public override void DrawButton(UIButton b) { VTex2D bi; bi = StateImg(b.State); int fw = SmallFont.Width(b.Name); int fh = SmallFont.Height(); Vector4 col = new Vector4(1, 1, 1, 1 * UISys.AlphaMod); switch (b.State) { case ButState.Norm: col = new Vector4(0.6f, 0.6f, 0.6f, 0.6f * UISys.AlphaMod); break; case ButState.Hover: col = new Vector4(0.8f, 0.8f, 0.8f, 0.8f * UISys.AlphaMod); break; case ButState.Press: col = Vector4.One; col.W = col.W * UISys.AlphaMod; break; } VPen.Rect((int)b.WidX, (int)b.WidY, (int)b.WidW, (int)b.WidH, bi, col); VFontRenderer.Draw(SmallFont, b.Name, (int)(b.WidX + b.WidW / 2 - (fw / 2)), (int)(b.WidY + (b.WidH) / 2 - (fh / 2)), new Vector4(1, 1, 1, UISys.AlphaMod)); if (b == UISys.Active) { VPen.Line(b.WidX, b.WidY + 4, b.WidX + b.WidW, b.WidY + 4, new Vector4(1, 1, 1, 1)); } }
public override void DrawWindow(UIWindow w) { WinBackCol.W = w.Alpha * UISys.AlphaMod; // VPen.Rect(w.WidX, w.WidY, w.WidW, w.WidH, WinBord, WinBackCol); VPen.Rect(w.WidX, w.WidY, w.WidW, w.WidH, WinCon, WinBackCol); if (w.DrawTitle) { WinTitCol.W = w.Alpha * UISys.AlphaMod; VPen.Rect(w.WidX, w.WidY, w.WidW, TitleHeight, WinTitle, WinTitCol); VFontRenderer.Draw(SmallFont, w.Name, w.WidX + 5, w.WidY + 2, new Vector4(1, 1, 1, UISys.AlphaMod)); } }
public override void DrawPanel(UIPanel p) { if (p.Flat) { VPen.Rect(p.WidX, p.WidY, p.WidW, p.WidH, new Vector4(0.7f, 0.7f, 0.7f, 0.8f)); } else { VPen.Rect(p.WidX, p.WidY, p.WidW, p.WidH, PanelBG, new Vector4(0.7f, 0.7f, 0.7f, 0.9f)); } VFontRenderer.Draw(SmallFont, p.Name, p.WidX + 5, p.WidY + 5); }
public static void Draw(VFont font, string text, int x, int y, Vector4 col) { int dx = x; VPen.BlendMod = VBlend.Alpha; foreach (Char c in text) { VGlyph cg = font.Glypth[(int)c]; VPen.Rect(dx, y, cg.W, cg.H, cg.Img, col); dx += (int)((float)cg.W / 1.3f); } }
public override void Draw() { VFontRenderer.Draw(UISys.Skin().SmallFont, Name, WidX + 5, WidY + 5, new OpenTK.Vector4(1, 1, 1, 1)); if (WinOver == false) { VPen.Rect(WidX, WidY, WidW, 50, new OpenTK.Vector4(0, 0, 0.5f, 0.1f)); } else { VPen.Rect(WidX, WidY, WidW, 50, new OpenTK.Vector4(0, 0, 0.5f, 0.35f)); if (StarEngine.Input.VInput.MB[0] == false && UISys.ActiveWindow.Docked == false) { DockWin(); } } }
public override void DrawBox(int x, int y, int w, int h) { VPen.Rect(x, y, w, h, new Vector4(0.2f, 0.2f, 0.2f, 0.8f * UISys.AlphaMod)); VPen.Rect(x + 2, y + 2, w - 4, h - 4, new Vector4(0.9f, 0.9f, 0.9f, 0.8f * UISys.AlphaMod)); }
public virtual void DrawImg(int x, int y, int w, int h, VTex2D img, Vector4 col) { VPen.Rect(x, y, w, h, img, col); }
public virtual void DrawRect(int x, int y, int w, int h, Vector4 c1, Vector4 c2) { VPen.Rect(x, y, w, h, c1, c2); }
public override void DrawState() { bool RenderDarkLogo() { VPen.Rect(0, 0, StarApp.W, StarApp.H, LogoTex, new OpenTK.Vector4(LogoAlpha, LogoAlpha, LogoAlpha, LogoAlpha)); return(PresentLogo); } bool RenderPresLogo() { VPen.Rect(0, 0, StarApp.W, StarApp.H, this.PresTex, new OpenTK.Vector4(LogoAlpha, LogoAlpha, LogoAlpha, LogoAlpha)); return(GameLogo); } bool RenderGameLogo() { //Console.WriteLine("Rendering!"); VPen.Rect(0, 0, StarApp.W, StarApp.H, GameTex, new OpenTK.Vector4(LogoAlpha, LogoAlpha, LogoAlpha, LogoAlpha)); return(ToMenu); } void DoMenu() { LogoAlpha = 0.0f; ms.Stop(); StarApp.PushState(new MainMenuState()); } bool CheckInput() { if (ToMenu) { return(true); } if (VInput.MB[0]) { return(true); } if (VInput.KeyIn(OpenTK.Input.Key.Enter) || VInput.KeyIn(OpenTK.Input.Key.Space)) { return(true); } return(false); } //Logics.Do(TestDo); Graphics.When(CheckInput, DoMenu, null); Graphics.Flow(null, RenderDarkLogo); Graphics.Flow(null, RenderPresLogo); Graphics.Flow(null, RenderGameLogo); Graphics.SmartUpdate(); return; void DarkLogo() { VPen.Rect(0, 0, StarApp.W, StarApp.H, LogoTex, new OpenTK.Vector4(LogoAlpha, LogoAlpha, LogoAlpha, LogoAlpha)); } bool DarkLogoUntil() { return(PresentLogo); } void PresLogo() { VPen.Rect(0, 0, StarApp.W, StarApp.H, LogoTex, new OpenTK.Vector4(LogoAlpha, LogoAlpha, LogoAlpha, LogoAlpha)); } bool PresentLogoUntil() { return(ReboundLogo); } void DoPresent() { Graphics.Do(PresLogo, PresentLogoUntil); } Graphics.Do(DarkLogo, DarkLogoUntil, DoPresent); Graphics.InternalUpdate(); }
public void DrawForm(VTex2D tex, int x = 0, int y = 0) { VPen.BlendMod = VBlend.Alpha; VPen.Rect(GX + x, GY + y, W, H, CoreTex, Col); }