Ejemplo n.º 1
0
        /// <summary>
        /// When overridden in the derived class, allows for additional handling for when a group member
        /// leaves the group the <see cref="GroupMemberInfo{T}.Owner"/> is currently in.
        /// </summary>
        /// <param name="groupMember">The group member that joined the group. This will never be equal to
        /// the <see cref="GroupMemberInfo{T}.Owner"/>. That is, we will only receive events related to other
        /// group members in our group.</param>
        protected override void OnGroupMemberLeft(IGroupable groupMember)
        {
            using (var pw = ServerPacket.GroupInfo(x => UserGroupInformation.WriteRemoveMember(x, groupMember)))
            {
                Owner.Send(pw, ServerMessageType.GUI);
            }

            Owner.Send(GameMessage.GroupMemberLeft, ServerMessageType.GUI, GetGroupMemberName(groupMember));
        }