Ejemplo n.º 1
0
    void Update()
    {
        updateUI.SetHealth(damageControl.GetHealth());
        if (!GameController.controller.playerTurn)
        {
            action = false;
        }

        if (testAttacks)
        {
            attack1 = Input.GetButtonDown("Fire1");
            attack2 = Input.GetButtonDown("Fire2");
            attack3 = Input.GetButtonDown("Fire3");
            if (attack1 || attack2 || attack3)
            {
                if (attack1)
                {
                    Attack(AttackType.Attack1);
                }
                else if (attack2)
                {
                    Attack(AttackType.Attack2);
                }
                else if (attack3)
                {
                    Attack(AttackType.Attack3);
                }
                action = true;
            }
        }
    }
Ejemplo n.º 2
0
 void Update()
 {
     updateUI.SetHealth(damageControl.GetHealth());
 }