public void Back() { audioSource.PlayOneShot(backClip); if (isSelect) { if (isUpdate) { UpdateWindow.SetActive(false); SelectedWindow.SetActive(true); isUpdate = false; } else { PrevWindow.SetActive(true); SelectedWindow.SetActive(false); isSelect = false; Snap.GetComponent <HorizontalScrollSnap>().enabled = true; Snap.GetComponent <ScrollRect>().enabled = true; } } else { SceneManager.LoadScene("Menu"); } }
public void PlayerUpdate() { UpdateWindow.SetActive(true); SelectedWindow.SetActive(false); isUpdate = true; }