Ejemplo n.º 1
0
        public void Update()
        {
            var millis = (uint)(DateTime.Now - startTime).TotalMilliseconds;

            if (millis >= m_Millis)
            {
                if (m_Callback != null)
                {
                    m_Callback();
                    m_Callback = null;
                }
            }
            else
            {
                var diff = m_Millis - millis;
                if (diff > 10000)
                {
                    m_priority = UpdatePriority.Background;
                }
                else
                {
                    m_priority = UpdatePriority.Active;
                }
            }
        }
Ejemplo n.º 2
0
 public LambdaAction(T obj, UpdatePriority updatePriority, Scene scene, ICondition condition, Action <T, TimeSpan> action)
 {
     priority  = updatePriority;
     Object    = obj;
     Action    = action;
     Condition = condition;
     scene.AddObject(this);
 }
Ejemplo n.º 3
0
        public void Update()
        {
            uint totalMilliseconds = (uint)(DateTime.Now - this.startTime).TotalMilliseconds;

            if ((long)totalMilliseconds >= (long)this.m_Millis)
            {
                if (this.m_Callback == null)
                {
                    return;
                }
                this.m_Callback();
                this.m_Callback = (Action)null;
            }
            else if ((long)this.m_Millis - (long)totalMilliseconds > 10000L)
            {
                this.m_priority = UpdatePriority.Background;
            }
            else
            {
                this.m_priority = UpdatePriority.Active;
            }
        }
Ejemplo n.º 4
0
 public void Update()
 {
     var millis = (uint)(DateTime.Now - startTime).TotalMilliseconds;
     if (millis >= m_Millis)
     {
         if (m_Callback != null)
         {
             m_Callback();
             m_Callback = null;
         }
     }
     else
     {
         var diff = m_Millis - millis;
         if (diff > 10000)
         {
             m_priority = UpdatePriority.Background;
         }
         else
         {
             m_priority = UpdatePriority.Active;
         }
     }
 }
Ejemplo n.º 5
0
 public UpdateGroup(UpdatePriority priority)
 {
     Priority = priority;
 }
Ejemplo n.º 6
0
 public void SetUpdatePriority(UpdatePriority priority)
 {
     m_UpdatePriority = priority;
 }
Ejemplo n.º 7
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 private void Priority_ValueChanged(object sender, EventArgs e)
 {
     UpdatePriority.Invoke((int)numericUpDown_Priority.Value);
 }
Ejemplo n.º 8
0
 public void SetUpdatePriority(UpdatePriority priority)
 {
     m_UpdatePriority = priority;
 }
Ejemplo n.º 9
0
 public void SetInterval(UpdatePriority priority, TimeSpan interval)
 {
     this.intervals[(int)priority] = interval;
 }
Ejemplo n.º 10
0
 public TimeSpan GetInterval(UpdatePriority priority)
 {
     return(this.intervals[(int)priority]);
 }