void CreateGagebar() { if (m_unitGagebar) { Transform parent = m_unitGagebar.transform.parent; m_unitGagebar = (GameObject.Instantiate(m_unitGagebar.gameObject) as GameObject).GetComponent <UxUnitGagebar>(); m_unitGagebar.gameObject.SetActive(true); m_unitGagebar.transform.parent = parent; m_unitGagebar.transform.localScale = new Vector3(1, 1, 1); } }
void CreateGagebar() { if(m_unitGagebar) { Transform parent = m_unitGagebar.transform.parent; m_unitGagebar = (GameObject.Instantiate(m_unitGagebar.gameObject) as GameObject).GetComponent<UxUnitGagebar>(); m_unitGagebar.gameObject.SetActive(true); m_unitGagebar.transform.parent = parent; m_unitGagebar.transform.localScale = new Vector3(1,1,1); } }