Ejemplo n.º 1
0
        public VMArchitecture(int width, int height, Blueprint blueprint, VMContext context)
        {
            this.Context = context;
            this.Width   = width;
            this.Height  = height;

            var numTiles = width * height;

            this.WallsAt  = new List <int> [Stories];
            this.Walls    = new WallTile[Stories][];
            this.VisWalls = new WallTile[Stories][];

            this.Floors    = new FloorTile[Stories][];
            this.VisFloors = new FloorTile[Stories][];

            this.ObjectSupport = new bool[Stories][];     //true if there's an object support in the specified position
            this.Supported     = new bool[Stories - 1][]; //no supported array for bottom floor. true if this tile is supported.
            if (blueprint != null)
            {
                blueprint.Supported = Supported;
            }

            this.Rooms   = new VMRoomMap[Stories];
            this.Terrain = new VMArchitectureTerrain(width, height);

            for (int i = 0; i < Stories; i++)
            {
                this.WallsAt[i]  = new List <int>();
                this.Walls[i]    = new WallTile[numTiles];
                this.VisWalls[i] = new WallTile[numTiles];

                this.Floors[i]        = new FloorTile[numTiles];
                this.VisFloors[i]     = new FloorTile[numTiles];
                this.ObjectSupport[i] = new bool[numTiles];

                if (i < Stories - 1)
                {
                    this.Supported[i] = new bool[numTiles];
                }

                this.Rooms[i] = new VMRoomMap();
            }

            this.RoomData = new List <VMRoom>();
            this.WorldUI  = blueprint;

            this.Commands = new List <VMArchitectureCommand>();
            this.Commands = new List <VMArchitectureCommand>();

            WallsDirty  = true;
            FloorsDirty = true;
            RealMode    = true;
            Redraw      = true;
        }
Ejemplo n.º 2
0
        public virtual void Load(VMArchitectureMarshal input)
        {
            Width   = input.Width;
            Height  = input.Height;
            Stories = input.Stories;
            Terrain = input.Terrain;

            Walls  = input.Walls;
            Floors = input.Floors;

            RoofPitch = input.RoofPitch;
            RoofStyle = input.RoofStyle;

            RegenWallsAt();
            SignalTerrainRedraw();
        }
Ejemplo n.º 3
0
        public void Deserialize(BinaryReader reader)
        {
            Width           = reader.ReadInt32();
            Height          = reader.ReadInt32();
            Stories         = reader.ReadInt32();
            Terrain         = new VMArchitectureTerrain(Width, Height);
            Terrain.Version = Version;
            if (Version > 6)
            {
                Terrain.Deserialize(reader);
            }

            var size = Width * Height;

            Walls = new WallTile[Stories][];
            for (int l = 0; l < Stories; l++)
            {
                Walls[l] = new WallTile[size];
                for (int i = 0; i < size; i++)
                {
                    Walls[l][i] = WallTileSerializer.Deserialize(reader);
                }
            }

            Floors = new FloorTile[Stories][];
            for (int l = 0; l < Stories; l++)
            {
                Floors[l] = new FloorTile[size];
                for (int i = 0; i < size; i++)
                {
                    Floors[l][i] = new FloorTile {
                        Pattern = reader.ReadUInt16()
                    }
                }
                ;
            }

            WallsDirty  = reader.ReadBoolean();
            FloorsDirty = reader.ReadBoolean();

            if (Version > 13)
            {
                RoofStyle = reader.ReadUInt32();
                RoofPitch = reader.ReadSingle();
            }
        }
Ejemplo n.º 4
0
        public virtual void Load(VMArchitectureMarshal input)
        {
            Width   = input.Width;
            Height  = input.Height;
            Stories = input.Stories;
            Terrain = input.Terrain;

            Walls             = input.Walls;
            Floors            = input.Floors;
            FineBuildableArea = input.FineBuildableArea;
            if (VM.UseWorld)
            {
                WorldUI.FineArea = FineBuildableArea;
            }

            RoofPitch = input.RoofPitch;
            RoofStyle = input.RoofStyle;

            BuildBuyEnabled = input.BuildBuyEnabled;

            RegenWallsAt();
            SignalTerrainRedraw();
        }
Ejemplo n.º 5
0
        public void Deserialize(BinaryReader reader)
        {
            Width           = reader.ReadInt32();
            Height          = reader.ReadInt32();
            Stories         = reader.ReadInt32();
            Terrain         = new VMArchitectureTerrain(Width, Height);
            Terrain.Version = Version;
            if (Version > 6)
            {
                Terrain.Deserialize(reader);
            }

            var size = Width * Height;

            Walls = new WallTile[Stories][];
            for (int l = 0; l < Stories; l++)
            {
                Walls[l] = new WallTile[size];
                for (int i = 0; i < size; i++)
                {
                    Walls[l][i] = WallTileSerializer.Deserialize(reader);
                }
            }

            Floors = new FloorTile[Stories][];
            for (int l = 0; l < Stories; l++)
            {
                Floors[l] = new FloorTile[size];
                for (int i = 0; i < size; i++)
                {
                    Floors[l][i] = new FloorTile {
                        Pattern = reader.ReadUInt16()
                    }
                }
                ;
            }

            WallsDirty  = reader.ReadBoolean();
            FloorsDirty = reader.ReadBoolean();

            if (Version > 13)
            {
                RoofStyle = reader.ReadUInt32();
                RoofPitch = reader.ReadSingle();
            }

            if (Version > 21)
            {
                var hasIDMap = reader.ReadBoolean();
                if (hasIDMap)
                {
                    IDMap = new VMResourceIDMarshal();
                    IDMap.Deserialize(reader);
                }
            }

            if (Version > 22)
            {
                var hasFineBuild = reader.ReadBoolean();
                if (hasFineBuild)
                {
                    FineBuildableArea = reader.ReadBytes(size).Select(x => x > 0).ToArray();
                }
            }
            if (Version > 25)
            {
                BuildBuyEnabled = reader.ReadBoolean();
            }
        }