Ejemplo n.º 1
0
        internal void Reset()
        {
            GremlinVariable inputVariable = null;

            if (VariableList.First() is GremlinContextVariable)
            {
                inputVariable = VariableList.First();
            }

            PivotVariable = null;
            Predicates    = null;
            VariableList.Clear();
            TableReferences.Clear();
            PathList.Clear();
            StepList.Clear();
            IsPopulateGremlinPath = false;
            CurrentContextPath    = null;
            ProjectVariablePropertiesList.Clear();
            ProjectedProperties.Clear();

            //reserve the InputVariable
            if (inputVariable != null)
            {
                VariableList.Add(inputVariable);
            }
        }
Ejemplo n.º 2
0
        internal void Reset()
        {
            GremlinVariable inputVariable = null;

            if (VariableList.First() is GremlinContextVariable)
            {
                inputVariable = VariableList.First();
            }

            ParentContext = null;
            PivotVariable = null;
            VariableList.Clear();
            ProjectedProperties.Clear();
            TableReferences.Clear();
            MatchPathList.Clear();
            Predicates = null;
            StepList.Clear();
            ContextLocalPath = null;

            //TODO: reserve the InputVariable, used for repeat step, should be refactored later
            if (inputVariable != null)
            {
                VariableList.Add(inputVariable);
            }
        }
Ejemplo n.º 3
0
 internal void Reset()
 {
     PivotVariable = null;
     Predicates    = null;
     VariableList.Clear();
     TableReferences.Clear();
     PathList.Clear();
     StepList.Clear();
     IsPopulateGremlinPath = false;
     CurrentContextPath    = null;
     ProjectVariablePropertiesList.Clear();
     ProjectedProperties.Clear();
 }
Ejemplo n.º 4
0
        public void OnEnable()
        {
            if (Ecosystem != null)
            {
                SetupTraits();
            }
            else
            {
                if (ApplicationHelper.IsPlaying)
                {
                    Debug.LogWarningFormat(this, _missingEcosystemWarning, name);
                }

                Traits.Clear();
            }
        }