Ejemplo n.º 1
0
        public void AbsorbEmp()
        {
            if (Vector3D.DistanceSquared(DetectionCenter, Session.Instance.EmpWork.EpiCenter) <= Session.Instance.EmpWork.RangeCapSqr)
            {
                var        empResistenceRatio    = 1f;
                const long AttackerId            = 0L;
                var        energyResistenceRatio = DsState.State.ModulateKinetic;
                var        epiCenter             = Session.Instance.EmpWork.EpiCenter;
                var        rangeCap    = Session.Instance.EmpWork.RangeCap;
                var        empDirYield = Session.Instance.EmpWork.DirYield;

                if (DsState.State.EmpProtection)
                {
                    if (energyResistenceRatio < 0.4)
                    {
                        energyResistenceRatio = 0.4f;
                    }
                    empResistenceRatio = 0.1f;
                }
                //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - Start] ShieldOwner:{MyGrid.DebugName} - Yield:{warHeadYield} - StackCount:{stackCount} - ProtectionRatio:{energyResistenceRatio * empResistenceRatio} - epiCenter:{epiCenter}");
                var line      = new LineD(epiCenter, SOriBBoxD.Center);
                var testDir   = Vector3D.Normalize(line.From - line.To);
                var ray       = new RayD(line.From, -testDir);
                var ellipsoid = CustomCollision.IntersectEllipsoid(DetectMatrixOutsideInv, DetectionMatrix, ray);
                if (!ellipsoid.HasValue)
                {
                    //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - Ellipsoid null hit] ShieldOwner:{MyGrid.DebugName} - Yield:{warHeadYield} - StackCount:{stackCount} - ProtectionRatio:{energyResistenceRatio * empResistenceRatio} - epiCenter:{epiCenter}");
                    return;
                }
                var      impactPos = line.From + (testDir * -ellipsoid.Value);
                IHitInfo hitInfo;
                MyAPIGateway.Physics.CastRay(epiCenter, impactPos, out hitInfo, CollisionLayers.DefaultCollisionLayer);
                if (hitInfo != null)
                {
                    //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - occluded] ShieldOwner:{MyGrid.DebugName} - by {((MyEntity)hitInfo.HitEntity).DebugName}");
                    return;
                }
                var gridLocalMatrix    = MyGrid.PositionComp.LocalMatrix;
                var worldDirection     = impactPos - gridLocalMatrix.Translation;
                var localPosition      = Vector3D.TransformNormal(worldDirection, MatrixD.Transpose(gridLocalMatrix));
                var hitFaceSurfaceArea = UtilsStatic.GetIntersectingSurfaceArea(ShieldShapeMatrix, localPosition);

                var invSqrDist   = UtilsStatic.InverseSqrDist(epiCenter, impactPos, rangeCap);
                var damageScaler = invSqrDist * hitFaceSurfaceArea;
                if (invSqrDist <= 0)
                {
                    //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - Range] ShieldOwner:{MyGrid.DebugName} - insqrDist was 0");
                    return;
                }

                var targetDamage = (float)(((empDirYield * damageScaler) * energyResistenceRatio) * empResistenceRatio);

                if (targetDamage >= DsState.State.Charge * ConvToHp)
                {
                    _empOverLoad = true;
                }
                //if (Session.Enforced.Debug >= 2) Log.Line($"-----------------------] epiDist:{Vector3D.Distance(epiCenter, impactPos)} - iSqrDist:{invSqrDist} - RangeCap:{rangeCap} - SurfaceA:{hitFaceSurfaceArea}({_ellipsoidSurfaceArea * 0.5}) - dirYield:{empDirYield} - damageScaler:{damageScaler} - Damage:{targetDamage}(toOver:{(targetDamage / (DsState.State.Charge * ConvToHp))})");

                if (_isServer && _mpActive)
                {
                    AddEmpBlastHit(AttackerId, targetDamage, Session.Instance.MPEMP, impactPos);
                }

                EnergyHit           = HitType.Energy;
                WorldImpactPosition = epiCenter;
                Absorb += targetDamage;
            }
        }
Ejemplo n.º 2
0
        private void SyncThreadedEnts(bool clear = false, bool client = false)
        {
            try
            {
                if (clear)
                {
                    Eject.Clear();
                    DestroyedBlocks.Clear();
                    MissileDmg.Clear();
                    MeteorDmg.Clear();
                    VoxelDmg.Clear();
                    CharacterDmg.Clear();
                    FewDmgBlocks.Clear();
                    CollidingBlocks.Clear();
                    ForceData.Clear();
                    ImpulseData.Clear();
                    return;
                }

                try
                {
                    if (!Eject.IsEmpty)
                    {
                        MyCubeGrid myGrid;
                        while (Eject.TryDequeue(out myGrid))
                        {
                            if (myGrid == null || myGrid.MarkedForClose)
                            {
                                continue;
                            }
                            myGrid.Physics.LinearVelocity *= -0.25f;
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in Eject: {ex}"); }

                try
                {
                    if (!ForceData.IsEmpty)
                    {
                        MyAddForceData data;
                        while (ForceData.TryDequeue(out data))
                        {
                            var myGrid = data.MyGrid;
                            if (myGrid == null || myGrid.MarkedForClose)
                            {
                                continue;
                            }
                            myGrid.Physics.AddForce(MyPhysicsForceType.APPLY_WORLD_FORCE, data.Force, null, Vector3D.Zero, data.MaxSpeed, data.Immediate);
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in forceData: {ex}"); }

                try
                {
                    if (!ImpulseData.IsEmpty)
                    {
                        MyImpulseData data;
                        while (ImpulseData.TryDequeue(out data))
                        {
                            var myGrid = data.MyGrid;
                            if (myGrid == null || myGrid.MarkedForClose)
                            {
                                continue;
                            }
                            myGrid.Physics.ApplyImpulse(data.Direction, data.Position);
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in impulseData: {ex}"); }

                if (client)
                {
                    return;
                }

                try
                {
                    if (!DestroyedBlocks.IsEmpty)
                    {
                        IMySlimBlock block;
                        var          nullCount = 0;
                        while (DestroyedBlocks.TryDequeue(out block))
                        {
                            var myGrid = block.CubeGrid as MyCubeGrid;
                            if (myGrid == null)
                            {
                                continue;
                            }
                            EntIntersectInfo entInfo;
                            WebEnts.TryGetValue(myGrid, out entInfo);
                            if (entInfo == null)
                            {
                                nullCount++;
                                myGrid.EnqueueDestroyedBlock(block.Position);
                                continue;
                            }

                            EntIntersectInfo entRemoved;
                            if (nullCount > 0)
                            {
                                WebEnts.TryRemove(myGrid, out entRemoved);
                            }
                            entInfo.CacheBlockList.Remove(block);
                            myGrid.EnqueueDestroyedBlock(block.Position);
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in destroyedBlocks: {ex}"); }

                try
                {
                    if (!MissileDmg.IsEmpty)
                    {
                        MyEntity ent;
                        while (MissileDmg.TryDequeue(out ent))
                        {
                            if (ent == null || !ent.InScene || ent.MarkedForClose)
                            {
                                continue;
                            }
                            var computedDamage = ComputeAmmoDamage(ent);

                            var damage = computedDamage * DsState.State.ModulateKinetic;
                            if (computedDamage < 0)
                            {
                                damage = computedDamage;
                            }

                            var rayDir    = Vector3D.Normalize(ent.Physics.LinearVelocity);
                            var ray       = new RayD(ent.PositionComp.WorldVolume.Center, rayDir);
                            var intersect = CustomCollision.IntersectEllipsoid(DetectMatrixOutsideInv, DetectionMatrix, ray);
                            var hitDist   = intersect ?? 0;
                            var hitPos    = ray.Position + (ray.Direction * -hitDist);

                            if (_mpActive)
                            {
                                AddShieldHit(ent.EntityId, damage, Session.Instance.MPExplosion, null, false, hitPos);
                                ent.Close();
                                ent.InScene = false;
                            }
                            else
                            {
                                EnergyHit           = true;
                                WorldImpactPosition = hitPos;
                                Absorb    += damage;
                                ImpactSize = damage;
                                UtilsStatic.CreateFakeSmallExplosion(hitPos);
                                ent.Close();
                                ent.InScene = false;
                            }
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in missileDmg: {ex}"); }

                try
                {
                    if (!MeteorDmg.IsEmpty)
                    {
                        IMyMeteor meteor;
                        while (MeteorDmg.TryDequeue(out meteor))
                        {
                            if (meteor == null || meteor.MarkedForClose || meteor.Closed)
                            {
                                continue;
                            }
                            var damage = 5000 * DsState.State.ModulateEnergy;
                            if (_mpActive)
                            {
                                AddShieldHit(meteor.EntityId, damage, Session.Instance.MPKinetic, null, false, meteor.PositionComp.WorldVolume.Center);
                                meteor.DoDamage(10000f, Session.Instance.MpIgnoreDamage, true, null, MyCube.EntityId);
                            }
                            else
                            {
                                WorldImpactPosition = meteor.PositionComp.WorldVolume.Center;
                                Absorb    += damage;
                                ImpactSize = damage;
                                meteor.DoDamage(10000f, Session.Instance.MpIgnoreDamage, true, null, MyCube.EntityId);
                            }
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in missileDmg: {ex}"); }

                try
                {
                    if (!VoxelDmg.IsEmpty)
                    {
                        MyVoxelBase voxel;
                        while (VoxelDmg.TryDequeue(out voxel))
                        {
                            if (voxel == null || voxel.RootVoxel.MarkedForClose || voxel.RootVoxel.Closed)
                            {
                                continue;
                            }
                            voxel.RootVoxel.RequestVoxelOperationElipsoid(Vector3.One * 1.0f, DetectMatrixOutside, 0, MyVoxelBase.OperationType.Cut);
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in missileDmg: {ex}"); }

                try
                {
                    if (!CharacterDmg.IsEmpty)
                    {
                        IMyCharacter character;
                        while (CharacterDmg.TryDequeue(out character))
                        {
                            var npcname = character.ToString();
                            if (npcname.Equals("Space_Wolf"))
                            {
                                character.Delete();
                                continue;
                            }
                            var hId            = MyCharacterOxygenComponent.HydrogenId;
                            var playerGasLevel = character.GetSuitGasFillLevel(hId);
                            character.Components.Get <MyCharacterOxygenComponent>().UpdateStoredGasLevel(ref hId, (playerGasLevel * -0.0001f) + .002f);
                            MyVisualScriptLogicProvider.CreateExplosion(character.GetPosition(), 0, 0);
                            character.DoDamage(50f, Session.Instance.MpIgnoreDamage, true, null, MyCube.EntityId);
                            var vel = character.Physics.LinearVelocity;
                            if (vel == new Vector3D(0, 0, 0))
                            {
                                vel = MyUtils.GetRandomVector3Normalized();
                            }
                            var speedDir        = Vector3D.Normalize(vel);
                            var rnd             = new Random();
                            var randomSpeed     = rnd.Next(10, 20);
                            var additionalSpeed = vel + (speedDir * randomSpeed);
                            character.Physics.LinearVelocity = additionalSpeed;
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in missileDmg: {ex}"); }

                try
                {
                    if (!CollidingBlocks.IsEmpty)
                    {
                        IMySlimBlock block;
                        var          damageMulti = 350;
                        if (ShieldMode == ShieldType.Station && DsState.State.Enhancer)
                        {
                            damageMulti = 10000;
                        }
                        while (CollidingBlocks.TryDequeue(out block))
                        {
                            if (block == null)
                            {
                                continue;
                            }
                            var myGrid = block.CubeGrid as MyCubeGrid;
                            if (block.IsDestroyed)
                            {
                                myGrid.EnqueueDestroyedBlock(block.Position);
                                continue;
                            }
                            block.DoDamage(damageMulti, Session.Instance.MpIgnoreDamage, true, null, MyCube.EntityId);
                            if (myGrid.BlocksCount == 0)
                            {
                                myGrid.SendGridCloseRequest();
                            }
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in dmgBlocks: {ex}"); }

                try
                {
                    if (!FewDmgBlocks.IsEmpty)
                    {
                        IMySlimBlock block;
                        while (FewDmgBlocks.TryDequeue(out block))
                        {
                            if (block == null)
                            {
                                continue;
                            }
                            var myGrid = block.CubeGrid as MyCubeGrid;

                            if (block.IsDestroyed)
                            {
                                myGrid.EnqueueDestroyedBlock(block.Position);
                                myGrid.Close();
                                continue;
                            }
                            block.DoDamage(block.MaxIntegrity * 0.9f, Session.Instance.MpIgnoreDamage, true, null, MyCube.EntityId);
                            if (myGrid.BlocksCount == 0)
                            {
                                myGrid.SendGridCloseRequest();
                            }
                        }
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in fewBlocks: {ex}"); }

                try
                {
                    if (Session.Instance.EmpWork.EventRunning && Vector3D.DistanceSquared(DetectionCenter, Session.Instance.EmpWork.EpiCenter) <= Session.Instance.EmpWork.RangeCapSqr)
                    {
                        var        empResistenceRatio    = 1f;
                        const long AttackerId            = 0L;
                        var        energyResistenceRatio = DsState.State.ModulateKinetic;
                        var        epiCenter             = Session.Instance.EmpWork.EpiCenter;
                        var        rangeCap    = Session.Instance.EmpWork.RangeCap;
                        var        empDirYield = Session.Instance.EmpWork.DirYield;

                        if (DsState.State.EmpProtection)
                        {
                            if (energyResistenceRatio < 0.4)
                            {
                                energyResistenceRatio = 0.4f;
                            }
                            empResistenceRatio = 0.1f;
                        }
                        //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - Start] ShieldOwner:{MyGrid.DebugName} - Yield:{warHeadYield} - StackCount:{stackCount} - ProtectionRatio:{energyResistenceRatio * empResistenceRatio} - epiCenter:{epiCenter}");
                        var line      = new LineD(epiCenter, SOriBBoxD.Center);
                        var testDir   = Vector3D.Normalize(line.From - line.To);
                        var ray       = new RayD(line.From, -testDir);
                        var ellipsoid = CustomCollision.IntersectEllipsoid(DetectMatrixOutsideInv, DetectionMatrix, ray);
                        if (!ellipsoid.HasValue)
                        {
                            //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - Ellipsoid null hit] ShieldOwner:{MyGrid.DebugName} - Yield:{warHeadYield} - StackCount:{stackCount} - ProtectionRatio:{energyResistenceRatio * empResistenceRatio} - epiCenter:{epiCenter}");
                            return;
                        }
                        var      impactPos = line.From + (testDir * -ellipsoid.Value);
                        IHitInfo hitInfo;
                        MyAPIGateway.Physics.CastRay(epiCenter, impactPos, out hitInfo, CollisionLayers.DefaultCollisionLayer);
                        if (hitInfo != null)
                        {
                            //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - occluded] ShieldOwner:{MyGrid.DebugName} - by {((MyEntity)hitInfo.HitEntity).DebugName}");
                            return;
                        }
                        var gridLocalMatrix    = MyGrid.PositionComp.LocalMatrix;
                        var worldDirection     = impactPos - gridLocalMatrix.Translation;
                        var localPosition      = Vector3D.TransformNormal(worldDirection, MatrixD.Transpose(gridLocalMatrix));
                        var hitFaceSurfaceArea = UtilsStatic.GetIntersectingSurfaceArea(ShieldShapeMatrix, localPosition);

                        var invSqrDist   = UtilsStatic.InverseSqrDist(epiCenter, impactPos, rangeCap);
                        var damageScaler = invSqrDist * hitFaceSurfaceArea;
                        if (invSqrDist <= 0)
                        {
                            //if (Session.Enforced.Debug >= 2) Log.Line($"[EmpBlastShield - Range] ShieldOwner:{MyGrid.DebugName} - insqrDist was 0");
                            return;
                        }

                        var targetDamage = (float)(((empDirYield * damageScaler) * energyResistenceRatio) * empResistenceRatio);

                        if (targetDamage >= DsState.State.Charge * ConvToHp)
                        {
                            _empOverLoad = true;
                        }
                        //if (Session.Enforced.Debug >= 2) Log.Line($"-----------------------] epiDist:{Vector3D.Distance(epiCenter, impactPos)} - iSqrDist:{invSqrDist} - RangeCap:{rangeCap} - SurfaceA:{hitFaceSurfaceArea}({_ellipsoidSurfaceArea * 0.5}) - dirYield:{empDirYield} - damageScaler:{damageScaler} - Damage:{targetDamage}(toOver:{(targetDamage / (DsState.State.Charge * ConvToHp))})");

                        if (_isServer && _mpActive)
                        {
                            AddEmpBlastHit(AttackerId, targetDamage, Session.Instance.MPEMP, impactPos);
                        }

                        EnergyHit           = true;
                        WorldImpactPosition = epiCenter;
                        Absorb += targetDamage;
                    }
                }
                catch (Exception ex) { Log.Line($"Exception in EmpBlast: {ex}"); }
            }
            catch (Exception ex) { Log.Line($"Exception in DamageGrids: {ex}"); }
        }