void DeviceListWindow(int windowID) { var buttonStyle = new GUIStyle("Button"); buttonStyle.fontSize = 40; scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(rectWidth), GUILayout.Height(rectHeight)); for (int i = 0; i < deviceList.Count; i++) { if (GUILayout.Button(displayedStrArr[i] + "", buttonStyle)) { print("Click " + deviceList[i]); #if UNITY_IPHONE UnityThinkGear.ConnectDevice(deviceList[i] + ""); #endif dismissListView(); } } // End the scrollview we began above. GUILayout.EndScrollView(); }