public void OnReceived(UserEnteredRoomMessage userEnteredRoomMessage)
 {
     if (gameState == GameState.RoomMenu)
     {
         roomMenu.OnReceived(userEnteredRoomMessage);
     }
 }
    public void OnReceived(UserEnteredRoomMessage userEnteredRoomMessage)
    {
        UInt8 userIndex = userEnteredRoomMessage.UserIndex;

        users[userIndex]              = new RoomUserData();
        users[userIndex].username     = userEnteredRoomMessage.Username;
        users[userIndex].selectedTeam = null;

        UpdateSlotTexts();
    }