Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        LuaManager.Instance.Init();
        TextAsset file = Resources.Load <TextAsset>("LuaCheckConditions");

        LuaManager.Instance.LoadLuaScript(file.text, file.name);

        UnityUtility.BindCommonFunction("LuaCheckConditions");
    }