Ejemplo n.º 1
0
        public override List <int> setStatusTargets(string id, int targetPosition, int enemyCount)
        {
            var util = new Utils.TargetSetter();
            var list = new List <int>();

            switch (id)
            {
            case "Taunting Blow": list = util.setTargets(targetPosition, 1, enemyCount); return(list);

            case "Challenging Shout": list = util.setTargets(targetPosition, 4, enemyCount); return(list);

            default: return(list);
            }
        }
Ejemplo n.º 2
0
        public override List <int> setStatusTargets(string id, int targetPosition, int enemyCount)
        {
            var list = new List <int>();
            var util = new Utils.TargetSetter();

            if (id == "Flame Shock")
            {
                list = util.setTargets(targetPosition, 1, enemyCount);
            }
            if (id == "Thunder")
            {
                list = util.setTargets(targetPosition, 1, enemyCount);
            }
            return(list);
        }
Ejemplo n.º 3
0
        public override List <int> setStatusTargets(string id, int targetPosition, int enemyCount)
        {
            var util = new Utils.TargetSetter();
            var list = new List <int>();

            switch (id)
            {
            case "Holy Ground": list = util.setTargets(targetPosition, 4, enemyCount); return(list);

            case "Holy Shock": list = util.setTargets(targetPosition, 1, enemyCount); return(list);

            case "Righteous Bane": list = util.setTargets(targetPosition, 1, enemyCount); return(list);

            default: return(list);
            }
        }
Ejemplo n.º 4
0
        public override List <int> setStatusTargets(string id, int targetPosition, int enemyCount)
        {
            var list = new List <int>();
            var util = new Utils.TargetSetter();

            switch (id)
            {
            case "Life Leech": list = util.setTargets(1, 4); return(list);

            case "Weaken Blood": list = util.setTargets(targetPosition, 1, enemyCount); return(list);

            case "Sacrifice": list = util.setTargets(targetPosition, 1); return(list);

            default: return(list);
            }
        }
Ejemplo n.º 5
0
        public override List <int> setStatusTargets(string id, int targetPosition, int enemyCount)
        {
            var list = new List <int>();

            if (id == "Lava Field")
            {
                var util = new Utils.TargetSetter();
                list = util.setTargets(targetPosition, 3, enemyCount);
            }
            if (id == "Hellfire")
            {
                var util = new Utils.TargetSetter();
                list = util.setTargets(targetPosition, 1, enemyCount);
            }
            return(list);
        }
Ejemplo n.º 6
0
        public override List <int> setStatusTargets(string id, int targetPosition, int enemyCount)
        {
            var list = new List <int>();
            var util = new Utils.TargetSetter();

            switch (id)
            {
            case "Laser": list = util.setTargets(targetPosition, 1, enemyCount); return(list);

            case "Bubble": list = util.setTargets(targetPosition, 1); return(list);

            case "Healing Words": list = util.setTargets(targetPosition, 1); return(list);

            case "Inspire": list = util.setTargets(targetPosition, 4); return(list);

            default: return(list);
            }
        }