private GameObject GetUnityObject(InstanceSpecification host)
    {
        Entity entity = host as Entity;

        if (entity != null)
        {
            UnityShapeSpecification shape = entity.ActiveShape as UnityShapeSpecification;
            if (shape != null)
            {
                return(shape.EntityGO);
            }
        }
        else
        {
            // We have to check if it is an Virtual Human.
            VirtualHuman human = host as VirtualHuman;
            entity = human.Body as Entity;
            if (entity != null)
            {
                UnityShapeSpecification shape = entity.ActiveShape as UnityShapeSpecification;
                if (shape != null)
                {
                    return(shape.EntityGO);
                }
            }
        }
        return(null);
    }
 public override ShapeSpecification createShape(string name, string url, bool movable=true,bool recursive =false,string shader="")
 {
     ShapeSpecification shape = new UnityShapeSpecification(name, url, movable, recursive, shader);
     return shape;
 }
Ejemplo n.º 3
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 public UnityBehaviorRealizer(UnityShapeSpecification shape)
 {
     //GameObject go = GameObject.Find("MascaretApplication");
     //UnityMascaretApplication uma = go.GetComponent<UnityMascaretApplication>();
 }
    public override ShapeSpecification createShape(string name, string url, bool movable = true, bool recursive = false, string shader = "")
    {
        ShapeSpecification shape = new UnityShapeSpecification(name, url, movable, recursive, shader);

        return(shape);
    }
Ejemplo n.º 5
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 public UnityBehaviorRealizer(UnityShapeSpecification shape)
 {
     GameObject go = GameObject.Find("MascaretApplication");
     UnityMascaretApplication uma = go.GetComponent<UnityMascaretApplication>();
 }