Ejemplo n.º 1
0
        private static void CreateBuffers(GraphicsDevice device, float[] array, out StructuredBuffer <float> sourceBufferView, out WriteableStructuredBuffer <float> destinationBufferView)
        {
            GraphicsResource sourceBuffer      = GraphicsResource.CreateBuffer <float>(device, array, ResourceFlags.None);
            GraphicsResource destinationBuffer = GraphicsResource.CreateBuffer <float>(device, array.Length * 2, ResourceFlags.AllowUnorderedAccess);

            sourceBufferView      = new StructuredBuffer <float>(ShaderResourceView.FromBuffer <float>(sourceBuffer));
            destinationBufferView = new WriteableStructuredBuffer <float>(UnorderedAccessView.FromBuffer <float>(destinationBuffer));
        }
Ejemplo n.º 2
0
        private static TestShader CreateTestShader(GraphicsDevice device, int sumCount)
        {
            GraphicsResource buffer = GraphicsResource.CreateBuffer <float>(device, sumCount, ResourceFlags.AllowUnorderedAccess);
            WriteableStructuredBuffer <float> bufferView = new WriteableStructuredBuffer <float>(UnorderedAccessView.FromBuffer <float>(buffer));

            TestShader shader = new TestShader(bufferView, Sigmoid);

            return(shader);
        }