Ejemplo n.º 1
0
        public static UserInterfaceSimpleTextbox AddUI(WorldWindow game)
        {
            UserInterfaceSimpleTextbox ui = new UserInterfaceSimpleTextbox();

            ui.BoxBackground = Color.FromArgb(0, 0, 0, 0);
            ShaderModelRenderer sm = new ShaderModelRenderer(ui)
            {
                VertexShaderFilaneme   = "Shaders/vs_tex.glsl",
                FragmentShaderFilename = "Shaders/fs_tex.glsl",
            };

            game.Models.Add(sm);
            return(ui);
        }
Ejemplo n.º 2
0
        public static void TextboxInterfaceWithObject()
        {
            using (WorldWindow game = new WorldWindow())
            {
                Vector3 eye = new Vector3(0, 0, -4);
                game.Camera.LookAt(eye, eye * 0.8f);
                UserInterfaceSimpleTextbox ui = new UserInterfaceSimpleTextbox();
                ui.BoxBackground = Color.FromArgb(40, 0, 0, 0);
                ShaderModelRenderer ui_sm = new ShaderModelRenderer(ui)
                {
                    VertexShaderFilaneme   = "Shaders/vs_tex.glsl",
                    FragmentShaderFilename = "Shaders/fs_tex.glsl",
                };

                ColouredCube        cube = new ColouredCube();
                ShaderModelRenderer sm2  = new ShaderModelRenderer(cube)
                {
                    VertexShaderFilaneme   = "Shaders/vs_col.glsl",
                    FragmentShaderFilename = "Shaders/fs.glsl",
                };
                game.Models.Add(sm2);
                game.Models.Insert(0, ui_sm);
                float time = 0;
                game.UpdateFrame += (o, e) =>
                {
                    time += (float)e.Time;
                    double fps = e.Time == 0 ? 1000 : 1.0 / e.Time;

                    ui.Text = "Fps: " + fps.ToString("N1") + " Time: " + time.ToString("N2") + "\nnewline" + "\nnewline1" + "\nnewline2" + "\nnewline3";

                    cube.Position = new Vector3(-1, 0.5f * (float)Math.Sin(time), 0);
                    cube.Rotation = new Vector3(0.3f * time, 0.1f * time, 0);
                };

                game.Run(30);
            }
        }
Ejemplo n.º 3
0
 public UserInterface(WorldWindow game)
 {
     this.game = game;
     ui        = AddUI(game);
 }