public void UpdateFleetCapacityMarshallTest()
        {
            var request    = InstantiateClassGenerator.Execute <UpdateFleetCapacityRequest>();
            var marshaller = new UpdateFleetCapacityRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest     = UTF8Encoding.UTF8.GetString(internalRequest.Content);

            Comparer.CompareObjectToJson <UpdateFleetCapacityRequest>(request, jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers =
                {
                    { "x-amzn-RequestId", Guid.NewGuid().ToString() },
                    { "x-amz-crc32",      "0"                       }
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("UpdateFleetCapacity").ResponseStructure).Execute();

            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = UpdateFleetCapacityResponseUnmarshaller.Instance.Unmarshall(context)
                           as UpdateFleetCapacityResponse;

            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
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        public void UpdateFleetCapacityMarshallTest()
        {
            var request = InstantiateClassGenerator.Execute<UpdateFleetCapacityRequest>();
            var marshaller = new UpdateFleetCapacityRequestMarshaller();

            var internalRequest = marshaller.Marshall(request);
            var jsonRequest = UTF8Encoding.UTF8.GetString(internalRequest.Content);                        
            Comparer.CompareObjectToJson<UpdateFleetCapacityRequest>(request,jsonRequest);

            var webResponse = new WebResponseData
            {
                Headers = {
                    {"x-amzn-RequestId", Guid.NewGuid().ToString()},
                    {"x-amz-crc32","0"}
                }
            };
            var jsonResponse = new JsonSampleGenerator(service_model, service_model.FindOperation("UpdateFleetCapacity").ResponseStructure).Execute();
            webResponse.Headers.Add("Content-Length", UTF8Encoding.UTF8.GetBytes(jsonResponse).Length.ToString());
            UnmarshallerContext context = new JsonUnmarshallerContext(Utils.CreateStreamFromString(jsonResponse), false, webResponse);
            var response = UpdateFleetCapacityResponseUnmarshaller.Instance.Unmarshall(context)
                as UpdateFleetCapacityResponse;
            InstantiateClassGenerator.ValidateObjectFullyInstantiated(response);
        }
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        /// <summary>
        /// Initiates the asynchronous execution of the UpdateFleetCapacity operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateFleetCapacity operation on AmazonGameLiftClient.</param>
        /// <param name="callback">An AsyncCallback delegate that is invoked when the operation completes.</param>
        /// <param name="state">A user-defined state object that is passed to the callback procedure. Retrieve this object from within the callback
        ///          procedure using the AsyncState property.</param>
        /// 
        /// <returns>An IAsyncResult that can be used to poll or wait for results, or both; this value is also needed when invoking EndUpdateFleetCapacity
        ///         operation.</returns>
        public IAsyncResult BeginUpdateFleetCapacity(UpdateFleetCapacityRequest request, AsyncCallback callback, object state)
        {
            var marshaller = new UpdateFleetCapacityRequestMarshaller();
            var unmarshaller = UpdateFleetCapacityResponseUnmarshaller.Instance;

            return BeginInvoke<UpdateFleetCapacityRequest>(request, marshaller, unmarshaller,
                callback, state);
        }
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        /// <summary>
        /// Updates capacity settings for a fleet. Use this action to specify the number of EC2
        /// instances (hosts) you want this fleet to contain. Before calling this action, you
        /// may want to call <a>DescribeEC2InstanceLimits</a> to get the maximum capacity based
        /// on the fleet's EC2 instance type.
        /// 
        ///  
        /// <para>
        /// To update fleet capacity, specify the fleet ID and the desired number of instances.
        /// If successful, Amazon GameLift starts or terminates instances so that the fleet's
        /// active instance count matches the desired instance count. You can view a fleet's current
        /// capacity information by calling <a>DescribeFleetCapacity</a>. If the desired instance
        /// count is higher than the instance type's limit, the "Limit Exceeded" exception will
        /// occur.
        /// </para>
        /// </summary>
        /// <param name="request">Container for the necessary parameters to execute the UpdateFleetCapacity service method.</param>
        /// 
        /// <returns>The response from the UpdateFleetCapacity service method, as returned by GameLift.</returns>
        /// <exception cref="Amazon.GameLift.Model.ConflictException">
        /// The requested operation would cause a conflict with the current state of a service
        /// resource associated with the request. Please resolve the conflict before retrying
        /// this request.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InternalServiceException">
        /// The service encountered an unrecoverable internal failure while processing the request.
        /// Such requests can be retried by clients, either immediately or after a back-off period.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidFleetStatusException">
        /// The requested operation would cause a conflict with the current state of a resource
        /// associated with the request and/or the fleet. Please resolve the conflict before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.InvalidRequestException">
        /// One or more parameters specified as part of the request are invalid. Please correct
        /// the invalid parameters before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.LimitExceededException">
        /// The requested operation would cause the resource to exceed the allowed service limit.
        /// Please resolve the issue before retrying.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.NotFoundException">
        /// A service resource associated with the request could not be found. Such requests should
        /// not be retried by clients.
        /// </exception>
        /// <exception cref="Amazon.GameLift.Model.UnauthorizedException">
        /// The client failed authentication. Such requests should not be retried without valid
        /// authentication credentials.
        /// </exception>
        public UpdateFleetCapacityResponse UpdateFleetCapacity(UpdateFleetCapacityRequest request)
        {
            var marshaller = new UpdateFleetCapacityRequestMarshaller();
            var unmarshaller = UpdateFleetCapacityResponseUnmarshaller.Instance;

            return Invoke<UpdateFleetCapacityRequest,UpdateFleetCapacityResponse>(request, marshaller, unmarshaller);
        }
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        /// <summary>
        /// Initiates the asynchronous execution of the UpdateFleetCapacity operation.
        /// </summary>
        /// 
        /// <param name="request">Container for the necessary parameters to execute the UpdateFleetCapacity operation.</param>
        /// <param name="cancellationToken">
        ///     A cancellation token that can be used by other objects or threads to receive notice of cancellation.
        /// </param>
        /// <returns>The task object representing the asynchronous operation.</returns>
        public Task<UpdateFleetCapacityResponse> UpdateFleetCapacityAsync(UpdateFleetCapacityRequest request, System.Threading.CancellationToken cancellationToken = default(CancellationToken))
        {
            var marshaller = new UpdateFleetCapacityRequestMarshaller();
            var unmarshaller = UpdateFleetCapacityResponseUnmarshaller.Instance;

            return InvokeAsync<UpdateFleetCapacityRequest,UpdateFleetCapacityResponse>(request, marshaller, 
                unmarshaller, cancellationToken);
        }