Ejemplo n.º 1
0
 public async UniTask CreateProjectileParticle()
 {
     if (prefabProjectileParticle)
     {
         GameObject    go = Instantiate(prefabProjectileParticle);
         VFXController t  = go.AddComponent <VFXController>();
         t.observer = vfXObserver;
         if (instant)
         {
             t.InitInstantProjectile(origin, destination);
         }
         else
         {
             var p = MyUniTaskExtensions.WaitUntilEvent(t.eHit);
             t.InitProjectile(origin, destination, speed);
             await p;
         }
     }
 }