Ejemplo n.º 1
0
        /// <summary>
        /// Charger un script
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void listActions_SelectedIndexChanged(object sender, EventArgs e)
        {
            VO_ActionOnItemScript actionScript = CurrentItem.Scripts.Find(p => p.Id == ((VO_Base)listActions.SelectedItem).Id);

            if (actionScript == null)
            {
                actionScript = new VO_ActionOnItemScript(((VO_Base)listActions.SelectedItem).Id, ObjectsFactory.CreateScript(Enums.ScriptType.ItemEvents));
                CurrentItem.Scripts.Add(actionScript);
            }
            ViewScript.LoadScript(actionScript.Script);
        }
Ejemplo n.º 2
0
        public void MousePress(MouseState e)
        {
            if (e.LeftButton == ButtonState.Pressed)
            {
                #region Quitter l'inventaire
                //Click en dehors de l'inventaire
                if (!_Service.MouseIsInGrid(new Point(e.X, e.Y), new Point(_MenuData.InventoryCoords.X, _MenuData.InventoryCoords.Y), _MenuData.GridWidth, _MenuData.GridHeight, _MenuData.ItemWidth, _MenuData.ItemHeight))
                {
                    Opened = false;
                    return;
                }

                //Click sur le bouton de l'inventaire
                if (GetInventoryButtonEvent(new Point(e.X, e.Y)))
                {
                    SwitchInventory();
                }
                #endregion

                VO_InventoryItem item = GetInventoryItemEvent(new Point(e.X, e.Y));
                if (ActionManager.ItemAsAction && item != null)
                {
                    VO_InventoryItem item2 = _Service.GetItemFromGrid(ActionManager.CurrentLinkedItem.Id, _MenuData.GridWidth, _MenuData.GridHeight);
                    if (item.ItemId != Guid.Empty && item2.ItemId != Guid.Empty && item2.ItemId != item.ItemId)
                    {
                        //Interaction d'objets
                        VO_Item            itemObj         = GameCore.Instance.GetItemById(item.ItemId);
                        VO_ItemInteraction itemInteraction = itemObj.ItemInteraction.Find(p => p.AssociatedItem == item2.ItemId);
                        if (itemInteraction != null)
                        {
                            VO_Script        scriptObj = GameCore.Instance.GetInteractionScriptsById(itemInteraction.Script);
                            VO_RunningScript script    = new VO_RunningScript();
                            script.Id    = scriptObj.Id;
                            script.Lines = scriptObj.Lines;

                            ScriptManager.CurrentScript = script;
                        }
                    }
                    else
                    {
                        _Service.SwitchItemPlaces(item, item2);
                        _ItemDragDrop = null;
                        ActionManager.UnloadItem();
                    }
                }
                else if (item != null && item.ItemId != Guid.Empty)
                {
                    if (ActionManager.CurrentActionIsGo())
                    {
                        _ItemDragDrop = item;
                        ActionManager.SetCurrentItem(item.ItemId);
                    }
                    else
                    {
                        //Script sur action
                        VO_Item itemObj = GameCore.Instance.GetItemById(item.ItemId);
                        VO_ActionOnItemScript actionScript = itemObj.Scripts.Find(p => p.Id == ActionManager.CurrentAction.Id);
                        if (actionScript != null)
                        {
                            VO_RunningScript script = new VO_RunningScript();
                            script.Id    = actionScript.Script.Id;
                            script.Lines = actionScript.Script.Lines;
                            ScriptManager.CurrentScript = script;
                        }
                    }
                }
            }
            else if (e.RightButton == ButtonState.Pressed)
            {
                PlayableCharactersManager.CurrentPlayerCharacter.ChangeNextAction();
            }
        }