private void OnTriggerEnter(Collider other) { switch (other.gameObject.tag) { case "Oil": break; case "OilEnd": break; case "Pointer": break; } _behaviour?.HandleTriggerEnter(other); }
private void OnTriggerEnter(Collider other) { switch (other.gameObject.tag) { case "Oil": break; case "OilEnd": break; case "Pointer": break; } _behaviour?.HandleTriggerEnter(other); }