private void ParseSpecial(CSVLoader csvLoader) { for (int i = 0; i < csvLoader.Rows; i++) { csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, def: false, out bool Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, string.Empty, out string Value7); csvLoader.ReadValue(7, i, def: false, out bool Value8); csvLoader.ReadValue(8, i, string.Empty, out string Value9); csvLoader.ReadValue(9, i, def: false, out bool Value10); csvLoader.ReadValue(10, i, string.Empty, out string Value11); csvLoader.ReadValue(11, i, string.Empty, out string Value12); csvLoader.ReadValue(12, i, 100, out int Value13); Value.Trim(); Value.ToLower(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value4.ToLower(); Value6 = Value6.Trim(); Value6 = Value6.ToLower(); Value7.Trim(); Value11.Trim(); int ct = TItem.String2Type(Value4); Add(Value, new TSpecial(Value, Value2, FindIcon(Value3), ct, Value5, TItem.String2FunctionMask(Value6), Value7, Value8, Value9, Value10, Convert.ToInt32(Value11), Value12, Value13)); } }
private void ParseAccessory(CSVLoader csvLoader) { for (int i = 0; i < csvLoader.Rows; i++) { csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, string.Empty, out string Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, def: true, out bool Value7); csvLoader.ReadValue(7, i, string.Empty, out string Value8); csvLoader.ReadValue(8, i, string.Empty, out string Value9); csvLoader.ReadValue(9, i, string.Empty, out string Value10); csvLoader.ReadValue(10, i, string.Empty, out string Value11); csvLoader.ReadValue(11, i, def: false, out bool Value12); csvLoader.ReadValue(12, i, string.Empty, out string Value13); csvLoader.ReadValue(13, i, string.Empty, out string Value14); csvLoader.ReadValue(14, i, string.Empty, out string Value15); csvLoader.ReadValue(15, i, 0, out int Value16); csvLoader.ReadValue(16, i, 0f, out float Value17); csvLoader.ReadValue(17, i, string.Empty, out string Value18); csvLoader.ReadValue(18, i, string.Empty, out string Value19); csvLoader.ReadValue(19, i, string.Empty, out string Value20); csvLoader.ReadValue(20, i, string.Empty, out string Value21); csvLoader.ReadValue(21, i, string.Empty, out string Value22); csvLoader.ReadValue(22, i, 100, out int Value23); Value.Trim(); Value.ToLower(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value4.ToLower(); Value5.Trim(); Value5.ToLower(); Value6.Trim(); Value6.ToLower(); Value8.Trim(); Value9.Trim(); Value10.Trim(); Value11.Trim(); Value19.Trim(); Value20.Trim(); Value21.Trim(); Value22.Trim(); Value14 = Value14.Trim(); Value14 = Value14.ToLower(); Value15.Trim(); Value18 = Value18.ToLower(); int num = TItem.String2Type(Value4); int ck = TItem.String2Kind(num, Value5); int upCat = TItem.String2UpgradeCategory(Value18); Add(Value, new TAccessory(Value, Value2, Value9, FindPrefab(Value8), FindIcon(Value3), num, ck, Value7, TItem.String2Slot(Value6), Value10, BuffManager.Instance.Get(Value11), Value12, Value13, TItem.String2FunctionMask(Value14), Value16, Value17, upCat, Convert.ToInt32(Value19), Value20, Value21, Value22, FindIcon(Value15), Value23)); } }
private void ParseWeapon(CSVLoader csvLoader) { for (int i = 0; i < csvLoader.Rows; i++) { csvLoader.ReadValue(0, i, string.Empty, out string Value); csvLoader.ReadValue(1, i, string.Empty, out string Value2); csvLoader.ReadValue(2, i, string.Empty, out string Value3); csvLoader.ReadValue(3, i, string.Empty, out string Value4); csvLoader.ReadValue(4, i, string.Empty, out string Value5); csvLoader.ReadValue(5, i, string.Empty, out string Value6); csvLoader.ReadValue(6, i, string.Empty, out string Value7); csvLoader.ReadValue(7, i, string.Empty, out string Value8); csvLoader.ReadValue(8, i, def: true, out bool Value9); csvLoader.ReadValue(9, i, string.Empty, out string Value10); csvLoader.ReadValue(10, i, string.Empty, out string Value11); csvLoader.ReadValue(11, i, string.Empty, out string Value12); csvLoader.ReadValue(12, i, string.Empty, out string Value13); csvLoader.ReadValue(13, i, string.Empty, out string Value14); csvLoader.ReadValue(14, i, def: false, out bool Value15); csvLoader.ReadValue(15, i, string.Empty, out string Value16); csvLoader.ReadValue(16, i, -1, out int Value17); csvLoader.ReadValue(17, i, string.Empty, out string Value18); csvLoader.ReadValue(18, i, def: false, out bool Value19); csvLoader.ReadValue(19, i, string.Empty, out string Value20); csvLoader.ReadValue(20, i, string.Empty, out string Value21); csvLoader.ReadValue(21, i, string.Empty, out string Value22); csvLoader.ReadValue(22, i, string.Empty, out string Value23); csvLoader.ReadValue(23, i, def: false, out bool Value24); csvLoader.ReadValue(24, i, 100, out int Value25); Value8 = Value8.Trim(); Value8 = Value8.ToLower(); Value.Trim(); Value.ToLower(); Value2.Trim(); Value3.Trim(); Value4.Trim(); Value5.Trim(); Value5.ToLower(); Value6.Trim(); Value6.ToLower(); Value7.Trim(); Value7.ToLower(); Value10.Trim(); Value11.Trim(); Value12.Trim(); Value13.Trim(); Value14.Trim(); Value20.Trim(); Value21.Trim(); Value22.Trim(); Value23.Trim(); Value18 = Value18.ToLower(); int num = TItem.String2Type(Value5); int ck = TItem.String2Kind(num, Value6); int num2 = TWeapon.String2WeaponCategory(Value8); int upCat = TItem.String2UpgradeCategory(Value18); TWeapon tWeapon = new TWeapon(Value, Value2, Value12, FindPrefab(Value10), FindPrefab(Value11), FindIcon(Value3), FindIcon(Value4), num, ck, num2, Value9, TItem.String2Slot(Value7), Value13, BuffManager.Instance.Get(Value14), Value15, Value16, Value17, upCat, Value19, Convert.ToInt32(Value20), Value21, Value22, Value23, Value24, Value25); Add(Value, tWeapon); if (tWeapon.CurPrefab() != null) { WeaponFunction component = tWeapon.CurPrefab().GetComponent <WeaponFunction>(); Gun gun = tWeapon.CurPrefab().GetComponent <Gun>(); if (null == component) { Debug.LogError(Value + " weapon does not have WeaponFunction"); } else { if (!wpnBy2Slot.ContainsKey((int)component.weaponBy)) { wpnBy2Slot.Add((int)component.weaponBy, (int)tWeapon.slot); } if (!wpnBy2Category.ContainsKey((int)component.weaponBy)) { wpnBy2Category.Add((int)component.weaponBy, num2); } } } } }