void Start() { player = GameObject.FindWithTag("Player").GetComponent <Player>(); movementControl = GameObject.FindWithTag("MoveControl").GetComponent <MovementControl>(); useControl = GameObject.FindWithTag("UseControl").GetComponent <UseControl>(); halo = this.transform.gameObject.GetComponent("Halo"); }
void OnEnable() { //Activate VR if available player = GameObject.FindWithTag("Player"); game = GameObject.FindWithTag("GameController").GetComponent <Game>(); movementControl = GameObject.FindWithTag("MoveControl").GetComponent <MovementControl>(); useControl = GameObject.FindWithTag("UseControl").GetComponent <UseControl>(); mouseCam = GameObject.FindWithTag("Player").GetComponent <MouseCam>(); if (game.vr == 1) { VRMovement = true; reticle.SetActive(false); } else { VRMovement = false; } inhabited = game.startObject; Debug.Log("Started at " + inhabited); inhabited.GetComponent <Activator>().OnStartLevel(); Debug.Log("VRMovement " + VRMovement); }