Ejemplo n.º 1
0
        public override void ReleaseResources()
        {
            if (_effectFactory != null)
            {
                _effectFactory.Dispose();
                _effectFactory = null;
            }

            if (_enterAnimation != null)
            {
                _enterAnimation.Dispose();
                _enterAnimation = null;
            }

            if (_exitAnimation != null)
            {
                _exitAnimation.Dispose();
                _exitAnimation = null;
            }

            if (_transformExpression != null)
            {
                _transformExpression.Dispose();
                _transformExpression = null;
            }

            if (_propertySet != null)
            {
                _propertySet.Dispose();
                _propertySet = null;
            }
        }
Ejemplo n.º 2
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        private void BackgroundImage_FirstOpened(object sender, RoutedEventArgs e)
        {
            // Image loaded, let's show the content
            this.Opacity = 1;

            // Show the content now that we should have something.
            ScalarKeyFrameAnimation fadeInAnimation = _compositor.CreateScalarKeyFrameAnimation();

            fadeInAnimation.InsertKeyFrame(0, 0);
            fadeInAnimation.InsertKeyFrame(1, 1);
            fadeInAnimation.Duration = TimeSpan.FromMilliseconds(1000);
            BackgroundImage.SpriteVisual.StartAnimation("Opacity", fadeInAnimation);
            ElementCompositionPreview.GetElementVisual(ImageList).StartAnimation("Opacity", fadeInAnimation);

            // Start a slow UV scale to create movement in the background image
            Vector2KeyFrameAnimation scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();

            scaleAnimation.InsertKeyFrame(0, new Vector2(1.1f, 1.1f));
            scaleAnimation.InsertKeyFrame(.5f, new Vector2(2.0f, 2.0f));
            scaleAnimation.InsertKeyFrame(1, new Vector2(1.1f, 1.1f));
            scaleAnimation.Duration          = TimeSpan.FromMilliseconds(40000);
            scaleAnimation.IterationBehavior = AnimationIterationBehavior.Forever;

            CompositionDrawingSurface surface = (CompositionDrawingSurface)BackgroundImage.SurfaceBrush.Surface;

            BackgroundImage.SurfaceBrush.CenterPoint = new Vector2((float)surface.Size.Width, (float)surface.Size.Height) * .5f;
            BackgroundImage.SurfaceBrush.StartAnimation("Scale", scaleAnimation);

            // Start the animation of the cross-fade brush so they're in sync
            _previousSurfaceBrush = _compositor.CreateSurfaceBrush();
            _previousSurfaceBrush.StartAnimation("Scale", scaleAnimation);

            BackgroundImage.ImageOpened -= BackgroundImage_FirstOpened;
        }
Ejemplo n.º 3
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        public CompositionImage()
        {
            this.DefaultStyleKey = typeof(CompositionImage);
            this.Background      = new SolidColorBrush(Colors.Transparent);
            this._stretchMode    = CompositionStretch.Uniform;
            this.Loading        += CompImage_Loading;
            this.Unloaded       += CompImage_Unloaded;
            this.SizeChanged    += CompImage_SizeChanged;

            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            // Intialize the statics as needed
            if (!_staticsInitialized)
            {
                _defaultPlaceholderBrush = _compositor.CreateColorBrush(Colors.DarkGray);

                TimeSpan duration = TimeSpan.FromMilliseconds(1000);
                _fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
                _fadeOutAnimation.InsertKeyFrame(0, 1);
                _fadeOutAnimation.InsertKeyFrame(1, 0);
                _fadeOutAnimation.Duration = duration;

                _scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();
                _scaleAnimation.InsertKeyFrame(0, new Vector2(1.25f, 1.25f));
                _scaleAnimation.InsertKeyFrame(1, new Vector2(1, 1));
                _scaleAnimation.Duration = duration;

                _staticsInitialized = true;
            }

            _placeholderDelay = TimeSpan.FromMilliseconds(50);
            _surfaceBrush     = _compositor.CreateSurfaceBrush(null);
        }
Ejemplo n.º 4
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        Vector2KeyFrameAnimation GetVector2KeyFrameAnimation(Vector2KeyFrameAnimation obj)
        {
            if (GetExisting(obj, out Vector2KeyFrameAnimation result))
            {
                return(result);
            }

            result = CacheAndInitializeKeyframeAnimation(obj, _c.CreateVector2KeyFrameAnimation());
            foreach (var kf in obj.KeyFrames)
            {
                switch (kf.Type)
                {
                case KeyFrameAnimation <Vector2> .KeyFrameType.Expression:
                    var expressionKeyFrame = (KeyFrameAnimation <Vector2> .ExpressionKeyFrame)kf;
                    result.InsertExpressionKeyFrame(kf.Progress, expressionKeyFrame.Expression, GetCompositionEasingFunction(kf.Easing));
                    break;

                case KeyFrameAnimation <Vector2> .KeyFrameType.Value:
                    var valueKeyFrame = (KeyFrameAnimation <Vector2> .ValueKeyFrame)kf;
                    result.InsertKeyFrame(kf.Progress, valueKeyFrame.Value, GetCompositionEasingFunction(kf.Easing));
                    break;

                default:
                    throw new InvalidOperationException();
                }
            }

            StartAnimationsAndFreeze(obj, result);
            return(result);
        }
Ejemplo n.º 5
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        // This animation has constant duration, speedy changes depending on the distance
        // between sourceElement and targetElement.
        public async Task StartAnimation2(FrameworkElement sourceElement, FrameworkElement targetElement)
        {
            Point point = sourceElement.TransformToVisual(_rootElement).TransformPoint(new Point(0, 0));

            CompositionDrawingSurface surface = await CompositionDrawingSurfaceFacade1.GetCompositionDrawingSurface(sourceElement, _compositor);

            SpriteVisual spriteVisual = _compositor.CreateSpriteVisual();

            spriteVisual.Brush  = _compositor.CreateSurfaceBrush(surface);
            spriteVisual.Size   = new Vector2((float)surface.Size.Width, (float)surface.Size.Height);
            spriteVisual.Offset = new Vector3((float)point.X, (float)point.Y, 0f);
            _containerVisual.Children.InsertAtBottom(spriteVisual);

            Vector3 targetOffset = GetTargetOffset(targetElement);
            Vector3KeyFrameAnimation offsetAnimation = _compositor.CreateVector3KeyFrameAnimation();

            Vector2 targetSize = GetTargetSize(targetElement);
            Vector2KeyFrameAnimation sizeAnimation = _compositor.CreateVector2KeyFrameAnimation();

            var newWidth  = (float)(sourceElement.ActualWidth * 1.3);
            var newHeight = (float)(sourceElement.ActualHeight * 1.3);
            var newX      = (float)(point.X - (newWidth - sourceElement.ActualWidth) / 2);
            var newY      = (float)(point.Y - (newHeight - sourceElement.ActualHeight) / 2);

            double sizeDurationInMs      = 250;
            double distance              = Math.Sqrt(Math.Pow(targetOffset.X - newX, 2) + Math.Pow(targetOffset.Y - newY, 2));
            double offsetDurationInMs    = distance / 2;
            double animationDurationInMs = sizeDurationInMs + offsetDurationInMs;

            sizeAnimation.Duration   = TimeSpan.FromMilliseconds(animationDurationInMs);
            offsetAnimation.Duration = TimeSpan.FromMilliseconds(animationDurationInMs);

            SetAnimationDefautls(offsetAnimation);
            SetAnimationDefautls(sizeAnimation);

            var normalizedProgressKey0 = (float)(sizeDurationInMs / animationDurationInMs);

            offsetAnimation.InsertKeyFrame(normalizedProgressKey0, new Vector3(newX, newY, 0f));
            sizeAnimation.InsertKeyFrame(normalizedProgressKey0, new Vector2(newWidth, newHeight));

            const float normalizedProgressKey1 = 1f;

            offsetAnimation.InsertKeyFrame(normalizedProgressKey1, targetOffset, _compositor.CreateLinearEasingFunction());
            sizeAnimation.InsertKeyFrame(normalizedProgressKey1, targetSize, _compositor.CreateLinearEasingFunction());

            CompositionScopedBatch myScopedBatch = _compositor.CreateScopedBatch(CompositionBatchTypes.Animation);
            var batchCompletitionAwaiter         = new BatchCompletitionAwaiter(myScopedBatch);

            spriteVisual.StartAnimation("Offset", offsetAnimation);
            spriteVisual.StartAnimation("Size", sizeAnimation);
            myScopedBatch.End();
            await batchCompletitionAwaiter.Completed();

            myScopedBatch.Dispose();
            spriteVisual.Dispose();
            surface.Dispose();
            offsetAnimation.Dispose();
            sizeAnimation.Dispose();
        }
Ejemplo n.º 6
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        private void DialogDismissedHandler(IUICommand command)
        {
            // Start a scoped batch so we can register to completion event and hide the destination layer
            _scopeBatch = _compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            // Start the hide animation to fade out the destination effect
            ScalarKeyFrameAnimation hideAnimation = _compositor.CreateScalarKeyFrameAnimation();

            hideAnimation.InsertKeyFrame(0f, 1f);
            hideAnimation.InsertKeyFrame(1.0f, 0f);
            hideAnimation.Duration = TimeSpan.FromMilliseconds(1000);
            _destinationSprite.StartAnimation("Opacity", hideAnimation);

            // Use whichever effect is currently selected
            ComboBoxItem item = EffectSelection.SelectedValue as ComboBoxItem;

            switch ((EffectTypes)item.Tag)
            {
            case EffectTypes.Mask:
            {
                CompositionSurfaceBrush  brush          = ((CompositionEffectBrush)_destinationSprite.Brush).GetSourceParameter("SecondSource") as CompositionSurfaceBrush;
                Vector2KeyFrameAnimation scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();
                scaleAnimation.InsertKeyFrame(1f, new Vector2(2.0f, 2.0f));
                scaleAnimation.Duration = TimeSpan.FromMilliseconds(1000);
                brush.StartAnimation("Scale", scaleAnimation);
                break;
            }

            case EffectTypes.VividLight:
            {
                CompositionEffectBrush brush         = (CompositionEffectBrush)_destinationSprite.Brush;
                ColorKeyFrameAnimation coloAnimation = _compositor.CreateColorKeyFrameAnimation();
                coloAnimation.InsertKeyFrame(1f, Color.FromArgb(255, 100, 100, 100));
                coloAnimation.Duration = TimeSpan.FromMilliseconds(1500);
                brush.StartAnimation("Base.Color", coloAnimation);
                break;
            }

            case EffectTypes.Hue:
            {
                CompositionEffectBrush  brush           = (CompositionEffectBrush)_destinationSprite.Brush;
                ScalarKeyFrameAnimation rotateAnimation = _compositor.CreateScalarKeyFrameAnimation();
                rotateAnimation.InsertKeyFrame(1f, 0f);
                rotateAnimation.Duration = TimeSpan.FromMilliseconds(1500);
                brush.StartAnimation("Hue.Angle", rotateAnimation);
                break;
            }

            default:
                break;
            }

            //Scoped batch completed event
            _scopeBatch.Completed += ScopeBatch_Completed;
            _scopeBatch.End();
        }
Ejemplo n.º 7
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        Vector2KeyFrameAnimation CreateAnimation()
        {
            Vector2KeyFrameAnimation animation = _compositor.CreateVector2KeyFrameAnimation();

            animation.InsertExpressionKeyFrame(0f, "this.StartingValue");
            animation.InsertExpressionKeyFrame(1f, "this.FinalValue");
            animation.Target   = "Size";
            animation.Duration = TimeSpan.FromSeconds(1);
            return(animation);
        }
Ejemplo n.º 8
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            // Scale
            Vector2KeyFrameAnimation Vector2Animation()
            {
                var result = _vector2Animation = _c.CreateVector2KeyFrameAnimation();

                result.Duration = TimeSpan.FromTicks(c_durationTicks);
                result.InsertKeyFrame(0, new Vector2(1, 1), StepThenHoldEasingFunction());
                result.InsertKeyFrame(0.588235319F, new Vector2(1, 1), HoldThenStepEasingFunction());
                result.InsertKeyFrame(0.686274529F, new Vector2(0.600000024F, 0.600000024F), CubicBezierEasingFunction_0());
                result.InsertKeyFrame(0.882352948F, new Vector2(1, 1), CubicBezierEasingFunction_1());
                return(result);
            }
            // Scale
            Vector2KeyFrameAnimation ScaleVector2Animation()
            {
                var result = _scaleVector2Animation = _c.CreateVector2KeyFrameAnimation();

                result.Duration = TimeSpan.FromTicks(c_durationTicks);
                result.InsertKeyFrame(0, new Vector2(0.899999976F, 0.899999976F), _stepThenHoldEasingFunction);
                result.InsertKeyFrame(0.583333313F, new Vector2(0.899999976F, 0.899999976F), _holdThenStepEasingFunction);
                result.InsertKeyFrame(0.866666675F, new Vector2(1.08000004F, 1.08000004F), CubicBezierEasingFunction_3());
                result.InsertKeyFrame(0.983333349F, new Vector2(1, 1), CubicBezierEasingFunction_4());
                return(result);
            }
Ejemplo n.º 10
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        XElement FromVector2KeyFrameAnimation(Vector2KeyFrameAnimation obj)
        {
            return(new XElement(GetCompositionObjectName(obj), GetContents()));

            IEnumerable <XObject> GetContents()
            {
                foreach (var item in GetCompositionObjectContents(obj))
                {
                    yield return(item);
                }
            }
        }
Ejemplo n.º 11
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        public void StartEntranceEffect()
        {
            ContainerVisual container  = (ContainerVisual)ElementCompositionPreview.GetElementChildVisual(BasePage);
            Compositor      compositor = container.Compositor;

            // 设置缩放和动画
            const float               ScaleFactor = 20f;
            TimeSpan                  duration    = TimeSpan.FromMilliseconds(1200);
            LinearEasingFunction      linearEase  = compositor.CreateLinearEasingFunction();
            CubicBezierEasingFunction easeInOut   = compositor.CreateCubicBezierEasingFunction(new Vector2(.38f, 0f), new Vector2(.45f, 1f));

            // 创建淡出动画
            ScalarKeyFrameAnimation fadeOutAnimation = compositor.CreateScalarKeyFrameAnimation();

            fadeOutAnimation.InsertKeyFrame(1, 0);
            fadeOutAnimation.Duration = duration;

            // Grid的动画
            Vector2KeyFrameAnimation scaleUpGridAnimation = compositor.CreateVector2KeyFrameAnimation();

            scaleUpGridAnimation.InsertKeyFrame(0.1f, new Vector2(1 / ScaleFactor, 1 / ScaleFactor));
            scaleUpGridAnimation.InsertKeyFrame(1, new Vector2(1, 1));
            scaleUpGridAnimation.Duration = duration;

            // 初始屏动画
            Vector2KeyFrameAnimation scaleUpSplashAnimation = compositor.CreateVector2KeyFrameAnimation();

            scaleUpSplashAnimation.InsertKeyFrame(0, new Vector2(1, 1));
            scaleUpSplashAnimation.InsertKeyFrame(1, new Vector2(ScaleFactor, ScaleFactor));
            scaleUpSplashAnimation.Duration = duration;

            // 设置Grid的中心缩放视觉
            Visual gridVisual = ElementCompositionPreview.GetElementVisual(UIToShow);

            gridVisual.Size        = UIToShow.ActualSize;
            gridVisual.CenterPoint = new Vector3(gridVisual.Size.X, gridVisual.Size.Y, 0) * .5f;

            // 创建一个视觉组,当改组所有视觉执行完后不再显示
            CompositionScopedBatch batch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            container.StartAnimation("Opacity", fadeOutAnimation);
            container.StartAnimation("Scale.XY", scaleUpSplashAnimation);
            gridVisual.StartAnimation("Scale.XY", scaleUpGridAnimation);

            batch.Completed += (s, a) =>
            {
                ElementCompositionPreview.SetElementChildVisual(BasePage, null);
                SurfaceLoader.Uninitialize();
                AnimationCompleted?.Invoke(this, null);
            };
            batch.End();
        }
Ejemplo n.º 12
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        private void HideCustomSplashScreen()
        {
            ContainerVisual container  = (ContainerVisual)ElementCompositionPreview.GetElementChildVisual(this);
            Compositor      compositor = container.Compositor;

            // Setup some constants for scaling and animating
            const float               ScaleFactor = 20f;
            TimeSpan                  duration    = TimeSpan.FromMilliseconds(1200);
            LinearEasingFunction      linearEase  = compositor.CreateLinearEasingFunction();
            CubicBezierEasingFunction easeInOut   = compositor.CreateCubicBezierEasingFunction(new Vector2(.38f, 0f), new Vector2(.45f, 1f));

            // Create the fade animation which will target the opacity of the outgoing splash screen
            ScalarKeyFrameAnimation fadeOutAnimation = compositor.CreateScalarKeyFrameAnimation();

            fadeOutAnimation.InsertKeyFrame(1, 0);
            fadeOutAnimation.Duration = duration;

            // Create the scale up animation for the grid
            Vector2KeyFrameAnimation scaleUpGridAnimation = compositor.CreateVector2KeyFrameAnimation();

            scaleUpGridAnimation.InsertKeyFrame(0.1f, new Vector2(1 / ScaleFactor, 1 / ScaleFactor));
            scaleUpGridAnimation.InsertKeyFrame(1, new Vector2(1, 1));
            scaleUpGridAnimation.Duration = duration;

            // Create the scale up animation for the Splash screen visuals
            Vector2KeyFrameAnimation scaleUpSplashAnimation = compositor.CreateVector2KeyFrameAnimation();

            scaleUpSplashAnimation.InsertKeyFrame(0, new Vector2(1, 1));
            scaleUpSplashAnimation.InsertKeyFrame(1, new Vector2(ScaleFactor, ScaleFactor));
            scaleUpSplashAnimation.Duration = duration;

            // Configure the grid visual to scale from the center
            Visual gridVisual = ElementCompositionPreview.GetElementVisual(MainFrame);

            gridVisual.Size        = new Vector2((float)MainFrame.ActualWidth, (float)MainFrame.ActualHeight);
            gridVisual.CenterPoint = new Vector3(gridVisual.Size.X, gridVisual.Size.Y, 0) * .5f;


            //
            // Create a scoped batch for the animations.  When the batch completes, we can dispose of the
            // splash screen visuals which will no longer be visible.
            //

            CompositionScopedBatch batch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            container.StartAnimation("Opacity", fadeOutAnimation);
            container.StartAnimation("Scale.XY", scaleUpSplashAnimation);
            gridVisual.StartAnimation("Scale.XY", scaleUpGridAnimation);

            batch.Completed += Batch_Completed;
            batch.End();
        }
Ejemplo n.º 13
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        /// <summary>
        /// Start animations and re-parent to destination UI Elmenent to finish the operations
        /// </summary>
        /// <param name="destinationElement">Destination UIElement where Visual should show up after page has loaded</param>
        /// <param name="containerVisual">ContainerVisual that contains Visual which needs to show in UIElement</param>
        /// <param name="newContainerVisual">ContainerVisual after visual is parented to UIElement</param>
        public static void InitiateContinuity(FrameworkElement destinationElement, ContainerVisual containerVisual, out ContainerVisual newContainerVisual)
        {
            if (null == containerVisual || null == destinationElement)
            {
                newContainerVisual = null;
                return;
            }
            //Get the frame of Window
            var        rootFrame  = AppShell.Current;
            Visual     rootVisual = ElementCompositionPreview.GetElementVisual(AppShell.Current);
            Compositor compositor = rootVisual.Compositor;
            //Create Temporary Container. this will be added to final UIElement
            ContainerVisual tempContainer = compositor.CreateContainerVisual();
            // Get Sprite Visual from incoming container
            var spriteHeroImage = containerVisual.Children.FirstOrDefault();

            //Create animation scoped batch to track animation completion and to complete re-parenting
            CompositionScopedBatch scopeBatch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            //Get coordinates of UIElement in reference to root so that it can be used for animations final value
            var coordinate = destinationElement.TransformToVisual(rootFrame);
            var position   = coordinate.TransformPoint(new Point(0, 0));

            //Create offset animation to make visual move on screen
            Vector3KeyFrameAnimation offsetAnimation = compositor.CreateVector3KeyFrameAnimation();

            offsetAnimation.InsertKeyFrame(1f, new System.Numerics.Vector3((float)position.X, (float)position.Y, 0));
            offsetAnimation.Duration = TimeSpan.FromMilliseconds(600);

            //Create size animation to change size of the visuals
            Vector2KeyFrameAnimation sizeAnimation = compositor.CreateVector2KeyFrameAnimation();

            sizeAnimation.InsertKeyFrame(1f, new System.Numerics.Vector2((float)destinationElement.ActualWidth, (float)destinationElement.ActualHeight));
            sizeAnimation.Duration = TimeSpan.FromMilliseconds(600);

            //Start Animations
            spriteHeroImage.StartAnimation("size", sizeAnimation);
            containerVisual.StartAnimation("offset", offsetAnimation);
            //Scoped batch completed event.
            scopeBatch.Completed += (o, e) =>
            {
                //Re-parent SpriteVisual to temp container and add temp container to UIElement as animations are finished.
                spriteHeroImage.Offset = new System.Numerics.Vector3(0, 0, 2000);
                containerVisual.Children.Remove(spriteHeroImage);
                tempContainer.Children.InsertAtTop(spriteHeroImage);
                ElementCompositionPreview.SetElementChildVisual(destinationElement, tempContainer);
                containerVisual = null;
            };
            newContainerVisual = tempContainer;

            scopeBatch.End();
        }
Ejemplo n.º 14
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            // Scale
            Vector2KeyFrameAnimation ScaleVector2Animation_1()
            {
                // Frame 0.
                var result = _scaleVector2Animation_1 = CreateVector2KeyFrameAnimation(0F, new Vector2(1F, 1F), _holdThenStepEasingFunction);

                // Frame 8.
                result.InsertKeyFrame(0.266666681F, new Vector2(1.12F, 1.12F), _cubicBezierEasingFunction_0);
                // Frame 16.
                result.InsertKeyFrame(0.533333361F, new Vector2(0.949999988F, 0.949999988F), _cubicBezierEasingFunction_0);
                // Frame 24.
                result.InsertKeyFrame(0.800000012F, new Vector2(1F, 1F), _cubicBezierEasingFunction_0);
                return(result);
            }
Ejemplo n.º 15
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        public override async Task <CompositionDrawingSurface> LoadResources()
        {
            var graphicsEffect = new ArithmeticCompositeEffect
            {
                Name          = "Arithmetic",
                Source1       = new CompositionEffectSourceParameter("ImageSource"),
                Source1Amount = .1f,
                Source2       = new Transform2DEffect
                {
                    Name   = "LightMapTransform",
                    Source = new CompositionEffectSourceParameter("LightMap")
                },
                Source2Amount  = 0,
                MultiplyAmount = 1
            };

            _effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "LightMapTransform.TransformMatrix" });

            // Create the image
            _lightMap = await ImageLoader.Instance.LoadFromUriAsync(new Uri("ms-appx:///Assets/NormalMapsAndMasks/pointmap.jpg"));

            // Create the animations
            CubicBezierEasingFunction easeIn = _compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 0.51f), new Vector2(1.0f, 0.51f));

            _enterAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _enterAnimation.InsertKeyFrame(0.33f, 1.25f, easeIn);
            _enterAnimation.InsertKeyFrame(0.66f, 0.75f, easeIn);
            _enterAnimation.InsertKeyFrame(1.0f, 1.0f, easeIn);
            _enterAnimation.Duration          = TimeSpan.FromMilliseconds(5000);
            _enterAnimation.IterationBehavior = AnimationIterationBehavior.Forever;

            _exitAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _exitAnimation.InsertKeyFrame(1.0f, new Vector2(0, 0));
            _exitAnimation.Duration          = TimeSpan.FromMilliseconds(750);
            _exitAnimation.IterationBehavior = AnimationIterationBehavior.Count;
            _exitAnimation.IterationCount    = 1;

            var propsNode = ExpressionValues.Reference.CreatePropertySetReference("props");
            var propsCenterPointOffset = propsNode.GetVector2Property("CenterPointOffset");
            var propsTranslate         = propsNode.GetVector2Property("Translate");
            var propsScale             = propsNode.GetScalarProperty("Scale");

            _transformExpressionNode = EF.Matrix3x2(propsScale,
                                                    0,
                                                    0,
                                                    propsScale,
                                                    propsCenterPointOffset.X * (1 - propsScale) + (propsTranslate.X * propsCenterPointOffset.X * 2),
                                                    propsCenterPointOffset.Y * (1 - propsScale) + (propsTranslate.Y * propsCenterPointOffset.Y * 2));

            return(null);
        }
Ejemplo n.º 16
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            // Scale
            Vector2KeyFrameAnimation ScaleVector2Animation_1()
            {
                // Frame 0.
                var result = _scaleVector2Animation_1 = CreateVector2KeyFrameAnimation(0F, new Vector2(1F, 1F), StepThenHoldEasingFunction());

                // Frame 3.
                result.InsertKeyFrame(0.100000001F, new Vector2(1F, 1F), _holdThenStepEasingFunction);
                // Frame 11.
                result.InsertKeyFrame(0.366666675F, new Vector2(1.12F, 1.12F), _cubicBezierEasingFunction_0);
                // Frame 19.
                result.InsertKeyFrame(0.633333325F, new Vector2(0.949999988F, 0.949999988F), _cubicBezierEasingFunction_0);
                // Frame 27.
                result.InsertKeyFrame(0.899999976F, new Vector2(1F, 1F), _cubicBezierEasingFunction_0);
                return(result);
            }
Ejemplo n.º 17
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        /// <summary>
        /// Creates a <see cref="ScalarKeyFrameAnimation"/> instance with the given parameters to on a target element, using an expression animation
        /// </summary>
        /// <param name="compositor">The current <see cref="Compositor"/> instance used to create the animation</param>
        /// <param name="from">The optional starting value for the animation</param>
        /// <param name="to">A string that indicates the final value for the animation</param>
        /// <param name="duration">The animation duration</param>
        /// <param name="delay">The optional initial delay for the animation</param>
        /// <param name="ease">The optional easing function for the animation</param>
        public static Vector2KeyFrameAnimation CreateVector2KeyFrameAnimation(
             this Compositor compositor,
            Vector2? from, string to,
            TimeSpan duration, TimeSpan? delay,
             CompositionEasingFunction ease = null)
        {
            // Set duration and delay time
            Vector2KeyFrameAnimation ani = compositor.CreateVector2KeyFrameAnimation();
            ani.Duration = duration;
            if (delay.HasValue) ani.DelayTime = delay.Value;

            // Insert "to" and "from" keyframes
            ani.InsertExpressionKeyFrame(1, to, ease ?? compositor.CreateLinearEasingFunction());
            if (from.HasValue) ani.InsertKeyFrame(0, from.Value);
            return ani;
        }
Ejemplo n.º 18
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        public void StartEntranceEffect()
        {
            try
            {
                TimeSpan AnimationDuration = TimeSpan.FromMilliseconds(1000);

                ContainerVisual Container = (ContainerVisual)ElementCompositionPreview.GetElementChildVisual(BasePage);

                ScalarKeyFrameAnimation FadeOutAnimation = Container.Compositor.CreateScalarKeyFrameAnimation();
                FadeOutAnimation.InsertKeyFrame(1, 0);
                FadeOutAnimation.Duration = AnimationDuration;

                Vector2KeyFrameAnimation ScaleUIAnimation = Container.Compositor.CreateVector2KeyFrameAnimation();
                ScaleUIAnimation.InsertKeyFrame(0.1f, new Vector2(1 / ScaleFactor, 1 / ScaleFactor));
                ScaleUIAnimation.InsertKeyFrame(1, new Vector2(1, 1));
                ScaleUIAnimation.Duration = AnimationDuration;

                Vector2KeyFrameAnimation ScaleSplashAnimation = Container.Compositor.CreateVector2KeyFrameAnimation();
                ScaleSplashAnimation.InsertKeyFrame(0, new Vector2(1, 1));
                ScaleSplashAnimation.InsertKeyFrame(1, new Vector2(ScaleFactor, ScaleFactor));
                ScaleSplashAnimation.Duration = AnimationDuration;

                Visual UIVisual = ElementCompositionPreview.GetElementVisual(UIToShow);
                UIVisual.Size        = new Vector2((float)UIToShow.ActualWidth, (float)UIToShow.ActualHeight);
                UIVisual.CenterPoint = new Vector3(UIVisual.Size.X, UIVisual.Size.Y, 0) * 0.5f;


                CompositionScopedBatch BatchAnimation = Container.Compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

                Container.StartAnimation("Opacity", FadeOutAnimation);
                Container.StartAnimation("Scale.XY", ScaleSplashAnimation);
                UIVisual.StartAnimation("Scale.XY", ScaleUIAnimation);

                BatchAnimation.Completed += (s, a) =>
                {
                    ElementCompositionPreview.SetElementChildVisual(BasePage, null);
                    SurfaceLoader.Uninitialize();
                    AnimationCompleted?.Invoke(this, null);
                };

                BatchAnimation.End();
            }
            catch (Exception ex)
            {
                Debug.WriteLine($"Error in StartEntranceEffect, message:{ex.Message}");
            }
        }
Ejemplo n.º 19
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        public override async Task <CompositionDrawingSurface> LoadResources()
        {
            var graphicsEffect = new ArithmeticCompositeEffect
            {
                Name          = "Arithmetic",
                Source1       = new CompositionEffectSourceParameter("ImageSource"),
                Source1Amount = .1f,
                Source2       = new Transform2DEffect
                {
                    Name   = "LightMapTransform",
                    Source = new CompositionEffectSourceParameter("LightMap")
                },
                Source2Amount  = 0,
                MultiplyAmount = 1
            };

            _effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "LightMapTransform.TransformMatrix" });

            // Create the image
            _lightMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK 10586/PointerEnterEffects/pointmap.jpg"));

            // Create the animations
            CubicBezierEasingFunction easeIn = _compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 0.51f), new Vector2(1.0f, 0.51f));

            _enterAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _enterAnimation.InsertKeyFrame(0.33f, 1.25f, easeIn);
            _enterAnimation.InsertKeyFrame(0.66f, 0.75f, easeIn);
            _enterAnimation.InsertKeyFrame(1.0f, 1.0f, easeIn);
            _enterAnimation.Duration          = TimeSpan.FromMilliseconds(5000);
            _enterAnimation.IterationBehavior = AnimationIterationBehavior.Forever;

            _exitAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _exitAnimation.InsertKeyFrame(1.0f, new Vector2(0, 0));
            _exitAnimation.Duration          = TimeSpan.FromMilliseconds(750);
            _exitAnimation.IterationBehavior = AnimationIterationBehavior.Count;
            _exitAnimation.IterationCount    = 1;

            _transformExpression = _compositor.CreateExpressionAnimation("Matrix3x2(props.Scale, 0, 0, props.Scale, props.CenterPointOffset.X * (1-props.Scale) + (props.Translate.X * props.CenterPointOffset.X * 2), props.CenterPointOffset.Y * (1-props.Scale) + (props.Translate.Y * props.CenterPointOffset.Y * 2))");

            return(null);
        }
Ejemplo n.º 20
0
        public CompositionImage()
        {
            this.DefaultStyleKey = typeof(CompositionImage);
            this.Background = new SolidColorBrush(Colors.Transparent);
            this._stretchMode = CompositionStretch.Uniform;
            this.Loading += CompImage_Loading;
            this.Unloaded += CompImage_Unloaded;
            this.SizeChanged += CompImage_SizeChanged;

            _compositor = ElementCompositionPreview.GetElementVisual(this).Compositor;

            // Intialize the statics as needed
            if (!_staticsInitialized)
            {
                _defaultPlaceholderBrush = _compositor.CreateColorBrush(Colors.DarkGray);

                TimeSpan duration = TimeSpan.FromMilliseconds(1000);
                _fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
                _fadeOutAnimation.InsertKeyFrame(0, 1);
                _fadeOutAnimation.InsertKeyFrame(1, 0);
                _fadeOutAnimation.Duration = duration;

                _scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();
                _scaleAnimation.InsertKeyFrame(0, new Vector2(1.25f, 1.25f));
                _scaleAnimation.InsertKeyFrame(1, new Vector2(1, 1));
                _scaleAnimation.Duration = duration;

                _staticsInitialized = true;
            }

            // Initialize the surface loader if needed
            if (!SurfaceLoader.IsInitialized)
            {
                SurfaceLoader.Initialize(ElementCompositionPreview.GetElementVisual(this).Compositor);
            }

            _placeholderDelay = TimeSpan.FromMilliseconds(50);
            _surfaceBrush = _compositor.CreateSurfaceBrush(null);
        }
 public static Vector2KeyFrameAnimation SetDuration(this Vector2KeyFrameAnimation animation, TimeSpan duration)
 {
     animation.Duration = duration;
     return(animation);
 }
        public static void EnableFluidVisibilityAnimation(this UIElement element, AnimationAxis?axis = null,
                                                          float showFromOffset = 0.0f, float hideToOffset = 0.0f, Vector3?centerPoint = null,
                                                          float showFromScale  = 1.0f, float hideToScale  = 1.0f, float showDuration  = 800.0f, float hideDuration = 800.0f,
                                                          int showDelay        = 0, int hideDelay = 0, bool animateOpacity = true)
        {
            var elementVisual = element.Visual();
            var compositor    = elementVisual.Compositor;

            ElementCompositionPreview.SetIsTranslationEnabled(element, true);

            ScalarKeyFrameAnimation  hideOpacityAnimation = null;
            ScalarKeyFrameAnimation  showOpacityAnimation = null;
            ScalarKeyFrameAnimation  hideOffsetAnimation  = null;
            ScalarKeyFrameAnimation  showOffsetAnimation  = null;
            Vector2KeyFrameAnimation hideScaleAnimation   = null;
            Vector2KeyFrameAnimation showeScaleAnimation  = null;

            if (animateOpacity)
            {
                hideOpacityAnimation = compositor.CreateScalarKeyFrameAnimation();
                hideOpacityAnimation.InsertKeyFrame(1.0f, 0.0f);
                hideOpacityAnimation.Duration  = TimeSpan.FromMilliseconds(hideDuration);
                hideOpacityAnimation.DelayTime = TimeSpan.FromMilliseconds(hideDelay);
                hideOpacityAnimation.Target    = "Opacity";
            }

            if (!hideToOffset.Equals(0.0f))
            {
                if (axis == null)
                {
                    throw new NullReferenceException("Please specify AnimationAxis!");
                }

                hideOffsetAnimation = compositor.CreateScalarKeyFrameAnimation();
                hideOffsetAnimation.InsertKeyFrame(1.0f, hideToOffset);
                hideOffsetAnimation.Duration  = TimeSpan.FromMilliseconds(hideDuration);
                hideOffsetAnimation.DelayTime = TimeSpan.FromMilliseconds(hideDelay);
                hideOffsetAnimation.Target    = $"Translation.{axis}";
            }

            if (centerPoint.HasValue)
            {
                elementVisual.CenterPoint = centerPoint.Value;
            }

            if (!hideToScale.Equals(1.0f))
            {
                hideScaleAnimation = compositor.CreateVector2KeyFrameAnimation();
                hideScaleAnimation.InsertKeyFrame(1.0f, new Vector2(hideToScale));
                hideScaleAnimation.Duration  = TimeSpan.FromMilliseconds(hideDuration);
                hideScaleAnimation.DelayTime = TimeSpan.FromMilliseconds(hideDelay);
                hideScaleAnimation.Target    = "Scale.XY";
            }

            var hideAnimationGroup = compositor.CreateAnimationGroup();

            if (hideOpacityAnimation != null)
            {
                hideAnimationGroup.Add(hideOpacityAnimation);
            }
            if (hideOffsetAnimation != null)
            {
                hideAnimationGroup.Add(hideOffsetAnimation);
            }
            if (hideScaleAnimation != null)
            {
                hideAnimationGroup.Add(hideScaleAnimation);
            }

            ElementCompositionPreview.SetImplicitHideAnimation(element, hideAnimationGroup);

            if (animateOpacity)
            {
                elementVisual.Opacity = 0.0f;

                showOpacityAnimation = compositor.CreateScalarKeyFrameAnimation();
                showOpacityAnimation.InsertKeyFrame(1.0f, 1.0f);
                showOpacityAnimation.Duration  = TimeSpan.FromMilliseconds(showDuration);
                showOpacityAnimation.DelayTime = TimeSpan.FromMilliseconds(showDelay);
                showOpacityAnimation.Target    = "Opacity";
            }

            if (!showFromOffset.Equals(0.0f))
            {
                if (axis == null)
                {
                    throw new NullReferenceException("Please specify AnimationAxis!");
                }

                showOffsetAnimation = compositor.CreateScalarKeyFrameAnimation();
                showOffsetAnimation.InsertKeyFrame(0.0f, showFromOffset);
                showOffsetAnimation.InsertKeyFrame(1.0f, 0.0f);
                showOffsetAnimation.Duration  = TimeSpan.FromMilliseconds(showDuration);
                showOffsetAnimation.DelayTime = TimeSpan.FromMilliseconds(showDelay);
                showOffsetAnimation.Target    = $"Translation.{axis}";
            }

            if (!showFromScale.Equals(1.0f))
            {
                showeScaleAnimation = compositor.CreateVector2KeyFrameAnimation();
                showeScaleAnimation.InsertKeyFrame(0.0f, new Vector2(showFromScale));
                showeScaleAnimation.InsertKeyFrame(1.0f, Vector2.One);
                showeScaleAnimation.Duration  = TimeSpan.FromMilliseconds(showDuration);
                showeScaleAnimation.DelayTime = TimeSpan.FromMilliseconds(showDelay);
                showeScaleAnimation.Target    = "Scale.XY";
            }

            var showAnimationGroup = compositor.CreateAnimationGroup();

            if (showOpacityAnimation != null)
            {
                showAnimationGroup.Add(showOpacityAnimation);
            }
            if (showOffsetAnimation != null)
            {
                showAnimationGroup.Add(showOffsetAnimation);
            }
            if (showeScaleAnimation != null)
            {
                showAnimationGroup.Add(showeScaleAnimation);
            }

            ElementCompositionPreview.SetImplicitShowAnimation(element, showAnimationGroup);
        }
Ejemplo n.º 23
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        public override async Task<CompositionDrawingSurface> LoadResources()
        {
            var graphicsEffect = new ArithmeticCompositeEffect
            {
                Name = "Arithmetic",
                Source1 = new CompositionEffectSourceParameter("ImageSource"),
                Source1Amount = .1f,
                Source2 = new Transform2DEffect
                {
                    Name = "LightMapTransform",
                    Source = new CompositionEffectSourceParameter("LightMap")
                },
                Source2Amount = 0,
                MultiplyAmount = 1
            };

            _effectFactory = _compositor.CreateEffectFactory(graphicsEffect, new[] { "LightMapTransform.TransformMatrix" });

            // Create the image
            _lightMap = await SurfaceLoader.LoadFromUri(new Uri("ms-appx:///Samples/SDK 10586/PointerEnterEffects/pointmap.jpg"));

            // Create the animations
            CubicBezierEasingFunction easeIn = _compositor.CreateCubicBezierEasingFunction(new Vector2(0.0f, 0.51f), new Vector2(1.0f, 0.51f));
            _enterAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _enterAnimation.InsertKeyFrame(0.33f, 1.25f, easeIn);
            _enterAnimation.InsertKeyFrame(0.66f, 0.75f, easeIn);
            _enterAnimation.InsertKeyFrame(1.0f, 1.0f, easeIn);
            _enterAnimation.Duration = TimeSpan.FromMilliseconds(5000);
            _enterAnimation.IterationBehavior = AnimationIterationBehavior.Forever;

            _exitAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _exitAnimation.InsertKeyFrame(1.0f, new Vector2(0, 0));
            _exitAnimation.Duration = TimeSpan.FromMilliseconds(750);
            _exitAnimation.IterationBehavior = AnimationIterationBehavior.Count;
            _exitAnimation.IterationCount = 1;

            _transformExpression = _compositor.CreateExpressionAnimation("Matrix3x2(props.Scale, 0, 0, props.Scale, props.CenterPointOffset.X * (1-props.Scale) + (props.Translate.X * props.CenterPointOffset.X * 2), props.CenterPointOffset.Y * (1-props.Scale) + (props.Translate.Y * props.CenterPointOffset.Y * 2))");

            return null;
        }
        public void TraitsTest()
        {
            var animationEx = new Vector2KeyFrameAnimation();

            Assert.AreEqual(Vector2Traits.Instance, animationEx.Traits);
        }
Ejemplo n.º 25
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        public override void ReleaseResources()
        {
            if (_effectFactory != null)
            {
                _effectFactory.Dispose();
                _effectFactory = null;
            }

            if (_enterAnimation != null)
            {
                _enterAnimation.Dispose();
                _enterAnimation = null;
            }

            if (_exitAnimation != null)
            {
                _exitAnimation.Dispose();
                _exitAnimation = null;
            }

            if (_transformExpression != null)
            {
                _transformExpression.Dispose();
                _transformExpression = null;
            }

            if (_propertySet != null)
            {
                _propertySet.Dispose();
                _propertySet = null;
            }
        }
        public void Start(UIElement newParent, CompositionImage targetImage, ScrollViewer scrollViewer, UIElement animationTarget)
        {
            Visual transitionVisual = ElementCompositionPreview.GetElementChildVisual(_parent);

            ElementCompositionPreview.SetElementChildVisual(_parent, null);


            //
            // We need to reparent the transition visual under the new parent.  This is important to ensure
            // it's propertly clipped, etc.
            //

            GeneralTransform coordinate = newParent.TransformToVisual(_parent);
            Point            position   = coordinate.TransformPoint(new Point(0, 0));

            Vector3 currentOffset = transitionVisual.Offset;

            currentOffset.X        -= (float)position.X;
            currentOffset.Y        -= (float)position.Y;
            transitionVisual.Offset = currentOffset;

            _parent      = newParent;
            _targetImage = targetImage;

            // Move the transition visual to it's new parent
            ElementCompositionPreview.SetElementChildVisual(_parent, transitionVisual);

            // Hide the target Image now since the handoff visual is still transitioning
            targetImage.Opacity = 0f;

            // Load image if necessary
            _imageLoaded = targetImage.IsContentLoaded;
            if (!_imageLoaded)
            {
                targetImage.ImageOpened += CompositionImage_ImageOpened;
            }

            //
            // Create a scoped batch around the animations.  When the batch completes, we know the animations
            // have finished and we can cleanup the transition related objects.
            //

            Compositor compositor = transitionVisual.Compositor;

            _scopeBatch = compositor.CreateScopedBatch(CompositionBatchTypes.Animation);

            //
            // Determine the offset between the parent and the target UIElement.  This will be used to calculate the
            // target position we are animating to.
            //

            coordinate = targetImage.TransformToVisual(_parent);
            position   = coordinate.TransformPoint(new Point(0, 0));

            TimeSpan totalDuration = TimeSpan.FromMilliseconds(1000);
            Vector3KeyFrameAnimation offsetAnimation = compositor.CreateVector3KeyFrameAnimation();

            if (scrollViewer != null)
            {
                CompositionPropertySet scrollProperties = ElementCompositionPreview.GetScrollViewerManipulationPropertySet(scrollViewer);

                // Include the scroller offset as that is a factor
                position.X += scrollViewer.HorizontalOffset;
                position.Y += scrollViewer.VerticalOffset;


                //
                // Since the target position is relative to the target UIElement which can move, we need to construct
                // an expression to bind the target's position to the end position of our animation.
                //

                string expression = "Vector3(scrollingProperties.Translation.X, scrollingProperties.Translation.Y, 0) + itemOffset";
                offsetAnimation.InsertExpressionKeyFrame(1f, expression);
                offsetAnimation.SetReferenceParameter("scrollingProperties", scrollProperties);
                offsetAnimation.SetVector3Parameter("itemOffset", new Vector3((float)position.X, (float)position.Y, 0));
                offsetAnimation.Duration = totalDuration;
            }
            else
            {
                offsetAnimation.InsertKeyFrame(1, new Vector3((float)position.X, (float)position.Y, 0));
                offsetAnimation.Duration = totalDuration;
            }

            // Create size animation to change size of the visual
            Vector2KeyFrameAnimation sizeAnimation = compositor.CreateVector2KeyFrameAnimation();

            sizeAnimation.InsertKeyFrame(1f, new Vector2((float)targetImage.ActualWidth, (float)targetImage.ActualHeight));
            sizeAnimation.Duration = totalDuration;

            // Create the fade in animation for the other page content
            if (animationTarget != null)
            {
                Visual fadeVisual = ElementCompositionPreview.GetElementVisual(animationTarget);
                ScalarKeyFrameAnimation fadeIn = compositor.CreateScalarKeyFrameAnimation();
                fadeIn.InsertKeyFrame(0f, 0.0f);
                fadeIn.InsertKeyFrame(1f, 1.0f);
                fadeIn.Duration = totalDuration;
                fadeVisual.StartAnimation("Opacity", fadeIn);
            }

            //Start Animations
            _sprite.StartAnimation("Size", sizeAnimation);
            _sprite.StartAnimation("Offset", offsetAnimation);

            //Scoped batch completed event
            _scopeBatch.Completed += ScopeBatch_Completed;
            _scopeBatch.End();

            // Clear the flag
            _animationCompleted = false;
        }
 internal Vector2EasyTransitionAnimationFluentContext([NotNull] StoryBoardFluentContext parentStoryBoard, [NotNull] Vector2KeyFrameAnimation animation, [NotNull] String targetProperty) : base(parentStoryBoard, animation, targetProperty)
 {
 }
Ejemplo n.º 28
0
        private void InitializeComposition()
        {
            _compositor    = ElementCompositionPreview.GetElementVisual(this).Compositor;
            menuGridVisual = ElementCompositionPreview.GetElementVisual(MenuGrid);

            var scaleFactor = 5f;

            _scaleUpMenuAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _scaleUpMenuAnimation.InsertKeyFrame(1, new Vector2(scaleFactor, scaleFactor));
            _scaleUpMenuAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleUpDuration);

            _scaleDownMenuAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _scaleDownMenuAnimation.InsertKeyFrame(1, Vector2.One);
            _scaleDownMenuAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleDownDuration);

            _scaleX           = (float)(400.00 / (ItemSize / 1f));
            _scaleY           = (float)(700.0 / (ItemSize / 1f));
            _scaleUpAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _scaleUpAnimation.InsertKeyFrame(1, new Vector2(_scaleX, _scaleY));
            _scaleUpAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleUpDuration);

            _scaleDownAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _scaleDownAnimation.InsertKeyFrame(1, Vector2.One);
            _scaleDownAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleDownDuration);

            _scaleUpContentAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _scaleUpContentAnimation.InsertKeyFrame(1, Vector2.One);
            _scaleUpContentAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleUpDuration);

            _scaleDownContentAnimation = _compositor.CreateVector2KeyFrameAnimation();
            _scaleDownContentAnimation.InsertKeyFrame(1, new Vector2(1 / _scaleX, 1 / _scaleY));
            _scaleDownContentAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleDownDuration);

            _offsetUpAnimation = _compositor.CreateVector3KeyFrameAnimation();
            _offsetUpAnimation.InsertKeyFrame(1, Vector3.Zero);
            _offsetUpAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleUpDuration);

            _offsetDownAnimation          = _compositor.CreateVector3KeyFrameAnimation();
            _offsetDownAnimation.Duration = TimeSpan.FromSeconds(MenuGridScaleDownDuration);

            _fadeInMenuAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeInMenuAnimation.InsertKeyFrame(1f, 1);
            _fadeInMenuAnimation.Duration = TimeSpan.FromSeconds(FadeInMenuDuration);

            _fadeOutMenuAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeOutMenuAnimation.InsertKeyFrame(0.5f, 0f);
            _fadeOutMenuAnimation.Duration = TimeSpan.FromSeconds(FadeOutMenuDuration);

            _fadeInAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeInAnimation.InsertKeyFrame(0.5f, 1f, _compositor.CreateLinearEasingFunction());
            _fadeInAnimation.Duration = TimeSpan.FromSeconds(FadeInDuration);

            _fadeOutAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeOutAnimation.InsertKeyFrame(0.65f, 0);
            _fadeOutAnimation.Duration = TimeSpan.FromSeconds(FadeOutDuration);

            _fadeInContentAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeInContentAnimation.InsertKeyFrame(0.5f, 1f, _compositor.CreateLinearEasingFunction());
            _fadeInContentAnimation.Duration = TimeSpan.FromSeconds(FadeInDuration);

            _fadeOutContentAnimation = _compositor.CreateScalarKeyFrameAnimation();
            _fadeOutContentAnimation.InsertKeyFrame(0.5f, 0);
            _fadeOutContentAnimation.Duration = TimeSpan.FromSeconds(FadeOutDuration);
        }
Ejemplo n.º 29
0
 public static void StartScaleAnimation(SpriteVisual visual, Vector2KeyFrameAnimation animation)
 {
     visual.StartAnimation("Scale.xy", animation);
 }
        public static CompositionAnimation GetAnimation <TKeyFrame>(
            CompositionObject target,
            string property,
            TimeSpan?delay,
            TimeSpan duration,
            RepeatOption repeat,
            ArraySegment <TKeyFrame> keyFrames)
            where TKeyFrame : struct, IKeyFrameInfo
        {
            KeyFrameAnimation animation;

            if (typeof(T) == typeof(bool))
            {
                BooleanKeyFrameAnimation boolAnimation = target.Compositor.CreateBooleanKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(boolAnimation, duration))
                    {
                        continue;
                    }

                    boolAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <bool>());
                }

                animation = boolAnimation;
            }
            else if (typeof(T) == typeof(float))
            {
                ScalarKeyFrameAnimation scalarAnimation = target.Compositor.CreateScalarKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(scalarAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <float>());
                    }
                    else
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <float>(), easingFunction);
                    }
                }

                animation = scalarAnimation;
            }
            else if (typeof(T) == typeof(double))
            {
                ScalarKeyFrameAnimation scalarAnimation = target.Compositor.CreateScalarKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(scalarAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), (float)keyFrame.GetValueAs <double>());
                    }
                    else
                    {
                        scalarAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), (float)keyFrame.GetValueAs <double>(), easingFunction);
                    }
                }

                animation = scalarAnimation;
            }
            else if (typeof(T) == typeof(Vector2))
            {
                Vector2KeyFrameAnimation vector2Animation = target.Compositor.CreateVector2KeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(vector2Animation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        vector2Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector2>());
                    }
                    else
                    {
                        vector2Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector2>(), easingFunction);
                    }
                }

                animation = vector2Animation;
            }
            else if (typeof(T) == typeof(Vector3))
            {
                Vector3KeyFrameAnimation vector3Animation = target.Compositor.CreateVector3KeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(vector3Animation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        vector3Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector3>());
                    }
                    else
                    {
                        vector3Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector3>(), easingFunction);
                    }
                }

                animation = vector3Animation;
            }
            else if (typeof(T) == typeof(Vector4))
            {
                Vector4KeyFrameAnimation vector4Animation = target.Compositor.CreateVector4KeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(vector4Animation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        vector4Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector4>());
                    }
                    else
                    {
                        vector4Animation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Vector4>(), easingFunction);
                    }
                }

                animation = vector4Animation;
            }
            else if (typeof(T) == typeof(Color))
            {
                ColorKeyFrameAnimation colorAnimation = target.Compositor.CreateColorKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(colorAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        colorAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Color>());
                    }
                    else
                    {
                        colorAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Color>(), easingFunction);
                    }
                }

                animation = colorAnimation;
            }
            else if (typeof(T) == typeof(Quaternion))
            {
                QuaternionKeyFrameAnimation quaternionAnimation = target.Compositor.CreateQuaternionKeyFrameAnimation();

                foreach (var keyFrame in keyFrames)
                {
                    if (keyFrame.TryInsertExpressionKeyFrame(quaternionAnimation, duration))
                    {
                        continue;
                    }

                    CompositionEasingFunction?easingFunction = target.Compositor.TryCreateEasingFunction(keyFrame.EasingType, keyFrame.EasingMode);

                    if (easingFunction is null)
                    {
                        quaternionAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Quaternion>());
                    }
                    else
                    {
                        quaternionAnimation.InsertKeyFrame(keyFrame.GetNormalizedProgress(duration), keyFrame.GetValueAs <Quaternion>(), easingFunction);
                    }
                }

                animation = quaternionAnimation;
            }
            else
            {
                throw new InvalidOperationException("Invalid animation type");
            }

            animation.Duration = duration;

            if (delay.HasValue)
            {
                animation.DelayTime = delay !.Value;
            }

            animation.Target = property;
            (animation.IterationBehavior, animation.IterationCount) = repeat.ToBehaviorAndCount();

            return(animation);
        }
Ejemplo n.º 31
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 public static Vector2KeyFrameAnimation AddKeyFrame(this Vector2KeyFrameAnimation animation, float normalizedProgressKey, Vector2 value, CompositionEasingFunction ease = null)
 {
     animation.InsertKeyFrame(normalizedProgressKey, value, ease);
     return animation;
 }
Ejemplo n.º 32
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 public static Vector2KeyFrameAnimation AddKeyFrame(this Vector2KeyFrameAnimation animation, float normalizedProgressKey, Vector2 value, KeySpline ease)
 {
     animation.InsertKeyFrame(normalizedProgressKey, value, animation.Compositor.CreateCubicBezierEasingFunction(ease));
     return animation;
 }
Ejemplo n.º 33
0
 public void TraitsTest()
 {
     var animationEx = new Vector2KeyFrameAnimation();
       Assert.AreEqual(Vector2Traits.Instance, animationEx.Traits);
 }
Ejemplo n.º 34
0
        private async void ThumbnailList_ItemClick(object sender, ItemClickEventArgs e)
        {
            Thumbnail thumbnail = (Thumbnail)e.ClickedItem;

            // If we're in the middle of an animation, cancel it now
            if (_scopeBatch != null)
            {
                CleanupScopeBatch();
            }

            // We're starting our transition, show the destination sprite
            _destinationSprite.IsVisible = true;

            // Animate from transparent to fully opaque
            ScalarKeyFrameAnimation showAnimation = _compositor.CreateScalarKeyFrameAnimation();

            showAnimation.InsertKeyFrame(0f, 0f);
            showAnimation.InsertKeyFrame(1f, 1f);
            showAnimation.Duration = TimeSpan.FromMilliseconds(1500);
            _destinationSprite.StartAnimation("Opacity", showAnimation);

            // Use whichever effect is currently selected
            ComboBoxItem item = EffectSelection.SelectedValue as ComboBoxItem;

            switch ((EffectTypes)item.Tag)
            {
            case EffectTypes.Mask:
            {
                CompositionSurfaceBrush  brush          = ((CompositionEffectBrush)_destinationSprite.Brush).GetSourceParameter("SecondSource") as CompositionSurfaceBrush;
                Vector2KeyFrameAnimation scaleAnimation = _compositor.CreateVector2KeyFrameAnimation();
                scaleAnimation.InsertKeyFrame(0f, new Vector2(1.25f, 1.25f));
                scaleAnimation.InsertKeyFrame(1f, new Vector2(0f, 0f));
                scaleAnimation.Duration = TimeSpan.FromMilliseconds(2000);
                brush.StartAnimation("Scale", scaleAnimation);
                break;
            }

            case EffectTypes.VividLight:
            {
                CompositionEffectBrush brush         = (CompositionEffectBrush)_destinationSprite.Brush;
                ColorKeyFrameAnimation coloAnimation = _compositor.CreateColorKeyFrameAnimation();
                coloAnimation.InsertKeyFrame(0f, Color.FromArgb(255, 255, 255, 255));
                coloAnimation.InsertKeyFrame(0f, Color.FromArgb(255, 30, 30, 30));
                coloAnimation.Duration = TimeSpan.FromMilliseconds(4000);
                brush.StartAnimation("Base.Color", coloAnimation);
                break;
            }

            case EffectTypes.Hue:
            {
                CompositionEffectBrush  brush           = (CompositionEffectBrush)_destinationSprite.Brush;
                ScalarKeyFrameAnimation rotateAnimation = _compositor.CreateScalarKeyFrameAnimation();
                rotateAnimation.InsertKeyFrame(0f, 0f);
                rotateAnimation.InsertKeyFrame(1f, (float)Math.PI);
                rotateAnimation.Duration = TimeSpan.FromMilliseconds(4000);
                brush.StartAnimation("Hue.Angle", rotateAnimation);
                break;
            }

            case EffectTypes.RainbowBlur:
            {
                CompositionEffectBrush brush          = (CompositionEffectBrush)_destinationSprite.Brush;
                ColorKeyFrameAnimation colorAnimation = _compositor.CreateColorKeyFrameAnimation();
                colorAnimation.InsertKeyFrame(0, Colors.Red);
                colorAnimation.InsertKeyFrame(.16f, Colors.Orange);
                colorAnimation.InsertKeyFrame(.32f, Colors.Yellow);
                colorAnimation.InsertKeyFrame(.48f, Colors.Green);
                colorAnimation.InsertKeyFrame(.64f, Colors.Blue);
                colorAnimation.InsertKeyFrame(.80f, Colors.Purple);
                colorAnimation.InsertKeyFrame(1, Colors.Red);
                colorAnimation.IterationBehavior = AnimationIterationBehavior.Forever;
                colorAnimation.Duration          = TimeSpan.FromMilliseconds(5000);
                brush.StartAnimation("Base.Color", colorAnimation);
                break;
            }

            default:
                break;
            }

            // Create the dialog
            var messageDialog = new MessageDialog(thumbnail.Name);

            messageDialog.Commands.Add(new UICommand("Close", new UICommandInvokedHandler(DialogDismissedHandler)));

            // Show the message dialog
            await messageDialog.ShowAsync();
        }