internal void ValidateNormals(Validation.ValidationContext result) { result = result.GetContext(this); SourceBufferView.ValidateBufferUsageGPU(result, BufferMode.ARRAY_BUFFER); result.CheckLinkMustBeAnyOf(nameof(Normalized), Normalized, false); result.CheckLinkMustBeAnyOf(nameof(Encoding), Encoding, EncodingType.FLOAT); result.CheckLinkMustBeAnyOf(nameof(Dimensions), Dimensions, DimensionType.VEC3); var normals = this.AsVector3Array(); for (int i = 0; i < normals.Count; ++i) { result.CheckIsUnitLength(i, normals[i]); } }