Ejemplo n.º 1
0
        public IHttpActionResult GetUserProfile(string userId)
        {
            // Get the current user info
            if (userId == "me" && this.UserToken != null)
            {
                userId = this.UserToken.UserId;
            }

            var user = this._userRepo.GetUserById(userId);

            var userProfile = new UserProfileMessage
            {
                Username = user.Username,
                Description = user.Description,
                GameCreatedCount = user.GameCreatedCount,
                GameJoinedCount = user.GameJoinedCount,
                MapModifiedCount = user.MapModifiedCount,
                PostAddedCount = user.PostAddedCount,
                WallAddedCount = user.WallAddedCount,
                LineAddedCount = user.LineAddedCount
            };

            var warsimUser = this.GameManager.UserManager.GetUserById(user.Id);

            if (warsimUser != null)
            {
                userProfile.IsConnected = true;
                userProfile.IsPlaying = warsimUser.IsPlaying;
            }

            return this.Ok(userProfile);
        }
Ejemplo n.º 2
0
        public void SendMessage(int fromUserId, int toUserId, string message)
        {
            var fromUserProfile = _userRepo.Find(u => u.UserProfile).Single(u => u.Id == fromUserId).UserProfile;
            var toUserProfile = _userRepo.Find(u => u.UserProfile).Single(u => u.Id == toUserId).UserProfile;

            var userProfileMessage = new UserProfileMessage
                              {
                                  FromUserProfileId = fromUserProfile.Id,
                                  ToUserProfileId = toUserProfile.Id,
                                  Message = message,
                                  ReadOn = null,
                                  CreatedOn = DateTime.UtcNow
                              };

            _userProfileMessageRepo.Insert(userProfileMessage);
        }