public IEnumerator CompleteWhenItIsDoneOnStart()
        {
            // Setup object with mocked grabbed property and activate
            GameObject obj = new GameObject("T1");

            obj.AddComponent <TouchedConditionTests.TouchablePropertyMock>();
            UsablePropertyMock mockedProperty = obj.AddComponent <UsablePropertyMock>();

            mockedProperty.SetUsed(true);

            yield return(null);

            UsedCondition condition = new UsedCondition(mockedProperty);

            condition.LifeCycle.Activate();

            while (condition.IsCompleted == false)
            {
                yield return(null);

                condition.Update();
            }

            // Assert that condition is now completed due IsGrabbed is true
            Assert.IsTrue(condition.IsCompleted);
        }
        public IEnumerator FastForwardDoesNotCompleteCondition()
        {
            // Given an used condition,
            GameObject obj = new GameObject("T1");

            obj.AddComponent <TouchedConditionTests.TouchablePropertyMock>();
            UsablePropertyMock mockedProperty = obj.AddComponent <UsablePropertyMock>();

            bool wasUsageStarted = false;
            bool wasUsageStopped = false;

            mockedProperty.UsageStarted += (sender, args) =>
            {
                wasUsageStarted              = true;
                mockedProperty.UsageStopped += (o, eventArgs) => wasUsageStopped = true;
            };

            UsedCondition condition = new UsedCondition(mockedProperty);

            // When you activate it,
            condition.LifeCycle.Activate();

            while (condition.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                condition.Update();
            }

            // When you fast-forward it
            condition.LifeCycle.MarkToFastForward();

            // Then nothing happens.
            Assert.AreEqual(Stage.Active, condition.LifeCycle.Stage);
            Assert.IsFalse(condition.IsCompleted);
            Assert.IsFalse(wasUsageStarted);
            Assert.IsFalse(wasUsageStopped);
        }
        public IEnumerator ConditionNotCompleted()
        {
            // Setup object with mocked grabbed property and activate
            GameObject obj = new GameObject("T1");

            obj.AddComponent <TouchedConditionTests.TouchablePropertyMock>();
            UsableProperty usableProperty = obj.AddComponent <UsablePropertyMock>();
            UsedCondition  condition      = new UsedCondition(usableProperty);

            condition.LifeCycle.Activate();

            float startTime = Time.time;

            while (Time.time < startTime + 0.1f)
            {
                yield return(null);

                condition.Update();
            }

            // Assert after doing nothing the condition is not completed.
            Assert.IsFalse(condition.IsCompleted);
        }
        public IEnumerator AutoCompleteActive()
        {
            // Given an used condition,
            GameObject obj = new GameObject("T1");

            obj.AddComponent <TouchedConditionTests.TouchablePropertyMock>();
            UsablePropertyMock mockedProperty = obj.AddComponent <UsablePropertyMock>();

            bool wasUsageStarted = false;
            bool wasUsageStopped = false;

            mockedProperty.UsageStarted += (sender, args) =>
            {
                wasUsageStarted              = true;
                mockedProperty.UsageStopped += (o, eventArgs) => wasUsageStopped = true;
            };

            UsedCondition condition = new UsedCondition(mockedProperty);

            // When you activate and autocomplete it,
            condition.LifeCycle.Activate();

            while (condition.LifeCycle.Stage != Stage.Active)
            {
                yield return(null);

                condition.Update();
            }

            condition.Autocomplete();

            // Then condition is completed.
            Assert.AreEqual(Stage.Active, condition.LifeCycle.Stage);
            Assert.IsTrue(condition.IsCompleted);
            Assert.IsTrue(wasUsageStarted);
            Assert.IsTrue(wasUsageStopped);
        }