private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj) { if (!Config.Enabled) { return; } if (obj is MyCharacter character) { var manager = Torch.CurrentSession.Managers.GetManager <IChatManagerServer>(); Task.Run(() => { System.Threading.Thread.Sleep(1000); if (_conecting.Contains(character.ControlSteamId) && character.IsPlayer && Config.Join.Length > 0) { DDBridge.SendStatusMessage(character.DisplayName, Config.Join); //After spawn on world, remove from connecting list if (messageQueue.Contains(character.ControlSteamId)) { manager.SendMessageAsOther(null, "Did you know you can link your steamID to your Discord account? Enter '!sedb link' to get started!", VRageMath.Color.Yellow, character.ControlSteamId); messageQueue.Remove(character.ControlSteamId); } _conecting.Remove(character.ControlSteamId); } }); } }
private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj) { try { if (!Config.Enabled) { return; } if (obj is MyCharacter character) { Task.Run(() => { System.Threading.Thread.Sleep(1000); if (_conecting.Contains(character.ControlSteamId) && character.IsPlayer && Config.Join.Length > 0) { DDBridge.SendStatusMessage(character.DisplayName, Config.Join); //After spawn on world, remove from connecting list _conecting.Remove(character.ControlSteamId); } }); } } catch (Exception ex) { Log.Error(ex, "MyEntities_OnEntityAdd: " + ex.Message); } }
private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj) { if (obj is MyCharacter character) { Task.Run(() => { System.Threading.Thread.Sleep(1000); if (_conecting.Contains(character.ControlSteamId) && character.IsPlayer && Config.Join.Length > 0) { DDBridge.SendStatusMessage(character.DisplayName, Config.Join); //After spawn on world, remove from connecting list _conecting.Remove(character.ControlSteamId); } }); } }
private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj) { if (Config.NotifyLinkable && obj is MyCharacter character) { Task.Run(() => { Thread.Sleep(Config.InfoDelay); if (Config.NotifyLinkable && _conecting.Contains(character.ControlSteamId) && character.IsPlayer) { _chatmanager.SendMessageAsOther("DiscordRoleManager", "Write '!link' into the chat to link your steam account with discord", MyFontEnum.White, character.ControlSteamId); //After spawn on world, remove from connecting list _conecting.Remove(character.ControlSteamId); } }); } }
public static bool InventoryAdd(VRage.Game.Entity.MyEntity entity, MyFixedPoint amount, MyDefinitionId definitionId) { var itemAdded = false; var count = entity.InventoryCount; // Try to find the right inventory to put the item into. // Ie., Refinery has 2 inventories. One for ore, one for ingots. for (int i = 0; i < count; i++) { var inventory = entity.GetInventory(i); if (inventory.CanItemsBeAdded(amount, definitionId)) { itemAdded = true; Support.InventoryAdd(inventory, amount, definitionId); break; } } return(itemAdded); }
public MultiSoundSource(IMyCubeBlock block) : this(block.WorldAABB.Center) { entity = block as MyEntity; }
private void Grid_OnMarkForClose(VRage.Game.Entity.MyEntity obj) { LogManager.GetLogger(nameof(ConcealGroup)).Info($"Grid group '{GridNames}' was marked for close."); UnhookOnClosing(); Closing?.Invoke(this); }