Ejemplo n.º 1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name == "RotationPos")
        {
            transform.parent = other.gameObject.transform;
            other.gameObject.GetComponent <Collider>().enabled = false;
        }
        else if (other.gameObject.name == "Attack_Area")
        {
            if (enemy.Chase)
            {
                enemy.Chase  = false;
                enemy.Escape = true;
            }
        }

        if (other.gameObject.tag == "Enemy_T03" || other.gameObject.tag == "VFX")
        {
            if (other.gameObject.tag == "VFX")
            {
                UIController.IncreaseScore(scoreValue);
                ScoreMark.SpawnScoreMark(scoreValue, gameObject);
            }

            VFXManager.SpawnConfetti(transform);
            SoundManager.PlaySFX("Die", transform);
            Destroy(gameObject);
        }
    }
Ejemplo n.º 2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name == "Attack_Area")
        {
            enemy.Chase = false;
            enemy.Animation_Controller.TriggerAttack();
        }

        if (other.gameObject.tag == "Enemy_T01" || other.gameObject.tag == "VFX")
        {
            if (other.gameObject.tag == "VFX")
            {
                UIController.IncreaseScore(scoreValue);
                ScoreMark.SpawnScoreMark(scoreValue, gameObject);
                VFXManager.SpawnConfetti(transform);
                SoundManager.PlaySFX("Die", transform);
            }
            if (other.gameObject.tag == "Enemy_T01")
            {
                VFXManager.SpawnConfetti(transform);
                SoundManager.PlaySFX("Despawn", transform);
            }


            Destroy(gameObject);
        }
    }
Ejemplo n.º 3
0
        public void FootstepFrame()
        {
            Vector3 pos = transform.position;

            m_CharacterAudio.Step(pos);
            VFXManager.PlayVFX(VFXType.StepPuff, pos);
        }
Ejemplo n.º 4
0
        public void AttackFrame()
        {
            if (m_CurrentTargetCharacterData == null)
            {
                m_ClearPostAttack = false;
                return;
            }

            //if we can't reach the target anymore when it's time to damage, then that attack miss.
            if (m_CharacterData.CanAttackReach(m_CurrentTargetCharacterData))
            {
                m_CharacterData.Attack(m_CurrentTargetCharacterData);

                var attackPos = m_CurrentTargetCharacterData.transform.position + transform.up * 0.5f;
                VFXManager.PlayVFX(VFXType.Hit, attackPos);
                SFXManager.PlaySound(m_CharacterAudio.UseType, new SFXManager.PlayData()
                {
                    Clip = m_CharacterData.Equipment.Weapon.GetHitSound(), PitchMin = 0.8f, PitchMax = 1.2f, Position = attackPos
                });
            }

            if (m_ClearPostAttack)
            {
                m_ClearPostAttack            = false;
                m_CurrentTargetCharacterData = null;
                m_TargetInteractable         = null;
            }

            m_CurrentState = State.DEFAULT;
        }
    public void EndCombo()
    {
        VFXManager.SpawnParticleOneshot(VFXManager.instance.endComboVFX, scoreText.transform.position);


        if (score > hiScore)
        {
            VFXManager.SpawnParticleOneshot(VFXManager.instance.newHiScoreVFX, hiScoreText.transform.position);
            hiScore = score;
        }


        comboText.color = comboTextColor;

        if (comboCounter < 10)
        {
            GameManager.instance.score -= 3;
        }
        comboCounter = 0;

        if (GameManager.instance.score < 0)
        {
            GameManager.instance.score = Mathf.Clamp(GameManager.instance.score + GameManager.instance.comboCounter, 0, int.MaxValue);
        }
        UpdateScoreDisplay();
    }
Ejemplo n.º 6
0
 private void Awake()
 {
     model            = transform.GetChild(0).gameObject;
     modelAnim        = model.GetComponent <Animator>();
     vfxManager       = FindObjectOfType <VFXManager>();
     catchVFXDuration = catchVFX.GetComponent <ParticleSystem>().main.duration;
     spawnVFXDuration = spawnVFX.GetComponent <ParticleSystem>().main.duration;
 }
Ejemplo n.º 7
0
    private void Awake()
    {
        current = this;
        pools   = GetComponents <ObjectPool>();

        if (pools.Length < 1)
        {
            Debug.LogError("There are no pools attached to this GameObject from which to spawn!");
        }
    }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }

        particleParent      = new GameObject().transform;
        particleParent.name = "ParticleParent";
    }
Ejemplo n.º 9
0
 private void SpawnSingle01(List <GameObject> monsterList)
 {
     foreach (GameObject position in monsterList)
     {
         VFXManager.SpawningEnemy(position.transform);
         SoundManager.PlaySFX("Spawn", transform);
         StartCoroutine(SpawnEnemySingle01(position.transform));
     }
     ResetList(monsterList);
 }
Ejemplo n.º 10
0
 public void DestroyPreviousLevel()
 {
     foreach (GameObject entry in entityList)
     {
         Destroy(entry);
     }
     VFXManager.DestroyAllParticles();
     eliminationRequiredList.Clear();
     entityList.Clear();
 }
Ejemplo n.º 11
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.CompareTag("Player"))
     {
         VFXManager.SpawnParticleOneshot(VFXManager.instance.powerUpCollectVFX, transform.position, effect.backgroundColor);
         AudioManager.instance.Play("PickupDestroy");
         vaus.ReceivePowerUp(effect);
         DestroyPowerUp();
     }
 }
Ejemplo n.º 12
0
    void ThuHoach()
    {
        CayTrong cay = dat_current.Tree;
        Vector3  pos = dat_current.getDiaChi();

        Kho.AddItemSave(cay, cay.SoLuong);
        dat_current.ThuHoach();
        VFXManager.ThuHoach(vfx, cay, cay.SoLuong, pos);
        SaveGame();
    }
Ejemplo n.º 13
0
 public void SpawnWaveArea01(List <GameObject> monsterList) // need Change
 {
     foreach (GameObject position in monsterList)
     {
         VFXManager.SpawningEnemy(position.transform);
         SoundManager.PlaySFX("Spawn", transform);
         SoundManager.PlaySFX("SpawnCry", transform);
         StartCoroutine(SpawnEnemyWaveArea01(position.transform));
     }
     ResetList(monsterList);
 }
Ejemplo n.º 14
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Ejemplo n.º 15
0
 public void SpawnWaveArea04(List <GameObject> monsterList)
 {
     foreach (GameObject position in monsterList)
     {
         VFXManager.SpawningEnemy(position.transform);
         SoundManager.PlaySFX("Spawn", transform);
         SoundManager.PlaySFX("SpawnCry", transform);
         GameObject enemy = Instantiate(Enemy_T04, position.transform.position, Quaternion.Euler(0, -90, 0)) as GameObject;
     }
     ResetList(monsterList);
 }
Ejemplo n.º 16
0
 void Start()
 {
     if (vfxManager == null)
     {
         vfxManager = VFXManager.Instance;
     }
     if (!inited)
     {
         Init();
     }
 }
Ejemplo n.º 17
0
 private void LoadData()
 {
     Physics2D.IgnoreLayerCollision(LayerMask.NameToLayer("Player"), LayerMask.NameToLayer("Enemy"));
     SceneManager.sceneLoaded += (Scene, Load) => Languages.UpdateLanguageInScene();
     Languages.LanguageCurrent = Languages.Nation.VietNam;
     Languages.LoadData();
     VFXManager.LoadData();
     ChestManager.LoadData();
     RewardManager.LoadData();
     WeaponManager.LoadData();
     DataMap.LoadData();
 }
Ejemplo n.º 18
0
    public override bool Use(CharacterData user)
    {
        StatSystem.StatModifier modifier = new StatSystem.StatModifier();
        modifier.ModifierMode   = StatSystem.StatModifier.Mode.Absolute;
        modifier.Stats.strength = StrengthChange;

        VFXManager.PlayVFX(VFXType.Stronger, user.transform.position);

        user.Stats.AddTimedModifier(modifier, Duration, "StrengthAdd", EffectSprite);

        return(true);
    }
    private void Update()
    {
        if (heldObject != null)
        {
            heldObject.transform.position = (Vector2)Camera.main.ScreenToWorldPoint(Input.mousePosition);

            //Rect scrRect = AspectUtility.screenRect;

            //Vector3 minScreenBounds = Camera.main.ScreenToWorldPoint(scrRect.min);
            //Vector3 maxScreenBounds = Camera.main.ScreenToWorldPoint(scrRect.max);

            Vector3 minScreenBounds = Camera.main.ScreenToWorldPoint(Vector2.zero);
            Vector3 maxScreenBounds = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width, Screen.height));

            heldObject.transform.position = new Vector3(
                Mathf.Clamp(heldObject.transform.position.x, minScreenBounds.x, maxScreenBounds.x),
                Mathf.Clamp(heldObject.transform.position.y, minScreenBounds.y, maxScreenBounds.y),
                heldObject.transform.position.z);
        }


        if (Input.GetMouseButtonUp(0))
        {
            if (heldObject != null)
            {
                AudioManager.instance.Play("PutDown");
                VFXManager.SpawnParticleOneshot(VFXManager.instance.dropVFX, Camera.main.ScreenToWorldPoint(Input.mousePosition));
                heldObject = null;
            }
        }

        if (Input.GetMouseButtonDown(0))
        {
            if (!eye.IsInClickDistance())
            {
                Ray          ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                RaycastHit2D hit = Physics2D.Raycast(ray.origin, ray.direction, Mathf.Infinity, dragMask);

                if (hit.collider != null)
                {
                    AudioManager.instance.Play("PickUp");
                    VFXManager.SpawnParticleOneshot(VFXManager.instance.clickEmptyVFX, Camera.main.ScreenToWorldPoint(Input.mousePosition));
                    //Debug.Log(hit.collider.gameObject.name);
                    heldObject = hit.collider.gameObject;
                }
                else
                {
                    AudioManager.instance.Play("ClickEmpty");
                    VFXManager.SpawnParticleOneshot(VFXManager.instance.clickEmptyVFX, Camera.main.ScreenToWorldPoint(Input.mousePosition));
                }
            }
        }
    }
Ejemplo n.º 20
0
    public override bool Use(CharacterData user)
    {
        if (user.Stats.CurrentHealth == user.Stats.stats.health)
        {
            return(false);
        }

        VFXManager.PlayVFX(VFXType.Healing, user.transform.position);

        user.Stats.ChangeHealth(Mathf.FloorToInt(HealthPurcentageAmount / 100.0f * user.Stats.stats.health));

        return(true);
    }
Ejemplo n.º 21
0
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else if (Instance == this)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);
    }
Ejemplo n.º 22
0
 private void Awake()
 {
     DontDestroyOnLoad(this.gameObject);
     Instance = this;
     if (Instance != null && Instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         Instance = this;
     }
 }
Ejemplo n.º 23
0
 // Update is called once per frame
 void Update()
 {
     if (GameLevelManager.GetSceneName() == "World1_1")
     {
         ControlShootHelper();
     }
     if (Input.GetButtonDown("Fire1"))
     {
         VFXManager.SpawnShootVRX(shootRot);
         SoundManager.PlaySFX("Shoot", shootRot.transform);
     }
     Debug.DrawRay(Camera.main.transform.position, Camera.main.transform.forward * 100, Color.red);
 }
Ejemplo n.º 24
0
        public void ConfigureAnimation(double[] effectIncrement, EffectType[] effectType)
        {
            _effectsManager = new VFXManager(false)
            {
                Increment = effectIncrement[0], EffectType = effectType[0]
            };

            _hoverEffectsManager = new VFXManager {
                Increment = effectIncrement[1], EffectType = effectType[1]
            };

            _hoverEffectsManager.OnAnimationProgress += sender => Invalidate();
            _effectsManager.OnAnimationProgress      += sender => Invalidate();
        }
Ejemplo n.º 25
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name == "Crystal")
        {
            return;
        }

        if (gameObject.tag == "InteractiveObject" && other.gameObject.tag == "VFX")
        {
            VFXManager.SpawnConfetti(transform);
            SoundManager.PlaySFX("Item", transform);
            ScoreMark.SpawnScoreMark((int)ScoreValue.Coin, gameObject);
            Destroy(gameObject);
        }
    }
Ejemplo n.º 26
0
        public void ConfigureAnimation(double[] effectIncrement, EffectType[] effectType)
        {
            VFXManager effectsManager = new VFXManager {
                Increment = effectIncrement[0], EffectType = effectType[0]
            };

            _rippleEffectsManager = new VFXManager(false)
            {
                Increment = effectIncrement[1], SecondaryIncrement = effectIncrement[2], EffectType = effectType[1]
            };

            effectsManager.OnAnimationProgress        += sender => Invalidate();
            _rippleEffectsManager.OnAnimationProgress += sender => Invalidate();
            effectsManager.StartNewAnimation(Toggle ? AnimationDirection.In : AnimationDirection.Out);
        }
Ejemplo n.º 27
0
    //--------------------------
    // MonoBehaviour methods
    //--------------------------
    private void Awake()
    {
        // singleton
        if (instance != null && instance != this)
        {
            Debug.LogError("Impossible to initiate more than one VFXManager. Destroying the instance...");
            Destroy(this.gameObject);
            return;
        }
        else
        {
            instance = this;
        }

        DontDestroyOnLoad(this.gameObject);
    }
Ejemplo n.º 28
0
        public void FootstepFrame()
        {
            Vector3 pos = transform.position;

            m_CharacterAudio.Step(pos);

            SFXManager.PlaySound(SFXManager.Use.Player, new SFXManager.PlayData()
            {
                Clip     = SpurSoundClips[Random.Range(0, SpurSoundClips.Length)],
                Position = pos,
                PitchMin = 0.8f,
                PitchMax = 1.2f,
                Volume   = 0.3f
            });

            VFXManager.PlayVFX(VFXType.StepPuff, pos);
        }
Ejemplo n.º 29
0
    private void CollisionEnter(Collider2D collider, CollisionSide side)
    {
        if (collider.CompareTag("Wall"))
        {
            BounceOffSide(side);
            //VFXManager.SpawnParticleOneshot(VFXManager.instance.ballBounceVFX,(Vector2)transform.position + GetDirFromSide(side) * wallCollider.bounds.extents.x);
        }
        else if (collider.CompareTag("Player"))
        {
            lastPriorityBounceTime = Time.time;

            BounceOffSide(CollisionSide.below);

            if (side == CollisionSide.below)
            {
                float vausSpd = vaus.GetPositionXDifference();

                float spinValue = Mathf.Lerp(0, maxSpin, Mathf.Abs(vausSpd) / LevelManager.playArea.width) * Mathf.Sign(vausSpd);

                SetSpin(spinValue);
            }

            VFXManager.SpawnParticleOneshot(VFXManager.instance.ballBounceVFX,
                                            (Vector2)transform.position + GetDirFromSide(side) * wallCollider.bounds.extents.x);
        }
        else
        {
            BounceOffSide(side);
            BaseBlock block = collider.GetComponent <BaseBlock>();
            if (block != null)
            {
                lastPriorityBounceTime = Time.time;

                VFXManager.SpawnParticleOneshot(VFXManager.instance.blockDamagedVFX,
                                                (Vector2)transform.position + GetDirFromSide(side) * wallCollider.bounds.extents.x);
                block.OnHit();
            }
            else
            {
                Debug.LogError("Bounced off unidentified object!");
                VFXManager.SpawnParticleOneshot(VFXManager.instance.ballBounceVFX, (Vector2)transform.position + GetDirFromSide(side) * wallCollider.bounds.extents.x);
            }
        }
    }
Ejemplo n.º 30
0
    private void GetInputFromPlayer(DIRECTION dir, Vector3 start, Vector3 end)
    {
        switch (dir)
        {
        case DIRECTION.UP:
            if (currentDirection != TraversalDirection.BOTTOM)
            {
                currentDirection = TraversalDirection.TOP;
            }
            goto default;

        case DIRECTION.DOWN:
            if (currentDirection != TraversalDirection.TOP)
            {
                currentDirection = TraversalDirection.BOTTOM;
            }
            goto default;

        case DIRECTION.LEFT:
            if (currentDirection != TraversalDirection.RIGHT)
            {
                currentDirection = TraversalDirection.LEFT;
            }
            goto default;

        case DIRECTION.RIGHT:
            if (currentDirection != TraversalDirection.LEFT)
            {
                currentDirection = TraversalDirection.RIGHT;
            }
            goto default;

        default:
            //VFX
            if (GameState == GAMESTATE.INITILIZECOMPLETE)
            {
                snakeController.SetPosition(currentNode);
                GameState = GAMESTATE.GAMEPLAY;
            }
            VFXManager.OnInputLineVFX(start, end);
            break;
        }
    }