private void onUserUsedSelectedPower(UserUsedSelectedPower e) { if (e.type == playerType && e.usedPower == PowerType.Shield) { shieldPower.SetActive(false); } }
private void onUserUsedSelectedPower(UserUsedSelectedPower e) { if (e.type == PlayerType.P1) { PowerToggleWidget powerToggleWidget = Player1PowersAndCount[e.usedPower]; powerToggleWidget.UserUsedThePower(); } else { PowerToggleWidget powerToggleWidget = Player2PowersAndCount[e.usedPower]; powerToggleWidget.UserUsedThePower(); } }
private void onUserUsedSelectedPower(UserUsedSelectedPower e) { if (e.type == PlayerType.P1) { if (player1AquiredPowersAndCount.ContainsKey(e.usedPower)) { player1AquiredPowersAndCount[e.usedPower] = player1AquiredPowersAndCount[e.usedPower] - 1; } } else { if (player2AquiredPowersAndCount.ContainsKey(e.usedPower)) { player2AquiredPowersAndCount[e.usedPower] = player2AquiredPowersAndCount[e.usedPower] - 1; } } }