public void SetVisibleChildrenAsTarget() { targets = null; MeshRenderer[] meshRenderers = GetComponentsInChildren<MeshRenderer>() as MeshRenderer[]; if( meshRenderers.Length > 0 ) { targets = new VJModifierTarget[meshRenderers.Length]; for (int i = 0; i < meshRenderers.Length; ++i) { targets[i] = new VJModifierTarget(); targets[i].gameObject = meshRenderers[i].gameObject; targets[i].octerb = Random.Range(0, 100); } } multiple = (targets != null && targets.Length > 0); }
public void SetVisibleChildrenAsTarget() { targets = null; MeshRenderer[] meshRenderers = GetComponentsInChildren <MeshRenderer>() as MeshRenderer[]; if (meshRenderers.Length > 0) { targets = new VJModifierTarget[meshRenderers.Length]; for (int i = 0; i < meshRenderers.Length; ++i) { targets[i] = new VJModifierTarget(); targets[i].gameObject = meshRenderers[i].gameObject; targets[i].octerb = Random.Range(0, 100); } } multiple = (targets != null && targets.Length > 0); }