Ejemplo n.º 1
0
        public void Rotate(RotatingCoordinate coordinate, bool clockwise = true, int count = 1)
        {
            for (var i = 0; i < count; i++)
            {
                var downCopy  = Down.Copy();
                var frontCopy = Front.Copy();
                var backCopy  = Back.Copy();
                var upCopy    = Up.Copy();
                var leftCopy  = Left.Copy();
                var rightCopy = Right.Copy();

                switch (coordinate)
                {
                case RotatingCoordinate.X:
                {
                    if (clockwise)
                    {
                        Front          = downCopy;
                        Front.TurnType = downCopy.TurnType;
                        Down           = backCopy;
                        Down.TurnType  = backCopy.TurnType;
                        Back           = upCopy;
                        Back.TurnType  = upCopy.TurnType;
                        Up             = frontCopy;
                        Up.TurnType    = frontCopy.TurnType;

                        Right[0, 0] = rightCopy[0, 2];
                        Right[0, 1] = rightCopy[1, 2];
                        Right[0, 2] = rightCopy[2, 2];

                        Right[1, 2] = rightCopy[2, 1];
                        Right[2, 2] = rightCopy[2, 0];

                        Right[2, 1] = rightCopy[1, 0];
                        Right[2, 0] = rightCopy[0, 0];
                        Right[1, 0] = rightCopy[0, 1];

                        Left[0, 0] = leftCopy[2, 0];
                        Left[1, 0] = leftCopy[2, 1];
                        Left[2, 0] = leftCopy[2, 2];

                        Left[2, 1] = leftCopy[1, 2];
                        Left[2, 2] = leftCopy[0, 2];

                        Left[1, 2] = leftCopy[0, 1];
                        Left[0, 2] = leftCopy[0, 0];
                        Left[0, 1] = leftCopy[1, 0];
                    }
                    else
                    {
                        Front          = upCopy;
                        Front.TurnType = upCopy.TurnType;
                        Up             = backCopy;
                        Up.TurnType    = backCopy.TurnType;
                        Back           = downCopy;
                        Back.TurnType  = downCopy.TurnType;
                        Down           = frontCopy;
                        Down.TurnType  = frontCopy.TurnType;

                        Right[0, 0] = rightCopy[2, 0];
                        Right[1, 0] = rightCopy[2, 1];
                        Right[2, 0] = rightCopy[2, 2];

                        Right[2, 1] = rightCopy[1, 2];
                        Right[2, 2] = rightCopy[0, 2];

                        Right[1, 2] = rightCopy[0, 1];
                        Right[0, 2] = rightCopy[0, 0];
                        Right[0, 1] = rightCopy[1, 0];

                        Left[0, 0] = leftCopy[0, 2];
                        Left[0, 1] = leftCopy[1, 2];
                        Left[0, 2] = leftCopy[2, 2];

                        Left[1, 2] = leftCopy[2, 1];
                        Left[2, 2] = leftCopy[2, 0];

                        Left[2, 1] = leftCopy[1, 0];
                        Left[2, 0] = leftCopy[0, 0];
                        Left[1, 0] = leftCopy[0, 1];
                    }

                    break;
                }

                case RotatingCoordinate.Y:
                {
                    if (clockwise)
                    {
                        Front          = rightCopy;
                        Front.TurnType = rightCopy.TurnType;
                        Right          = backCopy;
                        Right.TurnType = backCopy.TurnType;
                        Left           = frontCopy;
                        Left.TurnType  = frontCopy.TurnType;
                        Back           = leftCopy;
                        Back.TurnType  = leftCopy.TurnType;

                        Up[0, 0] = upCopy[0, 2];
                        Up[0, 1] = upCopy[1, 2];
                        Up[0, 2] = upCopy[2, 2];

                        Up[1, 2] = upCopy[2, 1];
                        Up[2, 2] = upCopy[2, 0];

                        Up[2, 1] = upCopy[1, 0];
                        Up[2, 0] = upCopy[0, 0];
                        Up[1, 0] = upCopy[0, 1];

                        Down[0, 0] = downCopy[2, 0];
                        Down[1, 0] = downCopy[2, 1];
                        Down[2, 0] = downCopy[2, 2];

                        Down[2, 1] = downCopy[1, 2];
                        Down[2, 2] = downCopy[0, 2];

                        Down[1, 2] = downCopy[0, 1];
                        Down[0, 2] = downCopy[0, 0];
                        Down[0, 1] = downCopy[1, 0];
                    }
                    else
                    {
                        Front          = leftCopy;
                        Front.TurnType = leftCopy.TurnType;
                        Right          = frontCopy;
                        Right.TurnType = frontCopy.TurnType;
                        Back           = rightCopy;
                        Back.TurnType  = rightCopy.TurnType;
                        Left           = backCopy;
                        Left.TurnType  = backCopy.TurnType;

                        Up[0, 0] = upCopy[2, 0];
                        Up[1, 0] = upCopy[2, 1];
                        Up[2, 0] = upCopy[2, 2];

                        Up[2, 1] = upCopy[1, 2];
                        Up[2, 2] = upCopy[0, 2];

                        Up[1, 2] = upCopy[0, 1];
                        Up[0, 2] = upCopy[0, 0];
                        Up[0, 1] = upCopy[1, 0];

                        Down[0, 0] = downCopy[0, 2];
                        Down[0, 1] = downCopy[1, 2];
                        Down[0, 2] = downCopy[2, 2];

                        Down[1, 2] = downCopy[2, 1];
                        Down[2, 2] = downCopy[2, 0];

                        Down[2, 1] = downCopy[1, 0];
                        Down[2, 0] = downCopy[0, 0];
                        Down[1, 0] = downCopy[0, 1];
                    }

                    break;
                }

                case RotatingCoordinate.Z:
                {
                    if (clockwise)
                    {
                        Left           = downCopy;
                        Left.TurnType  = downCopy.TurnType;
                        Down           = rightCopy;
                        Down.TurnType  = rightCopy.TurnType;
                        Right          = upCopy;
                        Right.TurnType = upCopy.TurnType;
                        Up             = leftCopy;
                        Up.TurnType    = leftCopy.TurnType;

                        Front[0, 0] = frontCopy[2, 0];
                        Front[1, 0] = frontCopy[2, 1];
                        Front[2, 0] = frontCopy[2, 2];

                        Front[2, 1] = frontCopy[1, 2];
                        Front[2, 2] = frontCopy[0, 2];

                        Front[1, 2] = frontCopy[0, 1];
                        Front[0, 2] = frontCopy[0, 0];
                        Front[0, 1] = frontCopy[1, 0];

                        Back[0, 0] = backCopy[0, 2];
                        Back[0, 1] = backCopy[1, 2];
                        Back[0, 2] = backCopy[2, 2];

                        Back[1, 2] = backCopy[2, 1];
                        Back[2, 2] = backCopy[2, 0];

                        Back[2, 1] = backCopy[1, 0];
                        Back[2, 0] = backCopy[0, 0];
                        Back[1, 0] = backCopy[0, 1];
                    }
                    else
                    {
                        Left           = upCopy;
                        Left.TurnType  = upCopy.TurnType;
                        Up             = rightCopy;
                        Up.TurnType    = rightCopy.TurnType;
                        Right          = downCopy;
                        Right.TurnType = downCopy.TurnType;
                        Down           = leftCopy;
                        Down.TurnType  = leftCopy.TurnType;

                        Front[0, 0] = frontCopy[0, 2];
                        Front[0, 1] = frontCopy[1, 2];
                        Front[0, 2] = frontCopy[2, 2];

                        Front[1, 2] = frontCopy[2, 1];
                        Front[2, 2] = frontCopy[2, 0];

                        Front[2, 1] = frontCopy[1, 0];
                        Front[2, 0] = frontCopy[0, 0];
                        Front[1, 0] = frontCopy[0, 1];

                        Back[0, 0] = backCopy[2, 0];
                        Back[1, 0] = backCopy[2, 1];
                        Back[2, 0] = backCopy[2, 2];

                        Back[2, 1] = backCopy[1, 2];
                        Back[2, 2] = backCopy[0, 2];

                        Back[1, 2] = backCopy[0, 1];
                        Back[0, 2] = backCopy[0, 0];
                        Back[0, 1] = backCopy[1, 0];
                    }

                    break;
                }
                }
            }
        }
Ejemplo n.º 2
0
        public void Move(TurnType turnType, bool clockwise = true, int count = 1)
        {
            for (var i = 0; i < count; i++)
            {
                var downCopy  = Down.Copy();
                var frontCopy = Front.Copy();
                var backCopy  = Back.Copy();
                var upCopy    = Up.Copy();
                var leftCopy  = Left.Copy();
                var rightCopy = Right.Copy();

                switch (turnType)
                {
                case TurnType.Left:
                    if (clockwise)
                    {
                        Down[0, 0] = frontCopy[0, 0];
                        Down[1, 0] = frontCopy[1, 0];
                        Down[2, 0] = frontCopy[2, 0];

                        Back[2, 2] = downCopy[0, 0];
                        Back[1, 2] = downCopy[1, 0];
                        Back[0, 2] = downCopy[2, 0];

                        Up[0, 0] = backCopy[2, 2];
                        Up[1, 0] = backCopy[1, 2];
                        Up[2, 0] = backCopy[0, 2];

                        Front[0, 0] = upCopy[0, 0];
                        Front[1, 0] = upCopy[1, 0];
                        Front[2, 0] = upCopy[2, 0];

                        Left[0, 0] = leftCopy[2, 0];
                        Left[1, 0] = leftCopy[2, 1];
                        Left[2, 0] = leftCopy[2, 2];

                        Left[2, 1] = leftCopy[1, 2];
                        Left[2, 2] = leftCopy[0, 2];

                        Left[1, 2] = leftCopy[0, 1];
                        Left[0, 2] = leftCopy[0, 0];
                        Left[0, 1] = leftCopy[1, 0];
                    }
                    else
                    {
                        Up[0, 0] = frontCopy[0, 0];
                        Up[1, 0] = frontCopy[1, 0];
                        Up[2, 0] = frontCopy[2, 0];

                        Back[0, 2] = upCopy[2, 0];
                        Back[1, 2] = upCopy[1, 0];
                        Back[2, 2] = upCopy[0, 0];

                        Down[2, 0] = backCopy[0, 2];
                        Down[1, 0] = backCopy[1, 2];
                        Down[0, 0] = backCopy[2, 2];

                        Front[0, 0] = downCopy[0, 0];
                        Front[1, 0] = downCopy[1, 0];
                        Front[2, 0] = downCopy[2, 0];

                        Left[0, 0] = leftCopy[0, 2];
                        Left[0, 1] = leftCopy[1, 2];
                        Left[0, 2] = leftCopy[2, 2];

                        Left[1, 2] = leftCopy[2, 1];
                        Left[2, 2] = leftCopy[2, 0];

                        Left[2, 1] = leftCopy[1, 0];
                        Left[2, 0] = leftCopy[0, 0];
                        Left[1, 0] = leftCopy[0, 1];
                    }

                    break;

                case TurnType.Right:
                    if (clockwise)
                    {
                        Up[0, 2] = frontCopy[0, 2];
                        Up[1, 2] = frontCopy[1, 2];
                        Up[2, 2] = frontCopy[2, 2];

                        Back[2, 0] = upCopy[0, 2];
                        Back[1, 0] = upCopy[1, 2];
                        Back[0, 0] = upCopy[2, 2];

                        Down[0, 2] = backCopy[2, 0];
                        Down[1, 2] = backCopy[1, 0];
                        Down[2, 2] = backCopy[0, 0];

                        Front[0, 2] = downCopy[0, 2];
                        Front[1, 2] = downCopy[1, 2];
                        Front[2, 2] = downCopy[2, 2];

                        Right[0, 0] = rightCopy[2, 0];
                        Right[1, 0] = rightCopy[2, 1];
                        Right[2, 0] = rightCopy[2, 2];

                        Right[2, 1] = rightCopy[1, 2];
                        Right[2, 2] = rightCopy[0, 2];

                        Right[1, 2] = rightCopy[0, 1];
                        Right[0, 2] = rightCopy[0, 0];
                        Right[0, 1] = rightCopy[1, 0];
                    }
                    else
                    {
                        Down[0, 2] = frontCopy[0, 2];
                        Down[1, 2] = frontCopy[1, 2];
                        Down[2, 2] = frontCopy[2, 2];

                        Back[0, 0] = downCopy[2, 2];
                        Back[1, 0] = downCopy[1, 2];
                        Back[2, 0] = downCopy[0, 2];

                        Up[0, 2] = backCopy[2, 0];
                        Up[1, 2] = backCopy[1, 0];
                        Up[2, 2] = backCopy[0, 0];

                        Front[0, 2] = upCopy[0, 2];
                        Front[1, 2] = upCopy[1, 2];
                        Front[2, 2] = upCopy[2, 2];

                        Right[0, 0] = rightCopy[0, 2];
                        Right[0, 1] = rightCopy[1, 2];
                        Right[0, 2] = rightCopy[2, 2];

                        Right[1, 2] = rightCopy[2, 1];
                        Right[2, 2] = rightCopy[2, 0];

                        Right[2, 1] = rightCopy[1, 0];
                        Right[2, 0] = rightCopy[0, 0];
                        Right[1, 0] = rightCopy[0, 1];
                    }

                    break;

                case TurnType.Up:
                    if (clockwise)
                    {
                        Left[0, 0] = frontCopy[0, 0];
                        Left[0, 1] = frontCopy[0, 1];
                        Left[0, 2] = frontCopy[0, 2];

                        Back[0, 0] = leftCopy[0, 0];
                        Back[0, 1] = leftCopy[0, 1];
                        Back[0, 2] = leftCopy[0, 2];

                        Right[0, 0] = backCopy[0, 0];
                        Right[0, 1] = backCopy[0, 1];
                        Right[0, 2] = backCopy[0, 2];

                        Front[0, 0] = rightCopy[0, 0];
                        Front[0, 1] = rightCopy[0, 1];
                        Front[0, 2] = rightCopy[0, 2];

                        Up[0, 0] = upCopy[2, 0];
                        Up[1, 0] = upCopy[2, 1];
                        Up[2, 0] = upCopy[2, 2];

                        Up[2, 1] = upCopy[1, 2];
                        Up[2, 2] = upCopy[0, 2];

                        Up[1, 2] = upCopy[0, 1];
                        Up[0, 2] = upCopy[0, 0];
                        Up[0, 1] = upCopy[1, 0];
                    }
                    else
                    {
                        Left[0, 0] = backCopy[0, 0];
                        Left[0, 1] = backCopy[0, 1];
                        Left[0, 2] = backCopy[0, 2];

                        Front[0, 0] = leftCopy[0, 0];
                        Front[0, 1] = leftCopy[0, 1];
                        Front[0, 2] = leftCopy[0, 2];

                        Right[0, 0] = frontCopy[0, 0];
                        Right[0, 1] = frontCopy[0, 1];
                        Right[0, 2] = frontCopy[0, 2];

                        Back[0, 0] = rightCopy[0, 0];
                        Back[0, 1] = rightCopy[0, 1];
                        Back[0, 2] = rightCopy[0, 2];

                        Up[0, 0] = upCopy[0, 2];
                        Up[0, 1] = upCopy[1, 2];
                        Up[0, 2] = upCopy[2, 2];

                        Up[1, 2] = upCopy[2, 1];
                        Up[2, 2] = upCopy[2, 0];

                        Up[2, 1] = upCopy[1, 0];
                        Up[2, 0] = upCopy[0, 0];
                        Up[1, 0] = upCopy[0, 1];
                    }

                    break;

                case TurnType.Down:
                    if (clockwise)
                    {
                        Left[2, 0] = backCopy[2, 0];
                        Left[2, 1] = backCopy[2, 1];
                        Left[2, 2] = backCopy[2, 2];

                        Front[2, 0] = leftCopy[2, 0];
                        Front[2, 1] = leftCopy[2, 1];
                        Front[2, 2] = leftCopy[2, 2];

                        Right[2, 0] = frontCopy[2, 0];
                        Right[2, 1] = frontCopy[2, 1];
                        Right[2, 2] = frontCopy[2, 2];

                        Back[2, 0] = rightCopy[2, 0];
                        Back[2, 1] = rightCopy[2, 1];
                        Back[2, 2] = rightCopy[2, 2];

                        Down[0, 0] = downCopy[2, 0];
                        Down[1, 0] = downCopy[2, 1];
                        Down[2, 0] = downCopy[2, 2];

                        Down[2, 1] = downCopy[1, 2];
                        Down[2, 2] = downCopy[0, 2];

                        Down[1, 2] = downCopy[0, 1];
                        Down[0, 2] = downCopy[0, 0];
                        Down[0, 1] = downCopy[1, 0];
                    }
                    else
                    {
                        Left[2, 0] = frontCopy[2, 0];
                        Left[2, 1] = frontCopy[2, 1];
                        Left[2, 2] = frontCopy[2, 2];

                        Back[2, 0] = leftCopy[2, 0];
                        Back[2, 1] = leftCopy[2, 1];
                        Back[2, 2] = leftCopy[2, 2];

                        Right[2, 0] = backCopy[2, 0];
                        Right[2, 1] = backCopy[2, 1];
                        Right[2, 2] = backCopy[2, 2];

                        Front[2, 0] = rightCopy[2, 0];
                        Front[2, 1] = rightCopy[2, 1];
                        Front[2, 2] = rightCopy[2, 2];

                        Down[0, 0] = downCopy[0, 2];
                        Down[0, 1] = downCopy[1, 2];
                        Down[0, 2] = downCopy[2, 2];

                        Down[1, 2] = downCopy[2, 1];
                        Down[2, 2] = downCopy[2, 0];

                        Down[2, 1] = downCopy[1, 0];
                        Down[2, 0] = downCopy[0, 0];
                        Down[1, 0] = downCopy[0, 1];
                    }

                    break;

                case TurnType.Front:
                    if (clockwise)
                    {
                        Front[0, 0] = frontCopy[2, 0];
                        Front[1, 0] = frontCopy[2, 1];
                        Front[2, 0] = frontCopy[2, 2];

                        Front[2, 1] = frontCopy[1, 2];
                        Front[2, 2] = frontCopy[0, 2];

                        Front[1, 2] = frontCopy[0, 1];
                        Front[0, 2] = frontCopy[0, 0];
                        Front[0, 1] = frontCopy[1, 0];

                        Up[2, 0] = leftCopy[2, 2];
                        Up[2, 1] = leftCopy[1, 2];
                        Up[2, 2] = leftCopy[0, 2];

                        Right[0, 0] = upCopy[2, 0];
                        Right[1, 0] = upCopy[2, 1];
                        Right[2, 0] = upCopy[2, 2];

                        Down[0, 0] = rightCopy[2, 0];
                        Down[0, 1] = rightCopy[1, 0];
                        Down[0, 2] = rightCopy[0, 0];

                        Left[0, 2] = downCopy[0, 0];
                        Left[1, 2] = downCopy[0, 1];
                        Left[2, 2] = downCopy[0, 2];
                    }
                    else
                    {
                        Front[0, 0] = frontCopy[0, 2];
                        Front[0, 1] = frontCopy[1, 2];
                        Front[0, 2] = frontCopy[2, 2];

                        Front[1, 2] = frontCopy[2, 1];
                        Front[2, 2] = frontCopy[2, 0];

                        Front[2, 1] = frontCopy[1, 0];
                        Front[2, 0] = frontCopy[0, 0];
                        Front[1, 0] = frontCopy[0, 1];

                        Up[2, 0] = rightCopy[0, 0];
                        Up[2, 1] = rightCopy[1, 0];
                        Up[2, 2] = rightCopy[2, 0];

                        Right[0, 0] = downCopy[0, 2];
                        Right[1, 0] = downCopy[0, 1];
                        Right[2, 0] = downCopy[0, 0];

                        Down[0, 0] = leftCopy[0, 2];
                        Down[0, 1] = leftCopy[1, 2];
                        Down[0, 2] = leftCopy[2, 2];

                        Left[0, 2] = upCopy[2, 2];
                        Left[1, 2] = upCopy[2, 1];
                        Left[2, 2] = upCopy[2, 0];
                    }

                    break;

                case TurnType.Back:
                    if (clockwise)
                    {
                        Back[0, 0] = backCopy[2, 0];
                        Back[1, 0] = backCopy[2, 1];
                        Back[2, 0] = backCopy[2, 2];

                        Back[2, 1] = backCopy[1, 2];
                        Back[2, 2] = backCopy[0, 2];

                        Back[1, 2] = backCopy[0, 1];
                        Back[0, 2] = backCopy[0, 0];
                        Back[0, 1] = backCopy[1, 0];

                        Up[0, 0] = rightCopy[0, 2];
                        Up[0, 1] = rightCopy[1, 2];
                        Up[0, 2] = rightCopy[2, 2];

                        Left[2, 0] = upCopy[0, 0];
                        Left[1, 0] = upCopy[0, 1];
                        Left[0, 0] = upCopy[0, 2];

                        Down[2, 2] = leftCopy[2, 0];
                        Down[2, 1] = leftCopy[1, 0];
                        Down[2, 0] = leftCopy[0, 0];

                        Right[0, 2] = downCopy[2, 2];
                        Right[1, 2] = downCopy[2, 1];
                        Right[2, 2] = downCopy[2, 0];
                    }
                    else
                    {
                        Back[0, 0] = backCopy[0, 2];
                        Back[0, 1] = backCopy[1, 2];
                        Back[0, 2] = backCopy[2, 2];

                        Back[1, 2] = backCopy[2, 1];
                        Back[2, 2] = backCopy[2, 0];

                        Back[2, 1] = backCopy[1, 0];
                        Back[2, 0] = backCopy[0, 0];
                        Back[1, 0] = backCopy[0, 1];

                        Up[0, 2] = leftCopy[0, 0];
                        Up[0, 1] = leftCopy[1, 0];
                        Up[0, 0] = leftCopy[2, 0];

                        Right[0, 2] = upCopy[0, 0];
                        Right[1, 2] = upCopy[0, 1];
                        Right[2, 2] = upCopy[0, 2];

                        Down[2, 2] = rightCopy[0, 2];
                        Down[2, 1] = rightCopy[1, 2];
                        Down[2, 0] = rightCopy[2, 2];

                        Left[2, 0] = downCopy[2, 2];
                        Left[1, 0] = downCopy[2, 1];
                        Left[0, 0] = downCopy[2, 0];
                    }

                    break;
                }
            }
        }