Ejemplo n.º 1
0
    public PlayerData(VariablesToText player)
    {
        money = VariablesToText.money;

        stone    = VariablesToText.stone;
        copper   = VariablesToText.copper;
        tin      = VariablesToText.tin;
        iron     = VariablesToText.iron;
        silver   = VariablesToText.silver;
        gold     = VariablesToText.gold;
        quartz   = VariablesToText.quartz;
        marble   = VariablesToText.marble;
        sapphire = VariablesToText.sapphire;
        emerald  = VariablesToText.emerald;
        ruby     = VariablesToText.ruby;
        diamond  = VariablesToText.diamond;

        totalStoneMiners  = Shop.totalStoneMiners;
        totalCopperMiners = Shop.totalCopperMiners;
        totalTinMiners    = Shop.totalTinMiners;
        totalIronMiners   = Shop.totalIronMiners;
        totalSilverMiners = Shop.totalSilverMiners;
        totalGoldMiners   = Shop.totalGoldMiners;

        TotalEnhancedClick = Shop.TotalEnhancedClick;

        StoneMinerCost    = Shop.StoneMinerCost;
        CopperMinerCost   = Shop.CopperMinerCost;
        TinMinerCost      = Shop.TinMinerCost;
        IronMinerCost     = Shop.IronMinerCost;
        SilverMinerCost   = Shop.SilverMinerCost;
        GoldMinerCost     = Shop.GoldMinerCost;
        EnhancedClickCost = Shop.EnhancedClickCost;
    }
Ejemplo n.º 2
0
    public static void SaveGame(VariablesToText player)
    {
        BinaryFormatter formatter = new BinaryFormatter();

        string path = Application.persistentDataPath + "/player.mg";

        FileStream stream = new FileStream(path, FileMode.Create);

        PlayerData data = new PlayerData(player);

        formatter.Serialize(stream, data);
        stream.Close();
    }