private void SetPostion(VectorPosition position) { this.SetVisibility(position.IsVisible); this.SetPoint(position.Point); this.SetAngle(position.Angle); this.SetLenght(position.Lenght); }
public void Test_length_relationships(double metersX, double metersY, double metersLength) { var position = VectorPosition.FromMeters(metersX, metersY); position.MetersLength.IsSameOrEqualTo(metersLength); position.CentimetersLength.IsSameOrEqualTo(metersLength * 100); position.MillimetersLength.IsSameOrEqualTo(metersLength * 1000); }
private static async Task StartDemoAsync(IDrawingService drawingService) { var lines = new IDrawingPrimitive[] { new LinePrimitive(VectorPosition.FromCentimeters(1, 1), VectorPosition.FromCentimeters(2, 2)) }; await drawingService.DrawAsync(new RandomPrimitive(-1)); }
public bool TryInstruction(string _input, VectorPosition _cvp, IMap m, out VectorPosition _vp) { _vp = _cvp; if (_input == "F") { _vp._coordinate = _vp._coordinate.Add(MovementHelper._moveindirection[_vp._direction]); return(true); } else { return(false); } }
void Update() { if (this.isPositionChanging) { var point = this.currentPosition.Point; if (this.isMoving) { point = new Point( this.Approximate(point.X, this.targetPosition.Point.X, this.movementSpeed), this.Approximate(point.Y, this.targetPosition.Point.Y, this.movementSpeed), this.Approximate(point.Z, this.targetPosition.Point.Z, this.movementSpeed)); this.SetPoint(point); this.SetIsMoving(); } var angle = this.currentPosition.Angle; if (this.isTurning) { angle = new EulerAngle( this.Approximate(angle.XAngle, this.targetPosition.Angle.XAngle, this.rotationSpeed), this.Approximate(angle.YAngle, this.targetPosition.Angle.YAngle, this.rotationSpeed), this.Approximate(angle.ZAngle, this.targetPosition.Angle.ZAngle, this.rotationSpeed)); this.SetAngle(angle); this.SetIsTurning(); } var lenght = this.currentPosition.Lenght; if (this.isLenghtChanging) { lenght = this.Approximate(lenght, this.targetPosition.Lenght, this.lenghtChangingSpeed); this.SetLenght(lenght); this.SetIsLenghtChanging(); } this.currentPosition = new VectorPosition( this.currentPosition.IsVisible, point, angle, lenght); this.SetIsPositionChanging(); } }
public void DrawCircle(VectorPosition position) { var x = Canvas.ActualWidth / Count; var y = Canvas.ActualHeight / Count; var ellipse = new Ellipse { Fill = PointsColor, Height = PointsRadius * 2, Width = PointsRadius * 2, Margin = new Thickness(position.CentimetersX * x - PointsRadius, Canvas.ActualHeight - position.CentimetersY * y - PointsRadius, 0, 0) }; Canvas.Children.Add(ellipse); Task.Delay(PathTtl).ContinueWith(_ => { Canvas.Children.Remove(ellipse); }, TaskScheduler.FromCurrentSynchronizationContext()); }
private void OnPositionChanged(object sender, EventArgs e) { this.targetPosition = this.vector.Position; if (this.currentPosition.IsVisible != this.targetPosition.IsVisible) { this.SetVisibility(this.targetPosition.IsVisible); this.currentPosition = new VectorPosition( this.targetPosition.IsVisible, this.currentPosition.Point, this.currentPosition.Angle, this.currentPosition.Lenght); } this.SetIsMoving(); this.SetIsTurning(); this.SetIsLenghtChanging(); this.SetIsPositionChanging(); }
public static Vector3 SwapFromVector(Vector3 original, float newValue, VectorPosition position) { Vector3 newVector = new Vector3(); switch (position) { case VectorPosition.x: newVector = new Vector3(newValue, original.y, original.z); break; case VectorPosition.y: newVector = new Vector3(original.x, newValue, original.z); break; case VectorPosition.z: newVector = new Vector3(original.x, original.y, newValue); break; } return(newVector); }
public void Initialize(Vector vector) { this.vector = vector; this.vector.PositionChanged += this.OnPositionChanged; var vectorTransform = transform.Find("Vector"); this.head = vectorTransform.Find("Head"); this.shaft = vectorTransform.Find("Shaft"); transform.localScale = new Vector3(5, 5, 5); if (!this.vector.HasHead) { this.head.gameObject.SetActive(false); } GameObjectColorHelper.SetGameObjectColor(this.head.gameObject, this.vector.Color); GameObjectColorHelper.SetGameObjectColor(this.shaft.gameObject, this.vector.Color); this.currentPosition = this.vector.Position; this.SetPostion(this.vector.Position); }
public async Task MoveToAsync(VectorPosition position) { // throw new System.NotImplementedException(); }
public Task MoveToAsync(VectorPosition position) { return(Task.WhenAll(drawingMechanisms.Select(m => m.MoveToAsync(position)))); }
public Task MoveToAsync(VectorPosition position) { Console.WriteLine($"Move to {position}"); return(Task.CompletedTask); }
public void Test_reachability(double metersX, double metersY, bool isReachable) { var position = VectorPosition.FromMeters(metersX, metersY); position.IsReachable.Should().Be(isReachable); }
public void Test_length_in_millimeters_correctness(double x, double y, double length) { VectorPosition.FromMillimeters(x, y).MillimetersLength.IsSameOrEqualTo(length); }