void OnChangePlayMode(UserData.modes mode) { switch (mode) { case UserData.modes.MULTIPLAYER: GetComponent <Camera>().backgroundColor = backgroundMultiplayer; break; case UserData.modes.SINGLEPLAYER: GetComponent <Camera>().backgroundColor = backgroundSinglePlayer; break; } }
void OnChangePlayMode(UserData.modes mode) { switch (mode) { case UserData.modes.MULTIPLAYER: SetTournamentButtons(true); break; case UserData.modes.SINGLEPLAYER: SetTournamentButtons(false); break; } }
void OnChangePlayMode(UserData.modes mode) { switch (mode) { case UserData.modes.MULTIPLAYER: CheckForHiscoreColor(); LoadMultiplayerWinners(); break; case UserData.modes.SINGLEPLAYER: if (myLastScore == 0 && levelID > 1) { button.GetComponent <Image>().color = lockColor; } else { button.image.color = Color.white; } LoadSinglePlayerWinners(); break; } }