Ejemplo n.º 1
0
    IEnumerator FlyAroundPointSafety()
    {
        Vector3 startPos = transform.position;
        float   condTime = 0.0f;
        float   angle    = Vec3Mathf.GetAngle(transform.position, agent.destination);

        //Debug.Log(angle);
        agent.SetDestination(destination = Vec3Mathf.GetCirclePoint(startPos, angle, rad));
        while (true)
        {
            safetyWalkTime += 0.01f;
            condTime       += 0.01f;//Time.deltaTime;
            if (agent.remainingDistance < remDist)
            {
                angle      += anglePlus;
                destination = Vec3Mathf.GetCirclePoint(startPos, angle, rad);
                agent.SetDestination(destination);
                //Debug.Log("Добавляю угол:" + anglePlus);
            }
            if (condTime >= 5.0f)
            {
                ChangeCondition(Condition.Safety, "FlyAroundPointSafety", "Safety");
            }
            if (fow.visibleTargets.Count > 0)
            {
                isEnemySpotted = true;
                visibleTarget  = fow.visibleTargets[0];
                ChangeCondition(Condition.Alarm, "FlyAroundPointSafety", "Alarm");
            }
            //if(safetyWalkTime > 15.0f)
            //{
            //    ChangeCondition(Condition.Secure, "FlyAroundPointSafety", "GoBackToTheSpot");
            //}
            Debug.DrawLine(startPos, agent.destination, Color.red);
            yield return(new WaitForSeconds(0.01f));
        }
    }
Ejemplo n.º 2
0
    public void Run(Vector3 start, Vector3 target)
    {
        startPos = start;
        targPos  = target;

        graphLength = (Vector3.Distance(startPos, targPos) / rad) - limit;
        //Debug.Log(graphLength);
        if (graphLength >= 1)
        {
            vec3points = new Vector3[(int)graphLength];
        }
        else
        {
            vec3points = new Vector3[1];
        }
        angle = Vec3Mathf.GetAngle(start, target);
        //Debug.Log(angle);
        //Debug.Log("start: "+start +"angle: "+ target);
        CalcGraph();
        if (graphLength < 5)
        {
            rar = 1;
        }
    }