public double[] TweakProbabilityArray(double[] probabilityMultipliers, int shouldIncreaseProbabilityMatrix) { if (shouldIncreaseProbabilityMatrix > 0) { UtilHelper.AddToProbabilityArray(probabilityMultipliers, probabilityMultipliers.Length - 1, 15); } else if (shouldIncreaseProbabilityMatrix < 0) { UtilHelper.AddToProbabilityArray(probabilityMultipliers, 0, 15); } else { UtilHelper.AddToProbabilityArray(probabilityMultipliers, probabilityMultipliers.Length / 2, 15); } return(probabilityMultipliers); }