Ejemplo n.º 1
0
    private static int Main()
    {
        int returnVal = Pass;

        if (VectorGetTest <Double> .VectorGet(101D, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Double> .VectorGet(100D, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Double> .VectorGetIndexerOutOfRange(100D, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Single> .VectorGet(101F, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Single> .VectorGet(100F, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Single> .VectorGetIndexerOutOfRange(100F, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <int> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <int> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <int> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <long> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <long> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <long> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ushort> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ushort> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ushort> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <byte> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <byte> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <byte> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <short> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <short> .VectorGet(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <short> .VectorGetIndexerOutOfRange(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <sbyte> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <sbyte> .VectorGet(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <sbyte> .VectorGetIndexerOutOfRange(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        return(returnVal);
    }
Ejemplo n.º 2
0
    private static int Main()
    {
        int returnVal = Pass;

        if (VectorGetTest <Double> .VectorGet(101D, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Double> .VectorGet(100D, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Double> .VectorGetIndexerOutOfRange(100D, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Single> .VectorGet(101F, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Single> .VectorGet(100F, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <Single> .VectorGetIndexerOutOfRange(100F, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <int> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <int> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <int> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <long> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <long> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <long> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ushort> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ushort> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ushort> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <byte> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <byte> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <byte> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <short> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <short> .VectorGet(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <short> .VectorGetIndexerOutOfRange(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <sbyte> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <sbyte> .VectorGet(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <sbyte> .VectorGetIndexerOutOfRange(-100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <uint> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <uint> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <uint> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ulong> .VectorGet(101, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ulong> .VectorGet(100, 1) == Fail)
        {
            returnVal = Fail;
        }
        if (VectorGetTest <ulong> .VectorGetIndexerOutOfRange(100, 1) == Fail)
        {
            returnVal = Fail;
        }

        JitLog jitLog = new JitLog();

        if (!jitLog.Check("get_Item", "Double"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "Double"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "Single"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "Single"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "Int32"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "Int32"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "Int64"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "Int64"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "UInt16"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "UInt16"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "Byte"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "Byte"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "Int16"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "Int16"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "SByte"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "SByte"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "UInt32"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "UInt32"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Item", "UInt64"))
        {
            returnVal = Fail;
        }
        if (!jitLog.Check("get_Count", "UInt64"))
        {
            returnVal = Fail;
        }
        jitLog.Dispose();

        return(returnVal);
    }