public Player(CSteamID cSteamID, GameObject vehicle, VTOLVehicles vehicleName, ulong vehicleUID)
 {
     this.cSteamID    = cSteamID;
     this.vehicle     = vehicle;
     this.vehicleName = vehicleName;
     this.vehicleUID  = vehicleUID;
 }
Ejemplo n.º 2
0
    public static bool hideAvatars = false;//set this when we implement an option to dissable avatars

    public static void SetupAircraftRoundels(Transform aircraft, VTOLVehicles type, CSteamID steamID, Vector3 offset)
    {
        if (hideAvatars)
        {
            return;
        }

        Texture2D pfpTexture = GetAvatar(steamID);

        RoundelLayout layout = layouts[(int)type];

        foreach (RoundelPosition roundelPosition in layout.roundels)
        {
            GameObject roundel = GameObject.CreatePrimitive(PrimitiveType.Quad);
            roundel.transform.parent        = aircraft;
            roundel.transform.localPosition = roundelPosition.position + offset;
            roundel.transform.localRotation = roundelPosition.rotation;
            roundel.transform.localScale    = roundelPosition.scale;

            GameObject.Destroy(roundel.GetComponent <Collider>());

            roundel.GetComponent <Renderer>().material.mainTexture      = pfpTexture;
            roundel.GetComponent <Renderer>().material.mainTextureScale = new Vector2(1, -1);
        }
    }
Ejemplo n.º 3
0
 public Message_Respawn(ulong uID, Vector3D position, Quaternion rotation, bool leftTeam, string name, VTOLVehicles vehicle)
 {
     UID           = uID;
     this.position = position;
     this.rotation = rotation;
     this.isLeftie = leftTeam;
     this.tagName  = name;
     this.vehicle  = vehicle;
     type          = MessageType.Respawn;
 }
Ejemplo n.º 4
0
        public Player(CSteamID cSteamID, GameObject vehicle, VTOLVehicles vehicleType, ulong vehicleUID, bool leftTeam)
        {
            this.cSteamID    = cSteamID;
            this.vehicle     = vehicle;
            this.vehicleType = vehicleType;
            this.vehicleUID  = vehicleUID;
            this.leftie      = leftTeam;

            timeSinceLastResponse = 0.0f;
        }
        public void Create3DChat(GameObject jet, VTOLVehicles type, VTOLScenes scene)
        {
            GameObject temp  = new GameObject();
            GameObject temp3 = UnityEngine.Object.Instantiate(temp);

            textMesh = temp3.AddComponent <TextMeshPro>();
            textMesh.outlineColor       = Color.black;
            textMesh.outlineWidth       = 0.2f;
            textMesh.fontSize           = 0.5f;
            textMesh.enableWordWrapping = false;
            textMesh.alignment          = TextAlignmentOptions.Bottom;
            textMesh.richText           = false;

            if (jet != null)
            {
                textMesh.transform.parent = jet.transform;
                switch (type)
                {
                case VTOLVehicles.AV42C:
                    textMesh.transform.localPosition = new Vector3(-1, 0.4f, 0);
                    break;

                case VTOLVehicles.FA26B:
                    textMesh.transform.localPosition = new Vector3(-1, 0.5f, 5.5f);
                    break;

                case VTOLVehicles.F45A:
                    textMesh.transform.localPosition = new Vector3(-1, 0, 6);
                    break;

                default:
                    textMesh.transform.localPosition = new Vector3(-1, 1, 0);
                    break;
                }
                textMesh.transform.localPosition += Vector3.up * 3;
                textMesh.transform.LookAt(textMesh.transform.position + -jet.transform.right);
            }
            else
            {
                switch (scene)
                {
                case VTOLScenes.ReadyRoom:
                    textMesh.transform.position = new Vector3(-3, -0.5f, -0.5f);
                    break;

                default:
                    textMesh.transform.position = new Vector3(0, 1, 1);
                    break;
                }
                textMesh.transform.position += Vector3.up * 3;
            }
            Update3DChat();
        }
Ejemplo n.º 6
0
 public Message_SpawnVehicle(VTOLVehicles vehicle, Vector3D position, Vector3D rotation, ulong csteamID, ulong networkID, HPInfo[] hpLoadout, int[] cmLoadout, float normalizedFuel)
 {
     this.vehicle        = vehicle;
     this.position       = position;
     this.rotation       = rotation;
     this.csteamID       = csteamID;
     this.networkID      = networkID;
     this.hpLoadout      = hpLoadout;
     this.cmLoadout      = cmLoadout;
     this.normalizedFuel = normalizedFuel;
     type = MessageType.SpawnVehicle;
 }
Ejemplo n.º 7
0
    // public int playerCount;

    public Message_SpawnPlayerVehicle(VTOLVehicles vehicle, Vector3D position, Quaternion rotation, ulong csteamID, ulong networkID, HPInfo[] hpLoadout, int[] cmLoadout, float normalizedFuel, bool isLeftie)
    {
        this.vehicle        = vehicle;
        this.position       = position;
        this.rotation       = rotation;
        this.csteamID       = csteamID;
        this.networkID      = networkID;
        this.hpLoadout      = hpLoadout;
        this.cmLoadout      = cmLoadout;
        this.normalizedFuel = normalizedFuel;
        this.leftie         = isLeftie;
        // this.playerCount = playerCount;
        type = MessageType.SpawnPlayerVehicle;
    }
    private IEnumerator SetupScene()
    {
        while (VTMapManager.fetch == null || !VTMapManager.fetch.scenarioReady || FlightSceneManager.instance.switchingScene)
        {
            yield return(null);
        }

        aircrarftType = VTOLAPI.GetPlayersVehicleEnum();

        tgpMFD = VTOLAPI.GetPlayersVehicleGameObject().GetComponentInChildren <TargetingMFDPage>();
        player = VTOLAPI.GetPlayersVehicleGameObject().GetComponent <Actor>();

        aceMaxDistance = Mathf.Tan((90 - aceFovRange.min) * Mathf.Deg2Rad) * 30;
    }
Ejemplo n.º 9
0
        private void Awake()
        {
            //Asset bundle file name needs to be "custombobblehead" (not case sensitive)
            PathToBundle = Directory.GetCurrentDirectory() + @"\VTOLVR_ModLoader\mods\CustomBobbleHead\custombobblehead";
            vehicleType  = VTOLAPI.GetPlayersVehicleEnum();

            //If we haven't already loaded the Asset Bundle
            if (!AssetLoaded)
            {
                //--------------------------------------------Prefab inside the asset bundle needs to be named "CustomBobbleHead" (case sensitive)
                newBobblePrefab = FileLoader.GetAssetBundleAsGameObject(PathToBundle, "CustomBobbleHead.prefab");
                AssetLoaded     = true;
            }
            VTOLAPI.SceneLoaded     += SceneLoaded;
            VTOLAPI.MissionReloaded += OnMissionRestart;
            DontDestroyOnLoad(this.gameObject);
        }
Ejemplo n.º 10
0
    public static void SetupLocalAircraft(GameObject localVehicle, Vector3 pos, Quaternion rot, ulong UID)
    {
        VTOLVehicles currentVehicle = VTOLAPI.GetPlayersVehicleEnum();
        Actor        actor          = localVehicle.GetComponent <Actor>();

        if (VTOLVR_Multiplayer.AIDictionaries.allActors.ContainsKey(UID))
        {
            VTOLVR_Multiplayer.AIDictionaries.allActors[UID] = actor;
        }
        else
        {
            VTOLVR_Multiplayer.AIDictionaries.allActors.Add(UID, actor);
        }
        if (VTOLVR_Multiplayer.AIDictionaries.allActors.ContainsKey(UID))
        {
            VTOLVR_Multiplayer.AIDictionaries.reverseAllActors[actor] = UID;
        }
        else
        {
            VTOLVR_Multiplayer.AIDictionaries.reverseAllActors.Add(actor, UID);
        }

        RigidbodyNetworker_Sender rbSender = localVehicle.AddComponent <RigidbodyNetworker_Sender>();

        rbSender.networkUID = UID;

        //rbSender.SetSpawn(pos, rot);
        if (currentVehicle == VTOLVehicles.AV42C)
        {
            rbSender.originOffset = av42Offset;
        }

        Debug.Log("Adding Plane Sender");
        PlaneNetworker_Sender planeSender = localVehicle.AddComponent <PlaneNetworker_Sender>();

        planeSender.networkUID = UID;

        if (currentVehicle == VTOLVehicles.AV42C || currentVehicle == VTOLVehicles.F45A)
        {
            Debug.Log("Added Tilt Updater to our vehicle");
            EngineTiltNetworker_Sender tiltSender = localVehicle.AddComponent <EngineTiltNetworker_Sender>();
            tiltSender.networkUID = UID;
        }

        if (actor != null)
        {
            if (actor.unitSpawn != null)
            {
                if (actor.unitSpawn.unitSpawner == null)
                {
                    Debug.Log("unit spawner was null, adding one");
                    actor.unitSpawn.unitSpawner = actor.gameObject.AddComponent <UnitSpawner>();
                }
            }
        }

        if (localVehicle.GetComponent <Health>() != null)
        {
            HealthNetworker_Sender healthNetworker = localVehicle.AddComponent <HealthNetworker_Sender>();
            PlayerNetworker_Sender playerNetworker = localVehicle.AddComponent <PlayerNetworker_Sender>();



            healthNetworker.networkUID = UID;
            playerNetworker.networkUID = UID;
            Debug.Log("added health sender to local player");
        }
        else
        {
            Debug.Log("local player has no health?");
        }

        if (localVehicle.GetComponentInChildren <WingFoldController>() != null)
        {
            WingFoldNetworker_Sender wingFold = localVehicle.AddComponent <WingFoldNetworker_Sender>();
            wingFold.wingController = localVehicle.GetComponentInChildren <WingFoldController>().toggler;
            wingFold.networkUID     = UID;
        }

        if (localVehicle.GetComponentInChildren <StrobeLightController>() != null)
        {
            ExtLight_Sender extLight = localVehicle.AddComponent <ExtLight_Sender>();
            extLight.networkUID = UID;
        }

        if (localVehicle.GetComponentInChildren <LockingRadar>() != null)
        {
            Debug.Log($"Adding LockingRadarSender to player {localVehicle.name}");
            LockingRadarNetworker_Sender radarSender = localVehicle.AddComponent <LockingRadarNetworker_Sender>();
            radarSender.networkUID = UID;
        }

        if (currentVehicle == VTOLVehicles.AV42C)
        {
            AvatarManager.SetupAircraftRoundels(localVehicle.transform, currentVehicle, GetPlayerCSteamID(localUID), av42Offset);
        }
        else
        {
            AvatarManager.SetupAircraftRoundels(localVehicle.transform, currentVehicle, GetPlayerCSteamID(localUID), Vector3.zero);
        }

        if (Multiplayer.SoloTesting)
        {
            pos += new Vector3(20, 0, 0);
        }

        List <HPInfo>         hpInfos   = PlaneEquippableManager.generateLocalHpInfoList(UID);
        CountermeasureManager cmManager = localVehicle.GetComponentInChildren <CountermeasureManager>();
        List <int>            cm        = PlaneEquippableManager.generateCounterMeasuresFromCmManager(cmManager);
        float fuel = PlaneEquippableManager.generateLocalFuelValue();

        Debug.Log("Assembled our local vehicle");
        if (!Networker.isHost || Multiplayer.SoloTesting)
        {
            // Not host, so send host the spawn vehicle message
            Debug.Log($"Sending spawn vehicle message to: {Networker.hostID}");
            NetworkSenderThread.Instance.SendPacketToSpecificPlayer(Networker.hostID,
                                                                    new Message_SpawnPlayerVehicle(currentVehicle,
                                                                                                   new Vector3D(pos),
                                                                                                   rot,
                                                                                                   SteamUser.GetSteamID().m_SteamID,
                                                                                                   UID,
                                                                                                   hpInfos.ToArray(),
                                                                                                   cm.ToArray(),
                                                                                                   fuel, PlayerManager.teamLeftie),
                                                                    EP2PSend.k_EP2PSendReliable);
        }
        else
        {
            //Debug.Log("I am host, no need to immediately forward my assembled vehicle");
            NetworkSenderThread.Instance.SendPacketAsHostToAllClients(new Message_SpawnPlayerVehicle(currentVehicle,
                                                                                                     new Vector3D(pos),
                                                                                                     rot,
                                                                                                     SteamUser.GetSteamID().m_SteamID,
                                                                                                     UID,
                                                                                                     hpInfos.ToArray(),
                                                                                                     cm.ToArray(),
                                                                                                     fuel, PlayerManager.teamLeftie),
                                                                      EP2PSend.k_EP2PSendReliable);
        }
    }
Ejemplo n.º 11
0
    public static void SpawnLocalVehicleAndInformOtherClients(GameObject localVehicle, Vector3 pos, Quaternion rot, ulong UID, int playercount = 0) //Both
    {
        Debug.Log("Sending our location to spawn our vehicle");
        VTOLVehicles currentVehicle = VTOLAPI.GetPlayersVehicleEnum();
        Actor        actor          = localVehicle.GetComponent <Actor>();
        Player       localPlayer    = new Player(SteamUser.GetSteamID(), localVehicle, currentVehicle, UID, PlayerManager.teamLeftie);

        AddToPlayerList(localPlayer);


        ReArmingPoint[] rearmPoints = GameObject.FindObjectsOfType <ReArmingPoint>();
        ReArmingPoint   rearmPoint  = rearmPoints[UnityEngine.Random.Range(0, rearmPoints.Length - 1)];
        int             rand        = UnityEngine.Random.Range(0, rearmPoints.Length - 1);
        int             counter     = 0;

        float lastRadius = 0.0f;

        Rigidbody rb = localVehicle.GetComponent <Rigidbody>();

        //rb.detectCollisions = false;
        if (PlayerManager.carrierStart)
        {
            foreach (ReArmingPoint rep in rearmPoints)
            {
                if (rep.team == Teams.Allied)
                {
                    if (rep.radius > 17.0f && rep.radius < 19.0f)
                    {
                        rearmPoint = rep;
                    }
                }
            }
        }
        else
        {
            foreach (ReArmingPoint rep in rearmPoints)
            {
                if (rep.team == Teams.Allied && rep.CheckIsClear(actor))
                {
                    if (rep.radius > lastRadius)
                    {
                        rearmPoint = rep;
                        lastRadius = rep.radius;
                    }
                }
            }
        }

        if (Networker.isHost && firstSpawnDone == false)
        {
            if (firstSpawnDone)
            {
                rearmPoint.BeginReArm();
            }
            rb.velocity = Vector3.zero;
        }
        else
        {
            if (teamLeftie)
            {
                rearmPoint.BeginReArm();
                rb.velocity = Vector3.zero;
            }
            else
            {
                if (firstSpawnDone == false)
                {
                    PlayerSpawn ps = GameObject.FindObjectOfType <PlayerSpawn>();
                    if (ps.initialSpeed < 5.0f)
                    {
                        rearmPoint.BeginReArm();
                        rb.velocity = Vector3.zero;
                    }
                }
            }
        }


        //prevent fall through ground
        if ((bool)VTMapGenerator.fetch)
        {
            VTMapGenerator.fetch.BakeColliderAtPosition(localVehicle.transform.position);
        }
        //rb.detectCollisions = true;
        SetupLocalAircraft(localVehicle, pos, rot, UID);


        firstSpawnDone = true;

        /*if(!firstSpawn)
         * if (!Networker.isHost) {
         * actor.health.Kill();
         *      localVehicle.transform.position = new Vector3(1000000, 10000, 10000);
         *  }
         */


        /// * //bad code we ran this before in  SetupLocalAircraft(localVehicle, pos, rot, UID);

        /*List<HPInfo> hpInfos = PlaneEquippableManager.generateLocalHpInfoList(UID);
         * CountermeasureManager cmManager = localVehicle.GetComponentInChildren<CountermeasureManager>();
         * List<int> cm = PlaneEquippableManager.generateCounterMeasuresFromCmManager(cmManager);
         * float fuel = PlaneEquippableManager.generateLocalFuelValue();
         *
         *
         *
         *
         * Debug.Log("Assembled our local vehicle");
         * if (!Networker.isHost || Multiplayer.SoloTesting)
         * {
         *  // Not host, so send host the spawn vehicle message
         *  Debug.Log($"Sending spawn vehicle message to: {Networker.hostID}");
         *  NetworkSenderThread.Instance.SendPacketToSpecificPlayer(Networker.hostID,
         *      new Message_SpawnPlayerVehicle(currentVehicle,
         *          new Vector3D(pos),
         *          rot,
         *          SteamUser.GetSteamID().m_SteamID,
         *          UID,
         *          hpInfos.ToArray(),
         *          cm.ToArray(),
         *          fuel, PlayerManager.teamLeftie),
         *      EP2PSend.k_EP2PSendReliable);
         * }
         * else
         * {
         *  Debug.Log("I am host, no need to immediately forward my assembled vehicle");
         * }*/
    }
Ejemplo n.º 12
0
        private void SetupNewBobbleHead()
        {
            //Make sure we were able to load the prefab - more null checks == better :*)
            if (newBobblePrefab != null)
            {
                //Vehicle specific default local offsets and actions
                Vector3 localOffset   = Vector3.zero;
                bool    bobbleEnabled = false;

                //Adding localOffset to offset the bobblehead on a per vehicle basis to a location that looks better in my opinion.
                //(especially in the AV-42C, the default location is terrible, i guess just to get out of the way of the old quicksave buttons)
                VTOLVehicles cv = VTOLAPI.GetPlayersVehicleEnum();
                switch (cv)
                {
                case VTOLVehicles.FA26B:
                    localOffset   = new Vector3(-0.4512793f, 1.0411f, 5.863763f);
                    bobbleEnabled = true;
                    break;

                case VTOLVehicles.F45A:
                    //Might find a better place to stick it later
                    localOffset   = new Vector3(-0.4056f, 0.4991f, 5.4594f);
                    bobbleEnabled = true;
                    break;

                case VTOLVehicles.AV42C:
                    localOffset   = new Vector3(-0.5683f, 0.7659f, 0.5186f);
                    bobbleEnabled = true;
                    break;

                default:
                    bobbleEnabled = false;
                    break;
                }

                if (bobbleEnabled)
                {
                    GameObject defaultBobbleHead = GameObject.Find("BobblePilot");

                    newBobbleHead = GameObject.Instantiate(newBobblePrefab);

                    GameObject bobbleRoot = GameObject.Instantiate(defaultBobbleHead);
                    bobbleRoot.transform.SetParent(defaultBobbleHead.transform.parent, false);
                    bobbleRoot.transform.localPosition = localOffset;
                    bobbleRoot.transform.localRotation = defaultBobbleHead.transform.localRotation;

                    for (int i = 0; i < bobbleRoot.transform.childCount; i++)
                    {
                        Destroy(bobbleRoot.transform.GetChild(i).gameObject);
                    }

                    bobbleInteractive = bobbleRoot.GetComponent <InteractiveBobbleHead>();

                    bobbleScale = newBobbleHead.transform.localScale;
                    newBobbleHead.transform.parent        = bobbleRoot.transform;
                    newBobbleHead.transform.localPosition = Vector3.zero;
                    newBobbleHead.transform.localRotation = Quaternion.identity;

                    Transform HeadTF         = null;
                    Transform colliderCenter = newBobbleHead.transform.Find("CustomBobbleHead/ColliderCenter");
                    try
                    {
                        HeadTF = newBobbleHead.transform.Find("CustomBobbleHead/HeadTF");
                    }
                    catch (NullReferenceException e)
                    {
                        base.LogError("CustomBobbleHead: 'HeadTF' was not found under 'CustomBobbleHead/CustomBobbleHead/'. BobbleHead interaction will based on bobble position.");
                    }

                    if (HeadTF != null)
                    {
                        bobbleInteractive.headTransform   = HeadTF;
                        bobbleInteractive.headLocalTarget = HeadTF.localPosition;
                        if (colliderCenter)
                        {
                            bobbleInteractive.headColliderCenter = colliderCenter.localPosition;
                        }
                    }
                    else
                    {
                        bobbleInteractive.headTransform      = newBobbleHead.transform;
                        bobbleInteractive.headLocalTarget    = Vector3.zero;
                        bobbleInteractive.headColliderCenter = Vector3.zero;
                    }
                    Destroy(defaultBobbleHead);
                }
            }
        }
    /// <summary>
    /// Sends the message to other clients to spawn their vehicles
    /// </summary>
    /// <param name="localVehicle">The local clients gameobject</param>
    public static void SendSpawnVehicle(GameObject localVehicle, Vector3 pos, Vector3 rot, ulong UID) //Both
    {
        Debug.Log("Sending our location to spawn our vehicle");
        VTOLVehicles currentVehicle = VTOLAPI.GetPlayersVehicleEnum();

        players.Add(new Player(SteamUser.GetSteamID(), localVehicle, currentVehicle, UID));

        RigidbodyNetworker_Sender rbSender = localVehicle.AddComponent <RigidbodyNetworker_Sender>();

        rbSender.networkUID = UID;
        rbSender.spawnPos   = pos;
        rbSender.spawnRot   = rot;
        rbSender.SetSpawn();

        Debug.Log("Adding Plane Sender");
        PlaneNetworker_Sender planeSender = localVehicle.AddComponent <PlaneNetworker_Sender>();

        planeSender.networkUID = UID;

        if (currentVehicle == VTOLVehicles.AV42C || currentVehicle == VTOLVehicles.F45A)
        {
            Debug.Log("Added Tilt Updater to our vehicle");
            EngineTiltNetworker_Sender tiltSender = localVehicle.AddComponent <EngineTiltNetworker_Sender>();
            tiltSender.networkUID = UID;
        }

        if (Multiplayer.SoloTesting)
        {
            pos += new Vector3(20, 0, 0);
        }

        List <int> cm   = new List <int>();
        float      fuel = 0.65f;

        //Setting up missiles with MissileUpdate Scripts
        Debug.Log("Setting up missiles");
        WeaponManager weaponManager  = localVehicle.GetComponent <WeaponManager>();
        List <HPInfo> hpInfos        = new List <HPInfo>();
        HPEquippable  lastEquippable = null;

        for (int i = 0; i < weaponManager.equipCount; i++)
        {
            Debug.Log("Weapon Manager, Equip " + i);
            lastEquippable = weaponManager.GetEquip(i);
            if (lastEquippable == null) //If this is null, it means there isn't any weapon in that slot.
            {
                continue;
            }
            Debug.Log("Last Equippable = " + lastEquippable.fullName);
            List <ulong> missileUIDS = new List <ulong>();
            if (lastEquippable.weaponType != HPEquippable.WeaponTypes.Gun &&
                lastEquippable.weaponType != HPEquippable.WeaponTypes.Rocket)
            {
                Debug.Log("This last equip is a missile launcher");
                HPEquipMissileLauncher HPml = lastEquippable as HPEquipMissileLauncher;
                if (HPml.ml == null)
                {
                    Debug.LogError("The Missile Launcher was null on this Missile Launcher");
                    Debug.LogError("Type was = " + lastEquippable.weaponType);
                    continue;
                }
                if (HPml.ml.missiles == null)
                {
                    Debug.LogError("The missile list is null");
                    continue;
                }
                Debug.Log($"This has {HPml.ml.missiles.Length} missiles");
                for (int j = 0; j < HPml.ml.missiles.Length; j++)
                {
                    //There shouldn't be any shot missiles, but if so this skips them as they are null.
                    if (HPml.ml.missiles[j] == null)
                    {
                        missileUIDS.Add(0);
                        Debug.LogError("It seems there wa sa missile shot as it was null");
                        continue;
                    }
                    Debug.Log("Adding Missle Networker to missile");
                    MissileNetworker_Sender sender = HPml.ml.missiles[j].gameObject.AddComponent <MissileNetworker_Sender>();
                    sender.networkUID = Networker.GenerateNetworkUID();
                    missileUIDS.Add(sender.networkUID);
                }
            }

            hpInfos.Add(new HPInfo(
                            lastEquippable.gameObject.name.Replace("(Clone)", ""),
                            lastEquippable.weaponType,
                            missileUIDS.ToArray()));
        }

        //Getting Counter Measure flares.
        Debug.Log("Setting up Counter Measure");
        CountermeasureManager cmManager = localVehicle.GetComponentInChildren <CountermeasureManager>();

        for (int i = 0; i < cmManager.countermeasures.Count; i++)
        {
            cm.Add(cmManager.countermeasures[i].count);
        }

        //Getting Fuel
        if (VehicleEquipper.loadoutSet)
        {
            fuel = VehicleEquipper.loadout.normalizedFuel;
        }

        if (!Networker.isHost || Multiplayer.SoloTesting)
        {
            Networker.SendP2P(Networker.hostID,
                              new Message_SpawnVehicle(currentVehicle, new Vector3D(pos), new Vector3D(rot), SteamUser.GetSteamID().m_SteamID, UID, hpInfos.ToArray(), cm.ToArray(), fuel),
                              EP2PSend.k_EP2PSendReliable);
        }
    }
Ejemplo n.º 14
0
 public RoundelLayout(VTOLVehicles vehicleType, RoundelPosition[] roundels)
 {
     this.vehicleType = vehicleType;
     this.roundels    = roundels;
 }