Ejemplo n.º 1
0
        public static List <List <VNActor.Actor> > getSelectedChars(VNNeoController game)
        {
            var mtreeman = game.studio.treeNodeCtrl;
            var ar       = new List <VNActor.Actor>();

            foreach (var node in mtreeman.selectNodes)
            {
                var ochar = NeoOCI.create_from_treenode(node);
                if (ochar.objctrl is OCIChar)
                {
                    VNActor.Actor chara = (VNActor.Actor)ochar;
                    ar.Add(chara);
                }
            }
            var am = new List <VNActor.Actor>();
            var af = new List <VNActor.Actor>();

            foreach (var chara in ar)
            {
                if (chara.Sex == 0)
                {
                    am.Add(chara);
                }
                else
                {
                    af.Add(chara);
                }
            }
            return(new List <List <VNActor.Actor> > {
                af,
                am
            });
        }
Ejemplo n.º 2
0
 // main class
 // ::::: Console init and window :::::
 public static void toggle_scene_console(VNNeoController game)
 {
     if (SceneConsole.Instance.guiOnShow)
     {
         sceneConsoleGUIClose();
     }
     else
     {
         UI.sceneConsoleGUIStart(game);
     }
 }
Ejemplo n.º 3
0
        // Change name
        internal static void changeCharName(VNNeoController game, string name)
        {
            var chara    = Utils.getSelectedChar(game);
            var old_name = chara.text_name;

            chara.objctrl.treeNodeObject.textName = name;
            // for sex in range(len(self.basechars)):
            //     if old_name in self.nameset[sex]:
            //         self.changeSceneChars((1 - sex), tag="upd")
            //         break
            // Duplicate scene
        }
Ejemplo n.º 4
0
 //import_or_reload("sceneutils")
 //import_or_reload("posesavestate")
 // :::::::::: JSON Derulo ::::::::::::
 // :::::::::: For debug only ::::::::::::
 // :type game:vngameengine.VNNeoController
 public static void start(VNNeoController game)
 {
     UI.sceneConsoleGUIStart(game);
     SceneFolders.LoadTrackedActorsAndProps();
     // if no blocks - autoload
     if (SceneConsole.Instance.block.Count == 0)
     {
         if (Folder.find_single_startswith("-scenesavestate:") != null)
         {
             SceneConsole.Instance.loadSceneData();
             SceneConsole.Instance.show_blocking_message_time_sc("Scene data was auto-loaded!");
         }
     }
 }
Ejemplo n.º 5
0
        public static VNActor.Actor getSelectedChar(VNNeoController game)
        {
            var mtreeman = game.studio.treeNodeCtrl;
            var ar       = new List <VNActor.Actor>();

            foreach (var node in mtreeman.selectNodes)
            {
                var ochar = NeoOCI.create_from_treenode(node);
                if (ochar.objctrl is OCIChar)
                {
                    VNActor.Actor chara = (VNActor.Actor)ochar;
                    ar.Add(chara);
                }
            }
            return(ar[0]);
        }
Ejemplo n.º 6
0
        public static void sceneConsoleSkinSetup(VNNeoController game)
        {
            setWindowName(windowindex);
            game.wwidth  = WindowWidth;
            game.wheight = WindowHeight;
            // #game.windowRect = Rect (Screen.width / 2 - game.wwidth / 2, Screen.height - game.wheight - 10, game.wwidth, game.wheight)
            var x = Utils.get_ini_value_def_int("WindowX", (int)(Screen.width - game.wwidth * 1.3));
            var y = Utils.get_ini_value_def_int("WindowY", Screen.height - game.wheight - 650);
            var w = Utils.get_ini_value_def_int("WindowWidth", game.wwidth + 50);
            var h = Utils.get_ini_value_def_int("WindowHeight", game.wheight + 400);

            // game.windowRect = Rect(Screen.width / 2 - game.wwidth * 1.5, Screen.height - game.wheight - 500,
            //                        game.wwidth + 50, game.wheight + 400)
            game.windowRect = new Rect(x, y, w, h);
            //game.windowCallback = GUI.WindowFunction(scriptHelperWindowGUI)
            game.windowStyle = game.windowStyleDefault;
        }
Ejemplo n.º 7
0
        // ::::: Essential functions :::::
        public static Folder getFolder(VNNeoController game, string name, bool exact = false)
        {
            var flds = game.scene_get_all_folders();

            foreach (var fld in flds)
            {
                if (exact == false)
                {
                    if (fld.text_name.Contains(name))
                    {
                        return(fld);
                    }
                }
                else if (name == fld.text_name)
                {
                    return(fld);
                }
            }
            return(null);
        }
Ejemplo n.º 8
0
        public Scene(VNNeoController game, bool importSys) : this(new Dictionary <string, ActorData>(), new Dictionary <string, NEOItemData>(), new Dictionary <string, LightData>(), new Dictionary <string, NEOPropData>(), new List <CamData>())
        {
            SceneFolders.LoadTrackedActorsAndProps();
            Dictionary <string, VNActor.Actor> actors = game.AllActors;
            Dictionary <string, Prop>          props  = game.AllProps;

            foreach (string actid in actors.Keys)
            {
                this.actors[actid] = (ActorData)actors[actid].export_full_status();
            }
            foreach (string propid in props.Keys)
            {
                var prop = props[propid];
                AddProp(propid, prop);
            }
            if (importSys)
            {
                this.sys = (VNEngine.System.SystemData)export_full_status();
            }
        }
Ejemplo n.º 9
0
        public static void sceneConsoleGUIStart(VNNeoController game)
        {
            var skin = new SkinCustomWindow();

            skin.funcSetup = sceneConsoleSkinSetup;
            //skin.funcWindowGUI = sceneConsoleSkinWindowGUI;
            game.skin_set(skin);
            // sc.originalWindowCallback = game.windowCallback
            // sc.originalwindowwidth = game.wwidth
            // sc.originalwindowheight = game.wheight
            Instance.guiOnShow = true;
            // setWindowName(sc.windowindex)
            // game.wwidth = sc.windowwidth
            // game.wheight = sc.windowheight
            //
            // game.windowRect = Rect(Screen.width / 2 - game.wwidth * 1.5, Screen.height - game.wheight - 500,
            //                        game.wwidth + 50, game.wheight + 400)
            //Utils.loadConfig();
            // game.windowCallback = GUI.WindowFunction(sceneConsoleWindowFunc)
        }
Ejemplo n.º 10
0
        public static List <Item> getSelectedItems(VNNeoController game)
        {
            var mtreeman = game.studio.treeNodeCtrl;
            var ar       = new List <Item>();

            foreach (var node in mtreeman.selectNodes)
            {
                var oitem = NeoOCI.create_from_treenode(node);
                if (oitem.objctrl is OCIItem)
                {
                    Item prop = (Item)oitem;
                    ar.Add(prop);
                }
            }
            if (ar.Count > 0)
            {
                return(ar);
            }
            else
            {
                throw new Exception("No items selected");
            }
        }
Ejemplo n.º 11
0
 public static void sys_import_status_diff_optimized(VNNeoController game, object status)
 { /* //TODO
    * var ofs = GameSystem.export_sys_status(game);
    * var dfs = new Dictionary<object, object>
    * {
    * };
    * foreach (var key in status.Keys)
    * {
    *    if (!ofs.ContainsKey(key) || ofs[key] != status[key])
    *    {
    *        dfs[key] = status[key];
    *    }
    * }
    *
    * VNFrame.act(game, new Dictionary<string, object> {
    * {
    *    "sys",
    *    dfs}});
    * VNFrame.act(game, new Dictionary<string, object> {
    * {
    *    "sys",
    *    status}});
    */
 }
Ejemplo n.º 12
0
        // tree node
        public static bool treenode_check_select(TreeNodeObject treenode)
        {
            VNNeoController game = SceneConsole.Instance.game;

            return(game.studio.treeNodeCtrl.CheckSelect(treenode));
        }
Ejemplo n.º 13
0
 internal void endVNSSbtn(VNNeoController game)
 {
     this.game.visible = false;
     //VNSceneScript.run_state(this.game, this.game.scenedata.scMaxState + 1, true); TODO
 }