Ejemplo n.º 1
0
    public void walkExternalPlayer(int currentX, int currentY, BasePlayer player, int dir, bool animated)
    {
        if (animated)
        {
            player.GetObject().transform.localEulerAngles = new Vector3(0, directionToRotation(dir), 0);
            //player.GetObject().transform.position = new Vector3(player.GetObject().transform.position.x, GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(currentX, currentY).height_ * 0.1339f, player.GetObject().transform.position.z);
            player.GetObject().transform.position = new Vector3(player.GetObject().transform.position.x, GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(player.GetCurrentVec().x, player.GetCurrentVec().y).height_ *LevelManager.TILE_SCALE * 0.447f, player.GetObject().transform.position.z);
        }

        //print("walk external :" + player.GetName() + " local x :" + currentX + " local y :" + currentY);
        //List<VRAR_Tile> list = GameStateManager.getInstance().getCurrentLevel().selectRadius(localPlayer.GetCurrentVec().x, localPlayer.GetCurrentVec().y, localPlayer.GetSight());
        List <VRAR_Tile> list             = GameStateManager.getInstance().getCurrentLevel().selectRadius(currentX, currentY, localPlayer.GetSight());
        VRAR_Tile        tileFromIndexPos = GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(player.GetCurrentVec().x, player.GetCurrentVec().y);

        if (list.Contains(tileFromIndexPos))
        {
            //Debug.Log("EXTERNAL we can see the other player");
            player.GetObject().GetComponentInChildren <SkinnedMeshRenderer>().enabled = true;
            //float y = tileFromIndexPos.hexObject.lossyScale.y * 0.447f - player.GetObject().transform.position.y;
            //float y = player.GetObject().transform.position.y - GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(currentX, currentY).height_ * 0.1339f;
            //this.SlowTranslatePlayer(player, VRAR_Level.getNeighborDistance(dir) + new Vector3(0f, y, 0f), speed * LevelManager.TILE_SCALE);
            this.SlowTranslatePlayer(player, VRAR_Level.getNeighborDistance(dir), speed * LevelManager.TILE_SCALE, animated);
        }
        else
        {
            //Debug.Log("EXTERNAL we CANNOT see the other player");
            player.GetObject().GetComponentInChildren <SkinnedMeshRenderer>().enabled = false;
            this.SlowTranslatePlayer(player, VRAR_Level.getNeighborDistance(dir), speed * LevelManager.TILE_SCALE, false);
        }
    }
Ejemplo n.º 2
0
    public void walkLocalPlayer(int currentX, int currentY, int dir)
    {
        /*
         * targetTransform.Translate(VRAR_Level.getNeighborDistance(VRAR_Level.getCounterTile(dir)));
         * float y = GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(currentX, currentY).hexObject.lossyScale.y * 0.447f - this.localPlayer.GetObject().transform.position.y;
         * localPlayer.GetObject().transform.Translate(new Vector3(0f, y * LevelManager.TILE_SCALE, 0f));
         * this.spawnLevel(currentX, currentY);
         * this.updateSight(currentX, currentY);
         *
         * foreach (BasePlayer basePlayer in GamePlayManagerAR.instance.GetPlayers().Values)
         * {
         *  if (basePlayer.GetPlayerId() != this.localPlayer.GetPlayerId())
         *  {
         *      this.walkExternalPlayer(currentX, currentY, basePlayer, VRAR_Level.getCounterTile(dir));
         *  }
         * }*/

        if (this.localPlayerTranslateWrapper == null)
        {
            this.localPlayerTranslateWrapper = new TileRenderer.SlowTranslateWrapper(this.targetTransform);
        }
        this.SlowTranslate(this.localPlayerTranslateWrapper, VRAR_Level.getNeighborDistance(VRAR_Level.getCounterTile(dir)), speed * LevelManager.TILE_SCALE, () =>
        {
            if (GamePlayManagerAR.instance.localPlayer != null)
            {//update animation
                GamePlayManagerAR.instance.localPlayer.GetObject().transform.localEulerAngles = new Vector3(0, directionToRotation(dir), 0);
                m_Animator = GamePlayManagerAR.instance.localPlayer.GetObject().GetComponent <Animator>();
                m_Animator.SetBool("isWalkingLocally", true);
            }

            this.spawnLevel(currentX, currentY);
            this.updateSight(currentX, currentY);
        }, () => {
            if (GamePlayManagerAR.instance.localPlayer != null)
            {//update animation
                m_Animator = GamePlayManagerAR.instance.localPlayer.GetObject().GetComponent <Animator>();
                m_Animator.SetBool("isWalkingLocally", false);
            }
            this.spawnLevel(currentX, currentY);
            this.updateSight(currentX, currentY);
        });

        //float y = GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(this.localPlayer.GetCurrentVec().x, this.localPlayer.GetCurrentVec().y).hexObject.lossyScale.y * 0.447f - this.localPlayer.GetObject().transform.position.y;
        //float y = GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(currentX, currentY).hexObject.lossyScale.y * 0.447f - this.localPlayer.GetObject().transform.position.y;
        float y = localPlayer.GetObject().transform.position.y - GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(currentX, currentY).height_ * 0.1339f;

        this.SlowTranslatePlayer(this.localPlayer, new Vector3(0f, -y, 0f), speed * LevelManager.TILE_SCALE, false);
        //localPlayer.GetObject().transform.position = new Vector3(localPlayer.GetObject().transform.position.x, GameStateManager.getInstance().getCurrentLevel().getTileFromIndexPos(currentX, currentY).height_ * LevelManager.TILE_SCALE * 0.447f, localPlayer.GetObject().transform.position.z);

        foreach (BasePlayer basePlayer in GamePlayManagerAR.instance.GetPlayers().Values)
        {
            if (basePlayer.GetPlayerId() != this.localPlayer.GetPlayerId())
            {
                this.walkExternalPlayer(currentX, currentY, basePlayer, VRAR_Level.getCounterTile(dir), false);
            }
        }
    }