Ejemplo n.º 1
0
        public static VRMC_springBone ToGltf(this SpringBoneManager self, List <Node> nodes,
                                             List <glTFNode> gltfNodes)
        {
            if (self == null)
            {
                return(null);
            }

            var springBone = new VRMC_springBone();

            //
            // VRMC_node_collider
            //
            foreach (var x in self.Colliders)
            {
                var index    = nodes.IndexOfThrow(x.Node);
                var collider = new VRMC_node_collider();
                foreach (var y in x.Colliders)
                {
                    switch (y.ColliderType)
                    {
                    case VrmSpringBoneColliderTypes.Sphere:
                    {
                        var sphere = new ColliderShapeSphere
                        {
                            Radius = y.Radius,
                            Offset = y.Offset.ToFloat3(),
                        };
                        collider.Shapes.Add(new ColliderShape
                            {
                                Sphere = sphere,
                            });
                        break;
                    }

                    case VrmSpringBoneColliderTypes.Capsule:
                    {
                        var capsule = new ColliderShapeCapsule
                        {
                            Radius = y.Radius,
                            Offset = y.Offset.ToFloat3(),
                            Tail   = y.CapsuleTail.ToFloat3(),
                        };
                        collider.Shapes.Add(new ColliderShape
                            {
                                Capsule = capsule,
                            });
                    }
                    break;

                    default:
                        throw new NotImplementedException();
                    }
                }

                //
                // add to node.extensions
                //
                UniGLTF.Extensions.VRMC_node_collider.GltfSerializer.SerializeTo(ref gltfNodes[index].extensions, collider);
            }

            //
            // VRMC_springBone
            //
            foreach (var x in self.Springs)
            {
                var settingIndex = springBone.Settings.Count;
                springBone.Settings.Add(x.ToGltf(nodes));
                foreach (var bone in x.Bones)
                {
                    var spring = new Spring
                    {
                        Name       = x.Comment,
                        HitRadius  = x.HitRadius,
                        SpringRoot = nodes.IndexOfThrow(bone),
                        Setting    = settingIndex,
                        Colliders  = x.Colliders.Select(y => nodes.IndexOfThrow(y.Node)).ToArray(),
                    };
                    springBone.Springs.Add(spring);
                }
            }

            return(springBone);
        }
Ejemplo n.º 2
0
        public static VRMC_springBone ToGltf(this SpringBoneManager self, List <Node> nodes,
                                             List <glTFNode> gltfNodes)
        {
            if (self == null)
            {
                return(null);
            }

            var springBone = new VRMC_springBone();

            //
            // VRMC_node_collider
            //
            foreach (var nodeCollider in self.Springs.SelectMany(x => x.Colliders))
            {
                var index        = nodes.IndexOfThrow(nodeCollider.Node);
                var gltfCollider = new VRMC_node_collider();
                foreach (var y in nodeCollider.Colliders)
                {
                    switch (y.ColliderType)
                    {
                    case VrmSpringBoneColliderTypes.Sphere:
                    {
                        var sphere = new ColliderShapeSphere
                        {
                            Radius = y.Radius,
                            Offset = y.Offset.ToFloat3(),
                        };
                        gltfCollider.Shapes.Add(new ColliderShape
                            {
                                Sphere = sphere,
                            });
                        break;
                    }

                    case VrmSpringBoneColliderTypes.Capsule:
                    {
                        var capsule = new ColliderShapeCapsule
                        {
                            Radius = y.Radius,
                            Offset = y.Offset.ToFloat3(),
                            Tail   = y.CapsuleTail.ToFloat3(),
                        };
                        gltfCollider.Shapes.Add(new ColliderShape
                            {
                                Capsule = capsule,
                            });
                    }
                    break;

                    default:
                        throw new NotImplementedException();
                    }
                }

                //
                // add to node.extensions
                //
                UniGLTF.Extensions.VRMC_node_collider.GltfSerializer.SerializeTo(ref gltfNodes[index].extensions, gltfCollider);
            }

            //
            // VRMC_springBone
            //
            foreach (var x in self.Springs)
            {
                var spring = new Spring
                {
                    Name      = x.Comment,
                    Colliders = x.Colliders.Select(y => nodes.IndexOfThrow(y.Node)).ToArray(),
                };

                foreach (var y in x.Joints)
                {
                    spring.Joints.Add(new SpringBoneJoint
                    {
                        HitRadius    = y.HitRadius,
                        DragForce    = y.DragForce,
                        GravityDir   = y.GravityDir.ToFloat3(),
                        GravityPower = y.GravityPower,
                        Stiffness    = y.Stiffness,
                    });
                }

                springBone.Springs.Add(spring);
            }

            return(springBone);
        }