Ejemplo n.º 1
0
 public UserInfo()
 {
     Badges               = new UserBadgeComponent();
     Wallet               = new UserWallet();
     Preferences          = new UserPreferences();
     EffectComponent      = new UserEffectComponent();
     CreateDate           = DateTime.Now;
     Subscription         = new Subscription();
     NavigatorLog         = new List <UserSearchLog>();
     FavoriteRooms        = new List <RoomData>();
     SupportTickets       = new List <SupportTicket>();
     TradeLocks           = new List <TradeLock>();
     MutedUsers           = new List <UserInfo>();
     Cautions             = new List <UserCaution>();
     Bans                 = new List <UserBan>();
     Rank                 = Rank.Normal;
     RatedRooms           = new List <RoomData>();
     RecentlyVisitedRooms = new List <RoomData>();
     Relationships        = new RelationshipComponent();
     Respect              = new UserRespectComponent();
     Tags                 = new List <string>();
     Talents              = new List <UserTalent>();
     UserGroups           = new List <Group>();
     Achievements         = new List <UserAchievement>();
     Inventory            = new Inventory();
     UsersRooms           = new List <RoomData>();
     Look                 = "hr-115-42.hd-190-1.ch-215-62.lg-285-91.sh-290-62";
     Gender               = "M";
     Motto                = string.Empty;
     Email                = string.Empty;
     BuilderInfo          = new UserBuilderComponent();
     Minimail             = new List <Minimail>();
 }
Ejemplo n.º 2
0
        public override void Compose(Yupi.Protocol.ISender session, UserBadgeComponent badges)
        {
            using (ServerMessage message = Pool.GetMessageBuffer(Id))
            {
                message.AppendInteger(badges.Badges.Count);

                foreach (UserBadge badge in badges.Badges)
                {
                    message.AppendInteger(1); // TODO Magic constant
                    message.AppendString(badge.Badge.Code);
                }

                IList <UserBadge> visibleBadges = badges.GetVisible();

                message.AppendInteger(visibleBadges.Count);

                foreach (UserBadge badge in visibleBadges)
                {
                    message.AppendInteger(badge.Slot);
                    message.AppendString(badge.Badge.Code);
                }

                session.Send(message);
            }
        }