Ejemplo n.º 1
0
        protected override void ResolveEffect()
        {
            if (_card != null)
            {
                _card.Value.PutToHand();

                return;
            }


            foreach (var target in ValidEffectTargets)
            {
                target.Card().PutToHand();
            }

            if (_returnOwningCard && ValidEffectTargets.None(x => x == Source.OwningCard))
            {
                Source.OwningCard.PutToHandFrom(_owningCardZone);
            }

            if (_discard > 0)
            {
                Enqueue(new Decisions.DiscardCards(
                            Target.Card().Controller,
                            p => p.Count = _discard));
            }
        }
Ejemplo n.º 2
0
        protected override void ResolveEffect()
        {
            var targets = ValidEffectTargets.ToList();

            var first  = targets[0].Card();
            var second = targets[1].Card();

            first.DealDamageTo(_selector(first), second, isCombat: true);
            second.DealDamageTo(_selector(second), first, isCombat: true);
        }
        protected override void ResolveEffect()
        {
            var targets = ValidEffectTargets.ToList();

            Source.OwningCard.DealDamageTo(
                _amount,
                (IDamageable)targets[0],
                isCombat: false);

            targets[1].Card().Tap();
        }