public Vertex(Vec4D pos, Vec4D normal) { Position = pos; Normal = normal.Normalize(); }
public Plane(double origin, Vec4D normal) { OriginDistance = origin; Normal = normal.Normalize(); }
public Vertex(Vec4D pos, Vec4D normal) { Position = pos; Normal = normal.Normalize(); }
public Plane(double origin, Vec4D normal) { OriginDistance = origin; Normal = normal.Normalize(); }