Ejemplo n.º 1
0
    void Update()
    {
        t    += Time.deltaTime;
        aux   = contr1 + contr2 + contp1 + contp2 + conte1 + conte2 + contc1 + contc2 + contpa1 + contpa2 + contg1 + contg2 + conta1 + conta2 + contb1 + contb2;
        count = ce + cc + cp + cr + cpa + cg + ca + cb;

        if (fc1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tc1 -= Time.deltaTime;
        }
        if (fr1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tr1 -= Time.deltaTime;
        }
        if (fc2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tc2 -= Time.deltaTime;
        }
        if (fr2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tr2 -= Time.deltaTime;
        }
        if (fp1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tp1 -= Time.deltaTime;
        }
        if (fp2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tp2 -= Time.deltaTime;
        }
        if (fe1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            te1 -= Time.deltaTime;
        }
        if (fe2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            te2 -= Time.deltaTime;
        }
        if (fg2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tg2 -= Time.deltaTime;
        }
        if (fpa1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tpa1 -= Time.deltaTime;
        }
        if (fpa2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tpa2 -= Time.deltaTime;
        }
        if (fg1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tg1 -= Time.deltaTime;
        }
        if (fa1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            ta1 -= Time.deltaTime;
        }
        if (fa2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            ta2 -= Time.deltaTime;
        }
        if (fb1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tb1 -= Time.deltaTime;
        }
        if (fb2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying && !Down9.isPlaying && !Down10.isPlaying && !Down11.isPlaying && !Down12.isPlaying && !Down13.isPlaying && !Down14.isPlaying && !Down15.isPlaying && !Down16.isPlaying)
        {
            tb2 -= Time.deltaTime;
        }
        if (tc1 <= 0 && sc1 == 0)
        {
            Up5.Play();
            vuelta.Play();
            contc1 = 1;
            sc1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tr1 <= 0 && sr1 == 0)
        {
            Up2.Play();
            vuelta.Play();
            contr1 = 1;
            sr1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tr2 <= 0 && sr2 == 0)
        {
            Up6.Play();
            vuelta.Play();
            contr2 = 1;
            sr2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tc2 <= 0 && sc2 == 0)
        {
            Up12.Play();
            vuelta.Play();
            contc2 = 1;
            sc2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tp2 <= 0 && sp2 == 0)
        {
            Up14.Play();
            vuelta.Play();
            contp2 = 1;
            sp2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tp1 <= 0 && sp1 == 0)
        {
            Up4.Play();
            vuelta.Play();
            contp1 = 1;
            sp1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (te2 <= 0 && se2 == 0)
        {
            Up15.Play();
            vuelta.Play();
            conte2 = 1;
            se2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (te1 <= 0 && se1 == 0)
        {
            Up3.Play();
            vuelta.Play();
            conte1 = 1;
            se1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tpa1 <= 0 && spa1 == 0)
        {
            Up7.Play();
            vuelta.Play();
            contpa1 = 1;
            spa1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tpa2 <= 0 && spa2 == 0)
        {
            Up16.Play();
            vuelta.Play();
            contpa2 = 1;
            spa2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tg1 <= 0 && sg1 == 0)
        {
            Up10.Play();
            vuelta.Play();
            contg1 = 1;
            sg1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tg2 <= 0 && sg2 == 0)
        {
            Up13.Play();
            vuelta.Play();
            contg2 = 1;
            sg2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (ta1 <= 0 && sa1 == 0)
        {
            Up1.Play();
            vuelta.Play();
            conta1 = 1;
            sa1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (ta2 <= 0 && sa2 == 0)
        {
            Up11.Play();
            vuelta.Play();
            conta2 = 1;
            sa2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tb1 <= 0 && sb1 == 0)
        {
            Up8.Play();
            vuelta.Play();
            contb1 = 1;
            sb1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tb2 <= 0 && sb2 == 0)
        {
            Up9.Play();
            vuelta.Play();
            contb2 = 1;
            sb2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (volteo1 == 1 && voltear2 == 1 && aux == 2 && !Up1.isPlaying && !Up2.isPlaying && !Up5.isPlaying && !Up4.isPlaying && !Up8.isPlaying && !Up3.isPlaying && !Up6.isPlaying && !Up7.isPlaying && !Up9.isPlaying && !Up10.isPlaying && !Up11.isPlaying && !Up12.isPlaying && !Up13.isPlaying && !Up14.isPlaying && !Up14.isPlaying && !Up15.isPlaying && !Up16.isPlaying)
        {
            if (contr1 == 1 && contr2 == 0)
            {
                carta2Down();
                volteo1  = 0;
                voltear2 = 0;
                sr1      = 0;
                contr1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contr1 == 0 && contr2 == 1)
            {
                carta6Down();
                volteo1  = 0;
                voltear2 = 0;
                sr2      = 0;
                contr2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contr1 == 1 && contr2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cr       = 1;
                contr1   = 0;
                contr2   = 0;
                acierto.Play();
                pr1.SetActive(true);
                pr2.SetActive(true);
                c_aciertos++;
            }
            if (contc1 == 1 && contc2 == 0)
            {
                carta5Down();
                volteo1  = 0;
                voltear2 = 0;
                sc1      = 0;
                contc1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contc1 == 0 && contc2 == 1)
            {
                carta12Down();
                volteo1  = 0;
                voltear2 = 0;
                sc2      = 0;
                contc2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contc1 == 1 && contc2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cc       = 1;
                contc1   = 0;
                contc2   = 0;
                acierto.Play();
                pc1.SetActive(true);
                pc2.SetActive(true);
                c_aciertos++;
            }
            if (contp1 == 1 && contp2 == 0)
            {
                carta4Down();
                volteo1  = 0;
                voltear2 = 0;
                sp1      = 0;
                contp1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contp1 == 0 && contp2 == 1)
            {
                carta14Down();
                volteo1  = 0;
                voltear2 = 0;
                sp2      = 0;
                contp2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contp1 == 1 && contp2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cp       = 1;
                contp1   = 0;
                contp2   = 0;
                acierto.Play();
                pp1.SetActive(true);
                pp2.SetActive(true);
                c_aciertos++;
            }
            if (conte1 == 1 && conte2 == 0)
            {
                carta3Down();
                volteo1  = 0;
                voltear2 = 0;
                se1      = 0;
                conte1   = 0;
                mal.Play();
                c_errores++;
            }
            if (conte1 == 0 && conte2 == 1)
            {
                carta15Down();
                volteo1  = 0;
                voltear2 = 0;
                se2      = 0;
                conte2   = 0;
                mal.Play();
                c_errores++;
            }
            if (conte1 == 1 && conte2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                ce       = 1;
                conte1   = 0;
                conte2   = 0;
                acierto.Play();
                pe1.SetActive(true);
                pe2.SetActive(true);
                c_aciertos++;
            }
            if (contpa1 == 1 && contpa2 == 0)
            {
                carta7Down();
                volteo1  = 0;
                voltear2 = 0;
                spa1     = 0;
                contpa1  = 0;
                mal.Play();
                c_errores++;
            }
            if (contpa1 == 0 && contpa2 == 1)
            {
                carta16Down();
                volteo1  = 0;
                voltear2 = 0;
                spa2     = 0;
                contpa2  = 0;
                mal.Play();
                c_errores++;
            }
            if (contpa1 == 1 && contpa2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cpa      = 1;
                contpa1  = 0;
                contpa2  = 0;
                acierto.Play();
                ppa1.SetActive(true);
                ppa2.SetActive(true);
                c_aciertos++;
            }
            if (contg1 == 1 && contg2 == 0)
            {
                carta10Down();
                volteo1  = 0;
                voltear2 = 0;
                sg1      = 0;
                contg1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contg1 == 0 && contg2 == 1)
            {
                carta13Down();
                volteo1  = 0;
                voltear2 = 0;
                sg2      = 0;
                contg2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contg1 == 1 && contg2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cg       = 1;
                contg1   = 0;
                contg2   = 0;
                acierto.Play();
                pg1.SetActive(true);
                pg2.SetActive(true);
                c_aciertos++;
            }
            if (conta1 == 1 && conta2 == 0)
            {
                carta1Down();
                volteo1  = 0;
                voltear2 = 0;
                sa1      = 0;
                conta1   = 0;
                mal.Play();
                c_errores++;
            }
            if (conta1 == 0 && conta2 == 1)
            {
                carta11Down();
                volteo1  = 0;
                voltear2 = 0;
                sa2      = 0;
                conta2   = 0;
                mal.Play();
                c_errores++;
            }
            if (conta1 == 1 && conta2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                ca       = 1;
                conta1   = 0;
                conta2   = 0;
                acierto.Play();
                pa1.SetActive(true);
                pa2.SetActive(true);
                c_aciertos++;
            }
            if (contb1 == 1 && contb2 == 0)
            {
                carta8Down();
                volteo1  = 0;
                voltear2 = 0;
                sb1      = 0;
                contb1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contb1 == 0 && contb2 == 1)
            {
                carta9Down();
                volteo1  = 0;
                voltear2 = 0;
                sb2      = 0;
                contb2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contb1 == 1 && contb2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cb       = 1;
                contb1   = 0;
                contb2   = 0;
                acierto.Play();
                pb1.SetActive(true);
                pb2.SetActive(true);
                c_aciertos++;
            }

            aux = 0;
        }
        if (count == 8)
        {
            count = 0;
            cc    = 0;
            b     = 1;
        }
        if (b == 1)
        {
            if (f == 0 && c_errores != 0)
            {
                c_errores = c_errores / 2;
                f         = 1;
            }

            PlayerPrefs.SetString(tc, t.ToString("f0"));
            PlayerPrefs.SetString(ec, c_errores.ToString());
            PlayerPrefs.SetString(ac, c_aciertos.ToString());
            // Application.LoadLevel("caras3");
        }
    }
Ejemplo n.º 2
0
    void Update()
    {
        aux   = contr1 + contr2 + contp1 + contp2 + conte1 + conte2 + contc1 + contc2;
        count = ce + cc + cp + cr;
        t    += Time.deltaTime;
        if (fc1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            tc1 -= Time.deltaTime;
        }
        if (fr1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            tr1 -= Time.deltaTime;
        }
        if (fc2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            tc2 -= Time.deltaTime;
        }
        if (fr2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            tr2 -= Time.deltaTime;
        }
        if (fp1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            tp1 -= Time.deltaTime;
        }
        if (fp2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            tp2 -= Time.deltaTime;
        }
        if (fe1 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            te1 -= Time.deltaTime;
        }
        if (fe2 == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying && !Down3.isPlaying && !Down6.isPlaying && !Down7.isPlaying)
        {
            te2 -= Time.deltaTime;
        }
        if (tc1 <= 0 && sc1 == 0)
        {
            Up1.Play();
            vuelta.Play();
            contc1 = 1;
            sc1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tr1 <= 0 && sr1 == 0)
        {
            Up2.Play();
            vuelta.Play();
            contr1 = 1;
            sr1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tr2 <= 0 && sr2 == 0)
        {
            Up8.Play();
            vuelta.Play();
            contr2 = 1;
            sr2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tc2 <= 0 && sc2 == 0)
        {
            Up5.Play();
            vuelta.Play();
            contc2 = 1;
            sc2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tp2 <= 0 && sp2 == 0)
        {
            Up7.Play();
            vuelta.Play();
            contp2 = 1;
            sp2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (tp1 <= 0 && sp1 == 0)
        {
            Up4.Play();
            vuelta.Play();
            contp1 = 1;
            sp1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (te2 <= 0 && se2 == 0)
        {
            Up6.Play();
            vuelta.Play();
            conte2 = 1;
            se2    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }
        if (te1 <= 0 && se1 == 0)
        {
            Up3.Play();
            vuelta.Play();
            conte1 = 1;
            se1    = 1;
            if (volteo1 == 1)
            {
                voltear2 = 1;
            }
            volteo1 = 1;
        }

        if (volteo1 == 1 && voltear2 == 1 && aux == 2 && !Up1.isPlaying && !Up2.isPlaying && !Up5.isPlaying && !Up4.isPlaying && !Up8.isPlaying && !Up3.isPlaying && !Up6.isPlaying && !Up7.isPlaying)
        {
            if (contr1 == 1 && contr2 == 0)
            {
                carta2Down();
                volteo1  = 0;
                voltear2 = 0;
                sr1      = 0;
                contr1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contr1 == 0 && contr2 == 1)
            {
                carta8Down();
                volteo1  = 0;
                voltear2 = 0;
                sr2      = 0;
                contr2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contr1 == 1 && contr2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cr       = 1;
                contr1   = 0;
                contr2   = 0;
                acierto.Play();
                pr1.SetActive(true);
                pr2.SetActive(true);
                c_aciertos++;
            }
            if (contc1 == 1 && contc2 == 0)
            {
                carta1Down();
                volteo1  = 0;
                voltear2 = 0;
                sc1      = 0;
                contc1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contc1 == 0 && contc2 == 1)
            {
                carta5Down();
                volteo1  = 0;
                voltear2 = 0;
                sc2      = 0;
                contc2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contc1 == 1 && contc2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cc       = 1;
                contc1   = 0;
                contc2   = 0;
                acierto.Play();
                pc1.SetActive(true);
                pc2.SetActive(true);
                c_aciertos++;
            }
            if (contp1 == 1 && contp2 == 0)
            {
                carta4Down();
                volteo1  = 0;
                voltear2 = 0;
                sp1      = 0;
                contp1   = 0;
                mal.Play();
                c_errores++;
            }
            if (contp1 == 0 && contp2 == 1)
            {
                carta7Down();
                volteo1  = 0;
                voltear2 = 0;
                sp2      = 0;
                contp2   = 0;
                mal.Play();
                c_errores++;
            }
            if (contp1 == 1 && contp2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                cp       = 1;
                contp1   = 0;
                contp2   = 0;
                acierto.Play();
                pp1.SetActive(true);
                pp2.SetActive(true);
                c_aciertos++;
            }
            if (conte1 == 1 && conte2 == 0)
            {
                carta3Down();
                volteo1  = 0;
                voltear2 = 0;
                se1      = 0;
                conte1   = 0;
                mal.Play();
                c_errores++;
            }
            if (conte1 == 0 && conte2 == 1)
            {
                carta6Down();
                volteo1  = 0;
                voltear2 = 0;
                se2      = 0;
                conte2   = 0;
                mal.Play();
                c_errores++;
            }
            if (conte1 == 1 && conte2 == 1)
            {
                volteo1  = 0;
                voltear2 = 0;
                ce       = 1;
                conte1   = 0;
                conte2   = 0;
                acierto.Play();
                pe1.SetActive(true);
                pe2.SetActive(true);
                c_aciertos++;
            }

            aux = 0;
        }
        if (count == 4)
        {
            count = 0;
            cc    = 0;
            b     = 1;
        }
        if (b == 1)
        {
            if (f == 0 && c_errores != 0)
            {
                c_errores = c_errores / 2;
                f         = 1;
            }

            PlayerPrefs.SetString(tc, t.ToString("f0"));
            PlayerPrefs.SetString(ec, c_errores.ToString());
            PlayerPrefs.SetString(ac, c_aciertos.ToString());
            // Application.LoadLevel("secuencias4");
        }
    }
Ejemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        aux   = contr1 + contr2 + contp1 + contp2 + conte1 + conte2 + contc1 + contc2;
        count = ce + cc + cp + cr;

        if (t == 1 && !Down1.isPlaying && !Down2.isPlaying && !Down5.isPlaying && !Down4.isPlaying && !Down8.isPlaying)
        {
            tiempo -= Time.deltaTime;
        }
        if (corona1 == 1 && tiempo <= 0 && sc1 == 0)
        {
            Up1.Play();
            contc1 = 1;
            tiempo = 5.0f;
            t      = 0;
            sc1    = 1;
            if (volteo1 == 1)
            {
                volteo2 = 1;
            }
            volteo1 = 1;
        }
        if (rosa1 == 1 && tiempo <= 0 && sr1 == 0)
        {
            Up2.Play();
            contr1 = 1;
            tiempo = 5.0f;
            t      = 0;
            sr1    = 1;
            if (volteo1 == 1)
            {
                volteo2 = 1;
            }
            volteo1 = 1;
        }
        if (corona2 == 1 && tiempo <= 0 && sc2 == 0)
        {
            Up5.Play();
            contc2 = 0;
            tiempo = 5.0f;
            t      = 0;
            sc2    = 1;
            if (volteo1 == 1)
            {
                volteo2 = 1;
            }
            volteo1 = 1;
        }
        if (rosa2 == 1 && tiempo <= 0 && sr2 == 0)
        {
            Up8.Play();
            contr2 = 1;
            tiempo = 5.0f;
            t      = 0;
            sr2    = 1;
            if (volteo1 == 1)
            {
                volteo2 = 1;
            }
            volteo1 = 1;
        }
        if (pera1 == 1 && tiempo <= 0 && sp1 == 0)
        {
            Up4.Play();
            contp1 = 1;
            tiempo = 5.0f;
            t      = 0;
            sp1    = 1;
            if (volteo1 == 1)
            {
                volteo2 = 1;
            }
            volteo1 = 1;
        }
        if (volteo1 == 1 && volteo2 == 1 && aux == 2 && !Up1.isPlaying && !Up2.isPlaying && !Up5.isPlaying && !Up4.isPlaying && !Up8.isPlaying)
        {
            aux = 0;
            if (rosa1 == 1 && rosa2 == 0)
            {
                carta2Down();
                volteo1 = 0;
                volteo2 = 0;
                rosa1   = 0;
                sr1     = 0;
                contr1  = 0;
            }
            if (rosa1 == 0 && rosa2 == 1)
            {
                carta8Down();
                volteo1 = 0;
                volteo2 = 0;
                rosa2   = 0;
                sr2     = 0;
                contr2  = 0;
            }
            if (pera1 == 1 && pera2 == 0)
            {
                carta4Down();
                volteo1 = 0;
                volteo2 = 0;
                pera1   = 0;
                sp1     = 0;
                contp1  = 0;
            }

            if (corona1 == 1 && corona2 == 0)
            {
                carta1Down();
                volteo1 = 0;
                volteo2 = 0;
                corona1 = 0;
                sc1     = 0;
                contc1  = 0;
            }
            if (corona1 == 0 && corona2 == 1)
            {
                carta5Down();
                volteo1 = 0;
                volteo2 = 0;
                corona2 = 0;
                sc2     = 0;
                contc2  = 0;
            }

            if (rosa1 == 1 && rosa2 == 1)
            {
                volteo1 = 0;
                volteo2 = 0;
                cr      = 1;
                contr1  = 0;
                contr2  = 0;
            }

            if (corona1 == 1 && corona2 == 1)
            {
                volteo1 = 0;
                volteo2 = 0;
                cc      = 1;
                contc1  = 0;
                contc2  = 0;
            }
        }
    }