/// <summary> /// Just render a vertex buffer with the screen coordinates. /// No subTexelSize stuff is performed, do that in the fx file. /// </summary> public static void Render() { if (vbScreenInstance == null) vbScreenInstance = new VBScreen(); vbScreenInstance.Render(); }
/// <summary> /// Just render a vertex buffer with the screen coordinates. /// No subTexelSize stuff is performed, do that in the fx file. /// </summary> public static void Render() { if (vbScreenInstance == null) { vbScreenInstance = new VBScreen(); } vbScreenInstance.Render(); } // Render()