Ejemplo n.º 1
0
        private void exportToolStripButton_Click(object sender, EventArgs e)
        {
            FolderBrowserDialog dialog = new FolderBrowserDialog();

            if (dialog.ShowDialog() == DialogResult.OK)
            {
                string directory = dialog.SelectedPath;

                foreach (Drome.Object o in World.Objects)
                {
                    if (o is Drome.Objects.OctreeModel octree)
                    {
                        try
                        {
                            using (System.IO.MemoryStream ms = new System.IO.MemoryStream(Program.Filesystem.GetFileData(Program.Filesystem.GetFileEntry(octree.VOMFilename))))
                                using (System.IO.BinaryReader reader = new System.IO.BinaryReader(ms))
                                {
                                    VOMFile vom = new VOMFile(reader);
                                    vom.ExportOBJ(Path.Combine(directory, o.Header.ClassName + "." + o.InstanceName + ".obj"));
                                }
                        }
                        catch (Exception ex)
                        {
                            MessageBox.Show("Exception exporting Octree scene node!\n" + ex.ToString());
                        }
                    }
                }
                MessageBox.Show("Export complete.");
            }
        }
Ejemplo n.º 2
0
        public OctreeModelSceneNode(SceneScreen screen, Drome.Objects.OctreeModel model) : base(screen, model, model.Physics)
        {
            this.OctreeModel = model;

            if (OctreeModel.VOMFilename == "")
            {
                return;
            }

            try
            {
                using (System.IO.MemoryStream ms = new System.IO.MemoryStream(Program.Filesystem.GetFileData(Program.Filesystem.GetFileEntry(OctreeModel.VOMFilename))))
                    using (System.IO.BinaryReader reader = new System.IO.BinaryReader(ms))
                    {
                        VOMFile = new VOMFile(reader);

                        List <SceneScreen.RenderTexture> textures = new List <SceneScreen.RenderTexture>();
                        foreach (TextureReference texref in VOMFile.BitmapIndices)
                        {
                            textures.Add(screen.LoadTextureReference(texref));
                        }

                        //VOMFile.ExportOBJ("vom.obj");
                        foreach (RenderGroup rg in VOMFile.RenderGroups)
                        {
                            SceneScreen.Mesh mesh      = new SceneScreen.Mesh(screen.Renderer.D3DDevice, rg);
                            TextureBlend     baseBlend = rg.TextureBlends.First(b => b.Effect == Texture.MapType.Base);
                            if (baseBlend.TextureIndex < textures.Count)
                            {
                                mesh.DiffuseTexture = textures[baseBlend.TextureIndex];
                            }
                            else
                            {
                                System.Diagnostics.Debug.WriteLine("ERROR: TextureBlend.TextureIndex out of range!");
                                mesh.DiffuseTexture = new SceneScreen.RenderTexture(screen.GetTexture("__error"));
                            }
                            Meshes.Add(mesh);
                        }
                    }
            }
            catch (Exception ex)
            {
                System.Diagnostics.Debug.WriteLine("Exception loading octree file: " + OctreeModel.VOMFilename);
            }
        }