/// <summary> /// 根据检测模式检测已下载的文件. /// </summary> /// <returns><c>true</c>, OK, <c>false</c> NG.</returns> /// <param name="iTarget">目标信息.</param> /// <param name="iDownloadFileFullPath">已经下载到本地的路径.</param> private bool CheckFileByCheckMode(DownloadTargetInfo iTarget, string iDownloadFileFullPath) { if (File.Exists(iDownloadFileFullPath) == false) { return(false); } bool isCheckOK = true; switch (UploadList.GetInstance().CheckMode) { case TCheckMode.Unity3d_Hash128: { this.Info("CheckFileByCheckMode()::The Unity3d_Hash128 of check mode has not been supported yet!!!"); isCheckOK = false; } break; case TCheckMode.Custom_Md5: { string md5 = UploadList.GetFileMD5(iDownloadFileFullPath); if ((true == string.IsNullOrEmpty(md5)) || (false == md5.Equals(iTarget.CheckCode))) { isCheckOK = false; } } break; default: break; } return(isCheckOK); }