public void Update2(byte type, ulong value, bool screen)
 {
     if (!SendUpdates)
         return;
     update = new Update(true);
     update.UID = UID;
     update.Append2(type, value);
     if (EntityFlag == EntityFlag.Player)
     {
         if (!screen)
             update.Send(Owner as Client.GameState);
         else
             (Owner as Client.GameState).SendScreen(update, true);
     }
     else
     {
         MonsterInfo.SendScreen(update);
     }
 }