private Face[] GetFaces(Stream stream)
        {
            Lump lump = header.lumps[(int)LumpType.LUMP_FACES];

            stream.Position = lump.offset;
            Face[] faces = new Face[lump.length / 56];

            for (int i = 0; i < faces.Length; i++)
            {
                faces[i]                                = new Face();
                faces[i].planeNumber                    = UtilityReader.ReadUShort(stream);
                faces[i].side                           = UtilityReader.ReadByte(stream);
                faces[i].onNode                         = UtilityReader.ReadByte(stream);
                faces[i].firstEdge                      = UtilityReader.ReadInt(stream);
                faces[i].numEdges                       = UtilityReader.ReadShort(stream);
                faces[i].texinfo                        = UtilityReader.ReadShort(stream);
                faces[i].dispinfo                       = UtilityReader.ReadShort(stream);
                faces[i].surfaceFogVolumeID             = UtilityReader.ReadShort(stream);
                faces[i].styles                         = new byte[4];
                faces[i].styles[0]                      = UtilityReader.ReadByte(stream);
                faces[i].styles[1]                      = UtilityReader.ReadByte(stream);
                faces[i].styles[2]                      = UtilityReader.ReadByte(stream);
                faces[i].styles[3]                      = UtilityReader.ReadByte(stream);
                faces[i].lightOffset                    = UtilityReader.ReadInt(stream);
                faces[i].area                           = UtilityReader.ReadFloat(stream);
                faces[i].LightmapTextureMinsInLuxels    = new int[2];
                faces[i].LightmapTextureMinsInLuxels[0] = UtilityReader.ReadInt(stream);
                faces[i].LightmapTextureMinsInLuxels[1] = UtilityReader.ReadInt(stream);
                faces[i].LightmapTextureSizeInLuxels    = new int[2];
                faces[i].LightmapTextureSizeInLuxels[0] = UtilityReader.ReadInt(stream);
                faces[i].LightmapTextureSizeInLuxels[1] = UtilityReader.ReadInt(stream);
                faces[i].originalFace                   = UtilityReader.ReadInt(stream);
                faces[i].numPrims                       = UtilityReader.ReadUShort(stream);
                faces[i].firstPrimID                    = UtilityReader.ReadUShort(stream);
                faces[i].smoothingGroups                = UtilityReader.ReadUInt(stream);
            }

            return(faces);
        }